xdh
2019-01-22 ccaefa2a93fb82d0db5fc7e74832a292fb860984
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -80,11 +80,14 @@
                        ("DWORD", "LimitMagicWeapon", 0),
                        ("WORD", "LimiRealmLV", 0),
                        ("DWORD", "LimitMissionID", 0),
                        ("BYTE", "LimitVIPLV", 0),
                        ),
                "ItemCompound":(
                        ("WORD", "ID", 1),
                        ("BYTE", "ComposeGroup", 0),
                        ("list", "MakeID", 0),
                        ("BYTE", "IsFirstSuccMakeJobItem", 0),
                        ("list", "UnfixedItemID", 0),
                        ("BYTE", "UnfixedItemCount", 0),
                        ("list", "FixedItemID", 0),
@@ -92,6 +95,7 @@
                        ("DWORD", "NeedMoney", 0),
                        ("WORD", "SuccessRate", 0),
                        ("WORD", "SuccessRateMax", 0),
                        ("list", "SuccessRateIncrease", 0),
                        ("BYTE", "AddonsCountMax", 0),
                        ("char", "SysMark", 0),
                        ("BYTE", "SysMarkParamType", 0),
@@ -133,6 +137,7 @@
                        ("list", "HelpBattleSkills", 0),
                        ("DWORD", "FightPowerEx", 0),
                        ("list", "EquipPlaceColorList", 0),
                        ("list", "HelpBattleNotify", 0),
                        ),
                "DogzEquipPlus":(
@@ -146,6 +151,7 @@
                "Rune":(
                        ("DWORD", "ID", 1),
                        ("list", "AttrType", 0),
                        ("DWORD", "TowerID", 0),
                        ),
                "EquipWash":(
@@ -183,6 +189,7 @@
                        ("BYTE", "FuncID", 0),
                        ("WORD", "MaxUseCnt", 0),
                        ("WORD", "RecycleMoney", 0),
                        ("DWORD", "FightPowerEx", 0),
                        ),
                "PetInfo":(
@@ -274,6 +281,7 @@
                        ("DWORD", "RePotionCD", 0),
                        ("DWORD", "AttackEff", 0),
                        ("DWORD", "ReFightPower", 0),
                        ("DWORD", "IceLodeFightPower", 0),
                        ),
                "GMAttr":(
@@ -290,6 +298,7 @@
                "NPCStrengthen":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "IsStrengthenByPlayerCount", 0),
                        ("BYTE", "LVStrengthenMark", 0),
                        ("BYTE", "LVStrengthenType", 0),
                        ("BYTE", "CmpNPCBaseLV", 0),
                        ("DWORD", "HitTime", 0),
@@ -374,6 +383,9 @@
                        ("DWORD", "CftFaintDefRate", 0),
                        ("DWORD", "CftAtkSpeed", 0),
                        ("DWORD", "CftLuckyHit", 0),
                        ("DWORD", "CftSpeedPer", 0),
                        ("DWORD", "CftAtkPer", 0),
                        ("DWORD", "CftMaxHPPer", 0),
                        ),
                "NPCDropItem":(
@@ -428,7 +440,9 @@
                        ("DWORD", "ExtraTimesMWPriID", 0),
                        ("BYTE", "GuardPick", 0),
                        ("WORD", "OfflineTime", 0),
                        ("WORD", "FBPoint", 0),
                        ("WORD", "HelpPoint", 0),
                        ("BYTE", "DayHelpCountMax", 0),
                        ),
                "FBLine":(
@@ -449,6 +463,17 @@
                        ("eval", "RefreshNPC", 0),
                        ("eval", "GradeInfo", 0),
                        ("eval", "RewardInfo", 0),
                        ),
                "FBHelpBattle":(
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "LineID", 1),
                        ("DWORD", "FightPowerMin", 0),
                        ("DWORD", "RobotFightPower", 0),
                        ("WORD", "RobotLV", 0),
                        ("DWORD", "RobotBaseHurt", 0),
                        ("WORD", "RobotHPCoefficient", 0),
                        ("dict", "RobotSkillsDict", 0),
                        ),
                "NPCCustomRefresh":(
@@ -537,6 +562,7 @@
                        ("DWORD", "ActiveMWID", 0),
                        ("list", "ItemAward", 0),
                        ("DWORD", "ActiveSoulID", 0),
                        ("DWORD", "PowerEx", 0),
                        ),
                "TreasurePrivilege":(
@@ -627,11 +653,13 @@
                        ("list", "LimitVIPLV", 0),
                        ("DWORD", "LimitLV", 0),
                        ("list", "LimitCnt", 0),
                        ("DWORD", "ServerLimitCnt", 0),
                        ("BYTE", "MoneyType", 0),
                        ("DWORD", "MoneyNum", 0),
                        ("DWORD", "MoneyOriginal", 0),
                        ("DWORD", "LimitValue", 0),
                        ("char", "NotifyMark", 0),
                        ("char", "MailKey", 0),
                        ),
                "ActSpringSale":(
@@ -777,6 +805,16 @@
                        ("dict", "JadeReward", 0),
                        ("DWORD", "CostCopper", 0),
                        ("dict", "CopperReward", 0),
                        ("list", "JobItemList", 0),
                        ),
                "CollectNPC":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "PrepareTime", 0),
                        ("list", "LostHPPer", 0),
                        ("BYTE", "MaxCollectCount", 0),
                        ("char", "CollectCountLimitNotify", 0),
                        ("list", "CollectAward", 0),
                        ),
                "Chests":(
@@ -859,6 +897,7 @@
                        ("WORD", "GainGoldPrize", 0),
                        ("WORD", "FirstGoldPrize", 0),
                        ("list", "GainItemList", 0),
                        ("char", "NotifyMark", 0),
                        ),
                "LVAward":(
@@ -977,6 +1016,7 @@
                        ("DWORD", "CfgID", 1),
                        ("WORD", "Multiple", 0),
                        ("WORD", "LVLimit", 0),
                        ("DWORD", "PointLimit", 0),
                        ),
                "TrialExchange":(
@@ -1013,6 +1053,210 @@
                        ("DWORD", "SkillID", 1),
                        ("BYTE", "TalentType", 0),
                        ("BYTE", "Series", 0),
                        ),
                "ActFlashSale":(
                        ("DWORD", "CfgID", 1),
                        ("char", "StartDate", 0),
                        ("char", "EndDate", 0),
                        ("list", "StartTimeList", 0),
                        ("list", "EndTimeList", 0),
                        ("WORD", "AdvanceMinutes", 0),
                        ("WORD", "LVLimit", 0),
                        ("BYTE", "IsDayReset", 0),
                        ("list", "ShopTypeList", 0),
                        ("char", "MailKey", 0),
                        ("list", "MailItemPrize", 0),
                        ),
                "ActWishingWell":(
                        ("DWORD", "CfgID", 1),
                        ("char", "StartDate", 0),
                        ("char", "EndDate", 0),
                        ("BYTE", "IsDayReset", 0),
                        ("BYTE", "ResetType", 0),
                        ("WORD", "LVLimit", 0),
                        ("BYTE", "TemplateID", 0),
                        ),
                "WishingWell":(
                        ("BYTE", "TemplateID", 1),
                        ("BYTE", "IsFree", 0),
                        ("list", "WorldLVLimit", 0),
                        ("DWORD", "ItemID", 0),
                        ("WORD", "ItemCnt", 0),
                        ("BYTE", "IsBind", 0),
                        ("DWORD", "Weight", 0),
                        ("DWORD", "Mark", 0),
                        ("BYTE", "Rare", 0),
                        ),
                "FunctionForecast":(
                        ("DWORD", "FuncID", 1),
                        ("dict", "Award", 0),
                        ),
                "ChatBubbleBox":(
                        ("BYTE", "BoxID", 1),
                        ("WORD", "NeedLV", 0),
                        ("BYTE", "NeedVIPLVGift", 0),
                        ),
                "ActTotalRecharge":(
                        ("DWORD", "CfgID", 1),
                        ("char", "StartDate", 0),
                        ("char", "EndDate", 0),
                        ("WORD", "LVLimit", 0),
                        ("BYTE", "IsDayReset", 0),
                        ("list", "TemplateIDList", 0),
                        ),
                "TotalRechargeTemplate":(
                        ("DWORD", "TemplateID", 1),
                        ("DWORD", "NeedGold", 0),
                        ("BYTE", "AwardIndex", 0),
                        ("dict", "AwardItem", 0),
                        ("char", "NotifyKey", 0),
                        ),
                "MagicWeaponFB":(
                        ("DWORD", "MWID", 1),
                        ("BYTE", "LineID", 0),
                        ("BYTE", "Level", 1),
                        ("list", "RefreshNPC", 0),
                        ("dict", "AttrDict", 0),
                        ),
                "IceLodeStarAward":(
                        ("BYTE", "Index", 1),
                        ("BYTE", "Star", 0),
                        ("list", "LVLimit", 0),
                        ("list", "ItemList", 0),
                        ),
                "GodWeaponEffect":(
                        ("BYTE", "GWType", 0),
                        ("WORD", "Level", 0),
                        ("char", "NotifyCode", 0),
                        ("DWORD", "FightPower", 0),
                        ("dict", "Attr", 0),
                        ),
                "CrossRealmPKDan":(
                        ("BYTE", "DanLV", 1),
                        ("list", "DanLVAwardList", 0),
                        ("list", "SeasonDanLVAwardList", 0),
                        ),
                "CrossPenglaiZone":(
                        ("BYTE", "ZoneID", 0),
                        ("list", "ServerGroupIDList", 0),
                        ("DWORD", "MapID", 1),
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "CopyMapID", 1),
                        ("WORD", "PosX", 0),
                        ("WORD", "PosY", 0),
                        ),
                "GatherSoul":(
                        ("DWORD", "ItemID", 1),
                        ("list", "AttrType", 0),
                        ("BYTE", "SoulGrade", 0),
                        ),
                "GatherSoulCompound":(
                        ("DWORD", "TagItemID", 1),
                        ("WORD", "NeedLV", 0),
                        ("list", "NeedItem", 0),
                        ("WORD", "NeedSoulSplinters", 0),
                        ("WORD", "NeedSoulCore", 0),
                        ),
                "GatherSoulAttr":(
                        ("WORD", "AttrType", 1),
                        ("char", "AttrInfo1", 0),
                        ("dict", "AttrInfo2", 0),
                        ("dict", "AttrInfo3", 0),
                        ("dict", "AttrInfo4", 0),
                        ("dict", "AttrInfo5", 0),
                        ),
                "MagicWeaponOfKing":(
                        ("DWORD", "MWID", 1),
                        ("BYTE", "AwardMark", 1),
                        ("dict", "AddAttr", 0),
                        ),
                "Coat":(
                        ("DWORD", "CoatID", 1),
                        ("list", "EquipItemID", 0),
                        ("DWORD", "UnlockItemID", 0),
                        ("DWORD", "MaxLV", 0),
                        ("list", "CostItemCnt", 0),
                        ("dict", "StarAttr", 0),
                        ),
                "CoatChestUp":(
                        ("DWORD", "LV", 1),
                        ("BYTE", "NeedExp", 0),
                        ("dict", "AddAttr", 0),
                        ),
                "ActWeekParty":(
                        ("DWORD", "CfgID", 1),
                        ("char", "StartDate", 0),
                        ("char", "EndDate", 0),
                        ("WORD", "AdvanceMinutes", 0),
                        ("BYTE", "IsDayReset", 0),
                        ("BYTE", "ResetType", 0),
                        ("WORD", "LVLimit", 0),
                        ("list", "TemplateID", 0),
                        ("dict", "PointAward", 0),
                        ),
                "WeekParty":(
                        ("BYTE", "TemplateID", 1),
                        ("BYTE", "ActionType", 0),
                        ("DWORD", "TotalTimes", 0),
                        ("WORD", "SingleTimes", 0),
                        ("list", "Reward", 0),
                        ("WORD", "Point", 0),
                        ),
                "ActLoginAward":(
                        ("DWORD", "CfgID", 1),
                        ("char", "StartDate", 0),
                        ("char", "EndDate", 0),
                        ("WORD", "AdvanceMinutes", 0),
                        ("BYTE", "IsDayReset", 0),
                        ("BYTE", "ResetType", 0),
                        ("WORD", "LVLimit", 0),
                        ("list", "TemplateID", 0),
                        ),
                "LoginAward":(
                        ("BYTE", "TemplateID", 1),
                        ("BYTE", "ActionType", 0),
                        ("DWORD", "TotalTimes", 0),
                        ("WORD", "SingleTimes", 0),
                        ("list", "Reward", 0),
                        ),
                "ZhuXianBoss":(
                        ("DWORD", "NPCID", 0),
                        ("BYTE", "LineID", 1),
                        ("WORD", "KillTime", 0),
                        ("WORD", "RealmLV", 0),
                        ("DWORD", "ZhuXianScore", 0),
                        ),
                "ZhuXianTower":(
                        ("DWORD", "ID", 1),
                        ("DWORD", "NPCID", 0),
                        ("list", "FirstAward", 0),
                        ("dict", "GradeAward", 0),
                        ("WORD", "UnLockEquipPlace", 0),
                        ("DWORD", "NeedPower", 0),
                        ),
                }
@@ -1113,21 +1357,25 @@
        self.LimitLV = 0
        self.LimitMagicWeapon = 0
        self.LimiRealmLV = 0
        self.LimitMissionID = 0
        self.LimitMissionID = 0
        self.LimitVIPLV = 0
        return
        
    def GetFuncId(self): return self.FuncId # 功能标识
    def GetLimitLV(self): return self.LimitLV # 开启等级
    def GetLimitMagicWeapon(self): return self.LimitMagicWeapon # 需要解锁法宝ID
    def GetLimiRealmLV(self): return self.LimiRealmLV # 需要境界等级
    def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID
    def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID
    def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级
# 合成表
class IPY_ItemCompound():
    
    def __init__(self):
        self.ID = 0
        self.ComposeGroup = 0
        self.MakeID = []
        self.IsFirstSuccMakeJobItem = 0
        self.UnfixedItemID = []
        self.UnfixedItemCount = 0
        self.FixedItemID = []
@@ -1135,13 +1383,16 @@
        self.NeedMoney = 0
        self.SuccessRate = 0
        self.SuccessRateMax = 0
        self.SuccessRateIncrease = []
        self.AddonsCountMax = 0
        self.SysMark = ""
        self.SysMarkParamType = 0
        return
        
    def GetID(self): return self.ID # 合成配置编号ID
    def GetComposeGroup(self): return self.ComposeGroup # 合成归组类型
    def GetMakeID(self): return self.MakeID # 可合成的道具ID,多个则随机一个
    def GetIsFirstSuccMakeJobItem(self): return self.IsFirstSuccMakeJobItem # 首次成功是否必出本职业
    def GetUnfixedItemID(self): return self.UnfixedItemID # 不固定道具ID, 多个ID时则任意一种均可
    def GetUnfixedItemCount(self): return self.UnfixedItemCount # 不固定道具消耗数量
    def GetFixedItemID(self): return self.FixedItemID # 消耗固定道具ID, 多个ID时代表每个ID均需消耗
@@ -1149,6 +1400,7 @@
    def GetNeedMoney(self): return self.NeedMoney #  消耗铜钱
    def GetSuccessRate(self): return self.SuccessRate #  成功率万分率
    def GetSuccessRateMax(self): return self.SuccessRateMax #  最大成功率万分率
    def GetSuccessRateIncrease(self): return self.SuccessRateIncrease # 提高成功率道具, 道具ID|个数|提高的概率
    def GetAddonsCountMax(self): return self.AddonsCountMax # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料
    def GetSysMark(self): return self.SysMark # 提示mark
    def GetSysMarkParamType(self): return self.SysMarkParamType # 系统提示参数组合类型
@@ -1224,7 +1476,8 @@
        self.BaseAttrValues = []
        self.HelpBattleSkills = []
        self.FightPowerEx = 0
        self.EquipPlaceColorList = []
        self.EquipPlaceColorList = []
        self.HelpBattleNotify = []
        return
        
    def GetDogzID(self): return self.DogzID # 神兽ID
@@ -1232,7 +1485,8 @@
    def GetBaseAttrValues(self): return self.BaseAttrValues # 基础属性值列表
    def GetHelpBattleSkills(self): return self.HelpBattleSkills # 助战技能ID列表
    def GetFightPowerEx(self): return self.FightPowerEx # 助战附加战力
    def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制
    def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制
    def GetHelpBattleNotify(self): return self.HelpBattleNotify # 助战广播 ["广播key",[参数1,参数2,...],广播CD分钟]
# 神兽强化表
class IPY_DogzEquipPlus():
@@ -1256,11 +1510,13 @@
    
    def __init__(self):
        self.ID = 0
        self.AttrType = []
        self.AttrType = []
        self.TowerID = 0
        return
        
    def GetID(self): return self.ID # 编号ID
    def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
    def GetAttrType(self): return self.AttrType # 属性类型
    def GetTowerID(self): return self.TowerID # 解锁符印塔编号
# 洗练表
class IPY_EquipWash():
@@ -1331,13 +1587,15 @@
        self.ID = 0
        self.FuncID = 0
        self.MaxUseCnt = 0
        self.RecycleMoney = 0
        self.RecycleMoney = 0
        self.FightPowerEx = 0
        return
        
    def GetID(self): return self.ID # 物品ID
    def GetFuncID(self): return self.FuncID # 所属功能ID
    def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量
    def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
    def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
    def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力
# 灵兽表
class IPY_PetInfo():
@@ -1495,7 +1753,8 @@
        self.RePotionReply = 0
        self.RePotionCD = 0
        self.AttackEff = 0
        self.ReFightPower = 0
        self.ReFightPower = 0
        self.IceLodeFightPower = 0
        return
        
    def GetLV(self): return self.LV # 玩家等级
@@ -1526,7 +1785,8 @@
    def GetRePotionReply(self): return self.RePotionReply # 血瓶恢复量
    def GetRePotionCD(self): return self.RePotionCD # ѪƿCD
    def GetAttackEff(self): return self.AttackEff # 挂机效率
    def GetReFightPower(self): return self.ReFightPower # 战斗力
    def GetReFightPower(self): return self.ReFightPower # 战斗力
    def GetIceLodeFightPower(self): return self.IceLodeFightPower # 冰晶矿脉扫荡战斗力
# GM测试属性表
class IPY_GMAttr():
@@ -1557,6 +1817,7 @@
    def __init__(self):
        self.NPCID = 0
        self.IsStrengthenByPlayerCount = 0
        self.LVStrengthenMark = 0
        self.LVStrengthenType = 0
        self.CmpNPCBaseLV = 0
        self.HitTime = 0
@@ -1575,6 +1836,7 @@
        
    def GetNPCID(self): return self.NPCID # NPCID
    def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
    def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记
    def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
    def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
    def GetHitTime(self): return self.HitTime # 受击次数
@@ -1712,7 +1974,10 @@
        self.CftIgnoreDefRateReduce = 0
        self.CftFaintDefRate = 0
        self.CftAtkSpeed = 0
        self.CftLuckyHit = 0
        self.CftLuckyHit = 0
        self.CftSpeedPer = 0
        self.CftAtkPer = 0
        self.CftMaxHPPer = 0
        return
        
    def GetLV(self): return self.LV # 等级
@@ -1734,7 +1999,10 @@
    def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数
    def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数
    def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数
    def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
    def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
    def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数
    def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数
    def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
# NPC掉落表
class IPY_NPCDropItem():
@@ -1833,7 +2101,9 @@
        self.ExtraTimesMWPriID = 0
        self.GuardPick = 0
        self.OfflineTime = 0
        self.HelpPoint = 0
        self.FBPoint = 0
        self.HelpPoint = 0
        self.DayHelpCountMax = 0
        return
        
    def GetDataMapID(self): return self.DataMapID # 数据地图ID
@@ -1847,7 +2117,9 @@
    def GetExtraTimesMWPriID(self): return self.ExtraTimesMWPriID # 额外次数法宝权限ID
    def GetGuardPick(self): return self.GuardPick # 该地图守护是否能拾取
    def GetOfflineTime(self): return self.OfflineTime # 离线多久退出副本(秒)
    def GetHelpPoint(self): return self.HelpPoint # 助战积分(0代表不可助战)
    def GetFBPoint(self): return self.FBPoint # 副本过关仙缘币
    def GetHelpPoint(self): return self.HelpPoint # 助战仙缘币(0代表不可助战)
    def GetDayHelpCountMax(self): return self.DayHelpCountMax # 每日手动助战获得仙缘币次数(非镜像)
# 副本功能线路表
class IPY_FBLine():
@@ -1889,6 +2161,29 @@
    def GetRefreshNPC(self): return self.RefreshNPC # 标试点刷怪配置
    def GetGradeInfo(self): return self.GradeInfo # 评级规则
    def GetRewardInfo(self): return self.RewardInfo # 奖励信息
# 副本助战表
class IPY_FBHelpBattle():
    def __init__(self):
        self.DataMapID = 0
        self.LineID = 0
        self.FightPowerMin = 0
        self.RobotFightPower = 0
        self.RobotLV = 0
        self.RobotBaseHurt = 0
        self.RobotHPCoefficient = 0
        self.RobotSkillsDict = {}
        return
    def GetDataMapID(self): return self.DataMapID # 数据地图ID
    def GetLineID(self): return self.LineID # 功能线路ID
    def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本保底战力
    def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力
    def GetRobotLV(self): return self.RobotLV # 助战NPC等级
    def GetRobotBaseHurt(self): return self.RobotBaseHurt # 助战NPC保底伤害
    def GetRobotHPCoefficient(self): return self.RobotHPCoefficient # 助战NPC生命系数
    def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...}
# 副本刷怪标识点表
class IPY_NPCCustomRefresh():
@@ -2060,7 +2355,8 @@
        self.UnLockSkill = []
        self.ActiveMWID = 0
        self.ItemAward = []
        self.ActiveSoulID = 0
        self.ActiveSoulID = 0
        self.PowerEx = 0
        return
        
    def GetMWID(self): return self.MWID # 法宝ID
@@ -2070,7 +2366,8 @@
    def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
    def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
    def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
    def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
    def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
    def GetPowerEx(self): return self.PowerEx # 额外固定战力
# 法宝特权表
class IPY_TreasurePrivilege():
@@ -2244,11 +2541,13 @@
        self.LimitVIPLV = []
        self.LimitLV = 0
        self.LimitCnt = []
        self.ServerLimitCnt = 0
        self.MoneyType = 0
        self.MoneyNum = 0
        self.MoneyOriginal = 0
        self.LimitValue = 0
        self.NotifyMark = ""
        self.NotifyMark = ""
        self.MailKey = ""
        return
        
    def GetID(self): return self.ID # ID
@@ -2263,12 +2562,14 @@
    def GetRefreshType(self): return self.RefreshType # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点
    def GetLimitVIPLV(self): return self.LimitVIPLV # VIP限制
    def GetLimitLV(self): return self.LimitLV # 等级限制
    def GetLimitCnt(self): return self.LimitCnt # 限制数量
    def GetLimitCnt(self): return self.LimitCnt # 个人限制数量
    def GetServerLimitCnt(self): return self.ServerLimitCnt # 全服限制数量
    def GetMoneyType(self): return self.MoneyType # 金钱类型
    def GetMoneyNum(self): return self.MoneyNum # 金钱数量
    def GetMoneyOriginal(self): return self.MoneyOriginal # 原价
    def GetLimitValue(self): return self.LimitValue # 限制条件
    def GetNotifyMark(self): return self.NotifyMark # 广播提示
    def GetNotifyMark(self): return self.NotifyMark # 广播提示
    def GetMailKey(self): return self.MailKey # 背包不足时邮件KEY
# 限时特惠表
class IPY_ActSpringSale():
@@ -2565,7 +2866,8 @@
        self.VipCostJade = 0
        self.JadeReward = {}
        self.CostCopper = 0
        self.CopperReward = {}
        self.CopperReward = {}
        self.JobItemList = []
        return
        
    def GetID(self): return self.ID # ID
@@ -2575,7 +2877,27 @@
    def GetVipCostJade(self): return self.VipCostJade # 绑玉找回VIP次数找回价格
    def GetJadeReward(self): return self.JadeReward # 绑玉找回奖励
    def GetCostCopper(self): return self.CostCopper # 铜钱找回铜钱消耗
    def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
    def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
    def GetJobItemList(self): return self.JobItemList # 职业物品列表
# 采集物表
class IPY_CollectNPC():
    def __init__(self):
        self.NPCID = 0
        self.PrepareTime = 0
        self.LostHPPer = []
        self.MaxCollectCount = 0
        self.CollectCountLimitNotify = ""
        self.CollectAward = []
        return
    def GetNPCID(self): return self.NPCID # ID
    def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒
    def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比]
    def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制
    def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示
    def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定]
# 宝箱表开启
class IPY_Chests():
@@ -2741,7 +3063,8 @@
        self.GainGold = 0
        self.GainGoldPrize = 0
        self.FirstGoldPrize = 0
        self.GainItemList = []
        self.GainItemList = []
        self.NotifyMark = ""
        return
        
    def GetRecordID(self): return self.RecordID # 记录ID
@@ -2749,7 +3072,8 @@
    def GetGainGold(self): return self.GainGold # 获得仙玉数
    def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
    def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉
    def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
    def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
    def GetNotifyMark(self): return self.NotifyMark # 广播提示
# 等级奖励表
class IPY_LVAward():
@@ -2993,12 +3317,14 @@
    def __init__(self):
        self.CfgID = 0
        self.Multiple = 0
        self.LVLimit = 0
        self.LVLimit = 0
        self.PointLimit = 0
        return
        
    def GetCfgID(self): return self.CfgID # 配置ID
    def GetMultiple(self): return self.Multiple # 倍数
    def GetLVLimit(self): return self.LVLimit # 限制等级
    def GetLVLimit(self): return self.LVLimit # 限制等级
    def GetPointLimit(self): return self.PointLimit # 限制额外修行点
# 宗门试炼兑换表
class IPY_TrialExchange():
@@ -3076,6 +3402,438 @@
    def GetSkillID(self): return self.SkillID # 技能ID
    def GetTalentType(self): return self.TalentType # 天赋类型
    def GetSeries(self): return self.Series # 天赋系别
# 限时抢购表
class IPY_ActFlashSale():
    def __init__(self):
        self.CfgID = 0
        self.StartDate = ""
        self.EndDate = ""
        self.StartTimeList = []
        self.EndTimeList = []
        self.AdvanceMinutes = 0
        self.LVLimit = 0
        self.IsDayReset = 0
        self.ShopTypeList = []
        self.MailKey = ""
        self.MailItemPrize = []
        return
    def GetCfgID(self): return self.CfgID # 配置ID
    def GetStartDate(self): return self.StartDate # 开启日期
    def GetEndDate(self): return self.EndDate # 结束日期
    def GetStartTimeList(self): return self.StartTimeList # 开启时间列表, 支持多个时段
    def GetEndTimeList(self): return self.EndTimeList # 结束时间列表, 支持多个时段
    def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
    def GetLVLimit(self): return self.LVLimit # 限制等级
    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
    def GetShopTypeList(self): return self.ShopTypeList # 商店类型列表
    def GetMailKey(self): return self.MailKey # 活动更新时发送邮件key
    def GetMailItemPrize(self): return self.MailItemPrize # 活动更新时发送邮件奖励物品
# 许愿池活动时间表
class IPY_ActWishingWell():
    def __init__(self):
        self.CfgID = 0
        self.StartDate = ""
        self.EndDate = ""
        self.IsDayReset = 0
        self.ResetType = 0
        self.LVLimit = 0
        self.TemplateID = 0
        return
    def GetCfgID(self): return self.CfgID # 配置ID
    def GetStartDate(self): return self.StartDate # 开启日期
    def GetEndDate(self): return self.EndDate # 结束日期
    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
    def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
    def GetLVLimit(self): return self.LVLimit # 限制等级
    def GetTemplateID(self): return self.TemplateID # 模板编号
# 许愿池库模板表
class IPY_WishingWell():
    def __init__(self):
        self.TemplateID = 0
        self.IsFree = 0
        self.WorldLVLimit = []
        self.ItemID = 0
        self.ItemCnt = 0
        self.IsBind = 0
        self.Weight = 0
        self.Mark = 0
        self.Rare = 0
        return
    def GetTemplateID(self): return self.TemplateID # 模板ID
    def GetIsFree(self): return self.IsFree # 是否免费库
    def GetWorldLVLimit(self): return self.WorldLVLimit # 世界等级范围
    def GetItemID(self): return self.ItemID # 物品ID
    def GetItemCnt(self): return self.ItemCnt # 物品数量
    def GetIsBind(self): return self.IsBind # 是否绑定
    def GetWeight(self): return self.Weight # 权重
    def GetMark(self): return self.Mark # 排序用标识
    def GetRare(self): return self.Rare # 珍稀值
# 功能预告表
class IPY_FunctionForecast():
    def __init__(self):
        self.FuncID = 0
        self.Award = {}
        return
    def GetFuncID(self): return self.FuncID # 功能ID
    def GetAward(self): return self.Award # 属性类型
# 聊天气泡表
class IPY_ChatBubbleBox():
    def __init__(self):
        self.BoxID = 0
        self.NeedLV = 0
        self.NeedVIPLVGift = 0
        return
    def GetBoxID(self): return self.BoxID # 气泡框ID
    def GetNeedLV(self): return self.NeedLV # 所需等级
    def GetNeedVIPLVGift(self): return self.NeedVIPLVGift # 所需购买VIP等级礼包
# 累计充值活动表
class IPY_ActTotalRecharge():
    def __init__(self):
        self.CfgID = 0
        self.StartDate = ""
        self.EndDate = ""
        self.LVLimit = 0
        self.IsDayReset = 0
        self.TemplateIDList = []
        return
    def GetCfgID(self): return self.CfgID # 配置ID
    def GetStartDate(self): return self.StartDate # 开启日期
    def GetEndDate(self): return self.EndDate # 结束日期
    def GetLVLimit(self): return self.LVLimit # 限制等级
    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
    def GetTemplateIDList(self): return self.TemplateIDList # 模板ID列表
# 累计充值模板表
class IPY_TotalRechargeTemplate():
    def __init__(self):
        self.TemplateID = 0
        self.NeedGold = 0
        self.AwardIndex = 0
        self.AwardItem = {}
        self.NotifyKey = ""
        return
    def GetTemplateID(self): return self.TemplateID # 模板ID
    def GetNeedGold(self): return self.NeedGold # 需要充值仙玉数
    def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复
    def GetAwardItem(self): return self.AwardItem # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]}
    def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度)
# 法宝副本表
class IPY_MagicWeaponFB():
    def __init__(self):
        self.MWID = 0
        self.LineID = 0
        self.Level = 0
        self.RefreshNPC = []
        self.AttrDict = {}
        return
    def GetMWID(self): return self.MWID # 法宝ID
    def GetLineID(self): return self.LineID # 副本功能线路ID
    def GetLevel(self): return self.Level # 关卡
    def GetRefreshNPC(self): return self.RefreshNPC # 刷怪配置
    def GetAttrDict(self): return self.AttrDict # 属性
# 冰晶矿脉星级奖励表
class IPY_IceLodeStarAward():
    def __init__(self):
        self.Index = 0
        self.Star = 0
        self.LVLimit = []
        self.ItemList = []
        return
    def GetIndex(self): return self.Index # 奖励索引
    def GetStar(self): return self.Star # 星数
    def GetLVLimit(self): return self.LVLimit # 等级范围
    def GetItemList(self): return self.ItemList # 奖励
# 神兵特效表
class IPY_GodWeaponEffect():
    def __init__(self):
        self.GWType = 0
        self.Level = 0
        self.NotifyCode = ""
        self.FightPower = 0
        self.Attr = {}
        return
    def GetGWType(self): return self.GWType # 神兵类型
    def GetLevel(self): return self.Level # 神兵等级
    def GetNotifyCode(self): return self.NotifyCode # 广播
    def GetFightPower(self): return self.FightPower # 增加战力
    def GetAttr(self): return self.Attr # 属性加成
# 跨服竞技场段位表
class IPY_CrossRealmPKDan():
    def __init__(self):
        self.DanLV = 0
        self.DanLVAwardList = []
        self.SeasonDanLVAwardList = []
        return
    def GetDanLV(self): return self.DanLV # 段位等级
    def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表
    def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表
# 跨服Boss蓬莱仙境分区表
class IPY_CrossPenglaiZone():
    def __init__(self):
        self.ZoneID = 0
        self.ServerGroupIDList = []
        self.MapID = 0
        self.DataMapID = 0
        self.CopyMapID = 0
        self.PosX = 0
        self.PosY = 0
        return
    def GetZoneID(self): return self.ZoneID # 分区ID
    def GetServerGroupIDList(self): return self.ServerGroupIDList # 服务器组ID列表
    def GetMapID(self): return self.MapID # 场景地图ID
    def GetDataMapID(self): return self.DataMapID # 数据地图ID
    def GetCopyMapID(self): return self.CopyMapID # 虚拟线路ID
    def GetPosX(self): return self.PosX # 坐标X
    def GetPosY(self): return self.PosY # 坐标Y
# 聚魂表
class IPY_GatherSoul():
    def __init__(self):
        self.ItemID = 0
        self.AttrType = []
        self.SoulGrade = 0
        return
    def GetItemID(self): return self.ItemID # 物品ID
    def GetAttrType(self): return self.AttrType # 属性类型
    def GetSoulGrade(self): return self.SoulGrade # 魂阶段
# 聚魂合成表
class IPY_GatherSoulCompound():
    def __init__(self):
        self.TagItemID = 0
        self.NeedLV = 0
        self.NeedItem = []
        self.NeedSoulSplinters = 0
        self.NeedSoulCore = 0
        return
    def GetTagItemID(self): return self.TagItemID # 合成的物品ID
    def GetNeedLV(self): return self.NeedLV # 需要的玩家等级
    def GetNeedItem(self): return self.NeedItem # 需要的物品ID
    def GetNeedSoulSplinters(self): return self.NeedSoulSplinters # 需要的聚魂碎片
    def GetNeedSoulCore(self): return self.NeedSoulCore # 需要的核心环
# 聚魂属性表
class IPY_GatherSoulAttr():
    def __init__(self):
        self.AttrType = 0
        self.AttrInfo1 = ""
        self.AttrInfo2 = {}
        self.AttrInfo3 = {}
        self.AttrInfo4 = {}
        self.AttrInfo5 = {}
        return
    def GetAttrType(self): return self.AttrType # 属性类型
    def GetAttrInfo1(self): return self.AttrInfo1 # 基础属性-参数聚魂等级level
    def GetAttrInfo2(self): return self.AttrInfo2 # 品质系数(品质_系数|…)
    def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数
    def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…)
    def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数
# 王者法宝表
class IPY_MagicWeaponOfKing():
    def __init__(self):
        self.MWID = 0
        self.AwardMark = 0
        self.AddAttr = {}
        return
    def GetMWID(self): return self.MWID # 法宝ID
    def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
    def GetAddAttr(self): return self.AddAttr # 属性
# 时装表
class IPY_Coat():
    def __init__(self):
        self.CoatID = 0
        self.EquipItemID = []
        self.UnlockItemID = 0
        self.MaxLV = 0
        self.CostItemCnt = []
        self.StarAttr = {}
        return
    def GetCoatID(self): return self.CoatID # 时装编号
    def GetEquipItemID(self): return self.EquipItemID # 装备物品ID(按职业顺序)
    def GetUnlockItemID(self): return self.UnlockItemID # 材料物品ID
    def GetMaxLV(self): return self.MaxLV # 最大星级
    def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
    def GetStarAttr(self): return self.StarAttr # 属性
# 时装柜升级表
class IPY_CoatChestUp():
    def __init__(self):
        self.LV = 0
        self.NeedExp = 0
        self.AddAttr = {}
        return
    def GetLV(self): return self.LV # 等级
    def GetNeedExp(self): return self.NeedExp # 升级所需经验
    def GetAddAttr(self): return self.AddAttr # 属性
# 周狂欢活动时间表
class IPY_ActWeekParty():
    def __init__(self):
        self.CfgID = 0
        self.StartDate = ""
        self.EndDate = ""
        self.AdvanceMinutes = 0
        self.IsDayReset = 0
        self.ResetType = 0
        self.LVLimit = 0
        self.TemplateID = []
        self.PointAward = {}
        return
    def GetCfgID(self): return self.CfgID # 配置ID
    def GetStartDate(self): return self.StartDate # 开启日期
    def GetEndDate(self): return self.EndDate # 结束日期
    def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
    def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
    def GetLVLimit(self): return self.LVLimit # 限制等级
    def GetTemplateID(self): return self.TemplateID # 模板编号
    def GetPointAward(self): return self.PointAward # 总积分奖励
# 周狂欢表
class IPY_WeekParty():
    def __init__(self):
        self.TemplateID = 0
        self.ActionType = 0
        self.TotalTimes = 0
        self.SingleTimes = 0
        self.Reward = []
        self.Point = 0
        return
    def GetTemplateID(self): return self.TemplateID # 模板ID
    def GetActionType(self): return self.ActionType # 活动条目ID
    def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
    def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
    def GetReward(self): return self.Reward # 奖励物品
    def GetPoint(self): return self.Point # 积分
# 登录奖励时间表
class IPY_ActLoginAward():
    def __init__(self):
        self.CfgID = 0
        self.StartDate = ""
        self.EndDate = ""
        self.AdvanceMinutes = 0
        self.IsDayReset = 0
        self.ResetType = 0
        self.LVLimit = 0
        self.TemplateID = []
        return
    def GetCfgID(self): return self.CfgID # 配置ID
    def GetStartDate(self): return self.StartDate # 开启日期
    def GetEndDate(self): return self.EndDate # 结束日期
    def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
    def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
    def GetLVLimit(self): return self.LVLimit # 限制等级
    def GetTemplateID(self): return self.TemplateID # 模板编号
# 登录奖励模板表
class IPY_LoginAward():
    def __init__(self):
        self.TemplateID = 0
        self.ActionType = 0
        self.TotalTimes = 0
        self.SingleTimes = 0
        self.Reward = []
        return
    def GetTemplateID(self): return self.TemplateID # 模板ID
    def GetActionType(self): return self.ActionType # 活动条目ID
    def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
    def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
    def GetReward(self): return self.Reward # 奖励物品
# 诛仙BOSS表
class IPY_ZhuXianBoss():
    def __init__(self):
        self.NPCID = 0
        self.LineID = 0
        self.KillTime = 0
        self.RealmLV = 0
        self.ZhuXianScore = 0
        return
    def GetNPCID(self): return self.NPCID # ID
    def GetLineID(self): return self.LineID
    def GetKillTime(self): return self.KillTime # 击杀总时间秒
    def GetRealmLV(self): return self.RealmLV # 需要境界
    def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分
# 诛仙塔表
class IPY_ZhuXianTower():
    def __init__(self):
        self.ID = 0
        self.NPCID = 0
        self.FirstAward = []
        self.GradeAward = {}
        self.UnLockEquipPlace = 0
        self.NeedPower = 0
        return
    def GetID(self): return self.ID # 塔编号
    def GetNPCID(self): return self.NPCID # npcid
    def GetFirstAward(self): return self.FirstAward # 首次S级奖励
    def GetGradeAward(self): return self.GradeAward # 评级奖励
    def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位
    def GetNeedPower(self): return self.NeedPower # 推荐战力
def Log(msg, playerID=0, par=0):
@@ -3171,6 +3929,8 @@
        self.ipyFBFuncLen = len(self.ipyFBFuncCache)
        self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
        self.ipyFBLineLen = len(self.ipyFBLineCache)
        self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle)
        self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache)
        self.ipyNPCCustomRefreshCache = self.__LoadFileData("NPCCustomRefresh", IPY_NPCCustomRefresh)
        self.ipyNPCCustomRefreshLen = len(self.ipyNPCCustomRefreshCache)
        self.ipyDailyActionCache = self.__LoadFileData("DailyAction", IPY_DailyAction)
@@ -3233,6 +3993,8 @@
        self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache)
        self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack)
        self.ipyResourcesBackLen = len(self.ipyResourcesBackCache)
        self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC)
        self.ipyCollectNPCLen = len(self.ipyCollectNPCCache)
        self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests)
        self.ipyChestsLen = len(self.ipyChestsCache)
        self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward)
@@ -3289,6 +4051,54 @@
        self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
        self.ipyTalentSkillCache = self.__LoadFileData("TalentSkill", IPY_TalentSkill)
        self.ipyTalentSkillLen = len(self.ipyTalentSkillCache)
        self.ipyActFlashSaleCache = self.__LoadFileData("ActFlashSale", IPY_ActFlashSale)
        self.ipyActFlashSaleLen = len(self.ipyActFlashSaleCache)
        self.ipyActWishingWellCache = self.__LoadFileData("ActWishingWell", IPY_ActWishingWell)
        self.ipyActWishingWellLen = len(self.ipyActWishingWellCache)
        self.ipyWishingWellCache = self.__LoadFileData("WishingWell", IPY_WishingWell)
        self.ipyWishingWellLen = len(self.ipyWishingWellCache)
        self.ipyFunctionForecastCache = self.__LoadFileData("FunctionForecast", IPY_FunctionForecast)
        self.ipyFunctionForecastLen = len(self.ipyFunctionForecastCache)
        self.ipyChatBubbleBoxCache = self.__LoadFileData("ChatBubbleBox", IPY_ChatBubbleBox)
        self.ipyChatBubbleBoxLen = len(self.ipyChatBubbleBoxCache)
        self.ipyActTotalRechargeCache = self.__LoadFileData("ActTotalRecharge", IPY_ActTotalRecharge)
        self.ipyActTotalRechargeLen = len(self.ipyActTotalRechargeCache)
        self.ipyTotalRechargeTemplateCache = self.__LoadFileData("TotalRechargeTemplate", IPY_TotalRechargeTemplate)
        self.ipyTotalRechargeTemplateLen = len(self.ipyTotalRechargeTemplateCache)
        self.ipyMagicWeaponFBCache = self.__LoadFileData("MagicWeaponFB", IPY_MagicWeaponFB)
        self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
        self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
        self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
        self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
        self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
        self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
        self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
        self.ipyCrossPenglaiZoneCache = self.__LoadFileData("CrossPenglaiZone", IPY_CrossPenglaiZone)
        self.ipyCrossPenglaiZoneLen = len(self.ipyCrossPenglaiZoneCache)
        self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
        self.ipyGatherSoulLen = len(self.ipyGatherSoulCache)
        self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound)
        self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache)
        self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr)
        self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
        self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
        self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
        self.ipyCoatCache = self.__LoadFileData("Coat", IPY_Coat)
        self.ipyCoatLen = len(self.ipyCoatCache)
        self.ipyCoatChestUpCache = self.__LoadFileData("CoatChestUp", IPY_CoatChestUp)
        self.ipyCoatChestUpLen = len(self.ipyCoatChestUpCache)
        self.ipyActWeekPartyCache = self.__LoadFileData("ActWeekParty", IPY_ActWeekParty)
        self.ipyActWeekPartyLen = len(self.ipyActWeekPartyCache)
        self.ipyWeekPartyCache = self.__LoadFileData("WeekParty", IPY_WeekParty)
        self.ipyWeekPartyLen = len(self.ipyWeekPartyCache)
        self.ipyActLoginAwardCache = self.__LoadFileData("ActLoginAward", IPY_ActLoginAward)
        self.ipyActLoginAwardLen = len(self.ipyActLoginAwardCache)
        self.ipyLoginAwardCache = self.__LoadFileData("LoginAward", IPY_LoginAward)
        self.ipyLoginAwardLen = len(self.ipyLoginAwardCache)
        self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss)
        self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache)
        self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower)
        self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -3525,6 +4335,8 @@
    def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
    def GetFBLineCount(self): return self.ipyFBLineLen
    def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index]
    def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen
    def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index]
    def GetNPCCustomRefreshCount(self): return self.ipyNPCCustomRefreshLen
    def GetNPCCustomRefreshByIndex(self, index): return self.ipyNPCCustomRefreshCache[index]
    def GetDailyActionCount(self): return self.ipyDailyActionLen
@@ -3587,6 +4399,8 @@
    def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index]
    def GetResourcesBackCount(self): return self.ipyResourcesBackLen
    def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index]
    def GetCollectNPCCount(self): return self.ipyCollectNPCLen
    def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index]
    def GetChestsCount(self): return self.ipyChestsLen
    def GetChestsByIndex(self, index): return self.ipyChestsCache[index]
    def GetChestsAwardCount(self): return self.ipyChestsAwardLen
@@ -3643,6 +4457,54 @@
    def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
    def GetTalentSkillCount(self): return self.ipyTalentSkillLen
    def GetTalentSkillByIndex(self, index): return self.ipyTalentSkillCache[index]
    def GetActFlashSaleCount(self): return self.ipyActFlashSaleLen
    def GetActFlashSaleByIndex(self, index): return self.ipyActFlashSaleCache[index]
    def GetActWishingWellCount(self): return self.ipyActWishingWellLen
    def GetActWishingWellByIndex(self, index): return self.ipyActWishingWellCache[index]
    def GetWishingWellCount(self): return self.ipyWishingWellLen
    def GetWishingWellByIndex(self, index): return self.ipyWishingWellCache[index]
    def GetFunctionForecastCount(self): return self.ipyFunctionForecastLen
    def GetFunctionForecastByIndex(self, index): return self.ipyFunctionForecastCache[index]
    def GetChatBubbleBoxCount(self): return self.ipyChatBubbleBoxLen
    def GetChatBubbleBoxByIndex(self, index): return self.ipyChatBubbleBoxCache[index]
    def GetActTotalRechargeCount(self): return self.ipyActTotalRechargeLen
    def GetActTotalRechargeByIndex(self, index): return self.ipyActTotalRechargeCache[index]
    def GetTotalRechargeTemplateCount(self): return self.ipyTotalRechargeTemplateLen
    def GetTotalRechargeTemplateByIndex(self, index): return self.ipyTotalRechargeTemplateCache[index]
    def GetMagicWeaponFBCount(self): return self.ipyMagicWeaponFBLen
    def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
    def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
    def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
    def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
    def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
    def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
    def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
    def GetCrossPenglaiZoneCount(self): return self.ipyCrossPenglaiZoneLen
    def GetCrossPenglaiZoneByIndex(self, index): return self.ipyCrossPenglaiZoneCache[index]
    def GetGatherSoulCount(self): return self.ipyGatherSoulLen
    def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index]
    def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen
    def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index]
    def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen
    def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
    def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
    def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
    def GetCoatCount(self): return self.ipyCoatLen
    def GetCoatByIndex(self, index): return self.ipyCoatCache[index]
    def GetCoatChestUpCount(self): return self.ipyCoatChestUpLen
    def GetCoatChestUpByIndex(self, index): return self.ipyCoatChestUpCache[index]
    def GetActWeekPartyCount(self): return self.ipyActWeekPartyLen
    def GetActWeekPartyByIndex(self, index): return self.ipyActWeekPartyCache[index]
    def GetWeekPartyCount(self): return self.ipyWeekPartyLen
    def GetWeekPartyByIndex(self, index): return self.ipyWeekPartyCache[index]
    def GetActLoginAwardCount(self): return self.ipyActLoginAwardLen
    def GetActLoginAwardByIndex(self, index): return self.ipyActLoginAwardCache[index]
    def GetLoginAwardCount(self): return self.ipyLoginAwardLen
    def GetLoginAwardByIndex(self, index): return self.ipyLoginAwardCache[index]
    def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen
    def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index]
    def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen
    def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
@@ -3837,7 +4699,7 @@
    '''查询条件下与对应查询字段参考值相近的数据实例;参考值小于配置表最小值时返回none,大于最大值时返回最大值对应的实例
    @param dtName: 表名,不含tag
    @param keyName: 参考字段名
    @param keyValue: 参考字段值
    @param keyValue: 参考字段值,大于等于字段值时返回对应数据
    @param conditionDict: 查询条件,{查询字段名:字段值, ...}
    @return: 找不到数据返回 None , 否则返回对应的 ipyData 数据实例
    '''
@@ -3869,7 +4731,7 @@
        for i in xrange(near - 1, low - 1, -1):
            nearData = dataList[i]
            nearValue = getattr(nearData, "%s" % keyName)
            if nearValue < keyValue:
            if nearValue <= keyValue:
                return nearData
            
    elif keyValue > nearValue: