| | |
| | | ("DWORD", "LimitMagicWeapon", 0),
|
| | | ("WORD", "LimiRealmLV", 0),
|
| | | ("DWORD", "LimitMissionID", 0),
|
| | | ("BYTE", "LimitVIPLV", 0),
|
| | | ),
|
| | |
|
| | | "ItemCompound":(
|
| | | ("WORD", "ID", 1),
|
| | | ("BYTE", "ComposeGroup", 0),
|
| | | ("list", "MakeID", 0),
|
| | | ("BYTE", "IsFirstSuccMakeJobItem", 0),
|
| | | ("list", "UnfixedItemID", 0),
|
| | | ("BYTE", "UnfixedItemCount", 0),
|
| | | ("list", "FixedItemID", 0),
|
| | |
| | | ("DWORD", "NeedMoney", 0),
|
| | | ("WORD", "SuccessRate", 0),
|
| | | ("WORD", "SuccessRateMax", 0),
|
| | | ("list", "SuccessRateIncrease", 0),
|
| | | ("BYTE", "AddonsCountMax", 0),
|
| | | ("char", "SysMark", 0),
|
| | | ("BYTE", "SysMarkParamType", 0),
|
| | |
| | | ("list", "HelpBattleSkills", 0),
|
| | | ("DWORD", "FightPowerEx", 0),
|
| | | ("list", "EquipPlaceColorList", 0),
|
| | | ("list", "HelpBattleNotify", 0),
|
| | | ),
|
| | |
|
| | | "DogzEquipPlus":(
|
| | |
| | | "Rune":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("list", "AttrType", 0),
|
| | | ("DWORD", "TowerID", 0),
|
| | | ),
|
| | |
|
| | | "EquipWash":(
|
| | |
| | | ("BYTE", "FuncID", 0),
|
| | | ("WORD", "MaxUseCnt", 0),
|
| | | ("WORD", "RecycleMoney", 0),
|
| | | ("DWORD", "FightPowerEx", 0),
|
| | | ),
|
| | |
|
| | | "PetInfo":(
|
| | |
| | | ("DWORD", "RePotionCD", 0),
|
| | | ("DWORD", "AttackEff", 0),
|
| | | ("DWORD", "ReFightPower", 0),
|
| | | ("DWORD", "IceLodeFightPower", 0),
|
| | | ),
|
| | |
|
| | | "GMAttr":(
|
| | |
| | | "NPCStrengthen":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "IsStrengthenByPlayerCount", 0),
|
| | | ("BYTE", "LVStrengthenMark", 0),
|
| | | ("BYTE", "LVStrengthenType", 0),
|
| | | ("BYTE", "CmpNPCBaseLV", 0),
|
| | | ("DWORD", "HitTime", 0),
|
| | |
| | | ("DWORD", "CftFaintDefRate", 0),
|
| | | ("DWORD", "CftAtkSpeed", 0),
|
| | | ("DWORD", "CftLuckyHit", 0),
|
| | | ("DWORD", "CftSpeedPer", 0),
|
| | | ("DWORD", "CftAtkPer", 0),
|
| | | ("DWORD", "CftMaxHPPer", 0),
|
| | | ),
|
| | |
|
| | | "NPCDropItem":(
|
| | |
| | | ("DWORD", "ExtraTimesMWPriID", 0),
|
| | | ("BYTE", "GuardPick", 0),
|
| | | ("WORD", "OfflineTime", 0),
|
| | | ("WORD", "FBPoint", 0),
|
| | | ("WORD", "HelpPoint", 0),
|
| | | ("BYTE", "DayHelpCountMax", 0),
|
| | | ),
|
| | |
|
| | | "FBLine":(
|
| | |
| | | ("eval", "RefreshNPC", 0),
|
| | | ("eval", "GradeInfo", 0),
|
| | | ("eval", "RewardInfo", 0),
|
| | | ),
|
| | |
|
| | | "FBHelpBattle":(
|
| | | ("DWORD", "DataMapID", 1),
|
| | | ("BYTE", "LineID", 1),
|
| | | ("DWORD", "FightPowerMin", 0),
|
| | | ("DWORD", "RobotFightPower", 0),
|
| | | ("WORD", "RobotLV", 0),
|
| | | ("DWORD", "RobotBaseHurt", 0),
|
| | | ("WORD", "RobotHPCoefficient", 0),
|
| | | ("dict", "RobotSkillsDict", 0),
|
| | | ),
|
| | |
|
| | | "NPCCustomRefresh":(
|
| | |
| | | ("DWORD", "ActiveMWID", 0),
|
| | | ("list", "ItemAward", 0),
|
| | | ("DWORD", "ActiveSoulID", 0),
|
| | | ("DWORD", "PowerEx", 0),
|
| | | ),
|
| | |
|
| | | "TreasurePrivilege":(
|
| | |
| | | ("list", "LimitVIPLV", 0),
|
| | | ("DWORD", "LimitLV", 0),
|
| | | ("list", "LimitCnt", 0),
|
| | | ("DWORD", "ServerLimitCnt", 0),
|
| | | ("BYTE", "MoneyType", 0),
|
| | | ("DWORD", "MoneyNum", 0),
|
| | | ("DWORD", "MoneyOriginal", 0),
|
| | | ("DWORD", "LimitValue", 0),
|
| | | ("char", "NotifyMark", 0),
|
| | | ("char", "MailKey", 0),
|
| | | ),
|
| | |
|
| | | "ActSpringSale":(
|
| | |
| | | ("dict", "JadeReward", 0),
|
| | | ("DWORD", "CostCopper", 0),
|
| | | ("dict", "CopperReward", 0),
|
| | | ("list", "JobItemList", 0),
|
| | | ),
|
| | |
|
| | | "CollectNPC":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "PrepareTime", 0),
|
| | | ("list", "LostHPPer", 0),
|
| | | ("BYTE", "MaxCollectCount", 0),
|
| | | ("char", "CollectCountLimitNotify", 0),
|
| | | ("list", "CollectAward", 0),
|
| | | ),
|
| | |
|
| | | "Chests":(
|
| | |
| | | ("WORD", "GainGoldPrize", 0),
|
| | | ("WORD", "FirstGoldPrize", 0),
|
| | | ("list", "GainItemList", 0),
|
| | | ("char", "NotifyMark", 0),
|
| | | ),
|
| | |
|
| | | "LVAward":(
|
| | |
| | | ("DWORD", "CfgID", 1),
|
| | | ("WORD", "Multiple", 0),
|
| | | ("WORD", "LVLimit", 0),
|
| | | ("DWORD", "PointLimit", 0),
|
| | | ),
|
| | |
|
| | | "TrialExchange":(
|
| | |
| | | ("DWORD", "SkillID", 1),
|
| | | ("BYTE", "TalentType", 0),
|
| | | ("BYTE", "Series", 0),
|
| | | ),
|
| | |
|
| | | "ActFlashSale":(
|
| | | ("DWORD", "CfgID", 1),
|
| | | ("char", "StartDate", 0),
|
| | | ("char", "EndDate", 0),
|
| | | ("list", "StartTimeList", 0),
|
| | | ("list", "EndTimeList", 0),
|
| | | ("WORD", "AdvanceMinutes", 0),
|
| | | ("WORD", "LVLimit", 0),
|
| | | ("BYTE", "IsDayReset", 0),
|
| | | ("list", "ShopTypeList", 0),
|
| | | ("char", "MailKey", 0),
|
| | | ("list", "MailItemPrize", 0),
|
| | | ),
|
| | |
|
| | | "ActWishingWell":(
|
| | | ("DWORD", "CfgID", 1),
|
| | | ("char", "StartDate", 0),
|
| | | ("char", "EndDate", 0),
|
| | | ("BYTE", "IsDayReset", 0),
|
| | | ("BYTE", "ResetType", 0),
|
| | | ("WORD", "LVLimit", 0),
|
| | | ("BYTE", "TemplateID", 0),
|
| | | ),
|
| | |
|
| | | "WishingWell":(
|
| | | ("BYTE", "TemplateID", 1),
|
| | | ("BYTE", "IsFree", 0),
|
| | | ("list", "WorldLVLimit", 0),
|
| | | ("DWORD", "ItemID", 0),
|
| | | ("WORD", "ItemCnt", 0),
|
| | | ("BYTE", "IsBind", 0),
|
| | | ("DWORD", "Weight", 0),
|
| | | ("DWORD", "Mark", 0),
|
| | | ("BYTE", "Rare", 0),
|
| | | ),
|
| | |
|
| | | "FunctionForecast":(
|
| | | ("DWORD", "FuncID", 1),
|
| | | ("dict", "Award", 0),
|
| | | ),
|
| | |
|
| | | "ChatBubbleBox":(
|
| | | ("BYTE", "BoxID", 1),
|
| | | ("WORD", "NeedLV", 0),
|
| | | ("BYTE", "NeedVIPLVGift", 0),
|
| | | ),
|
| | |
|
| | | "ActTotalRecharge":(
|
| | | ("DWORD", "CfgID", 1),
|
| | | ("char", "StartDate", 0),
|
| | | ("char", "EndDate", 0),
|
| | | ("WORD", "LVLimit", 0),
|
| | | ("BYTE", "IsDayReset", 0),
|
| | | ("list", "TemplateIDList", 0),
|
| | | ),
|
| | |
|
| | | "TotalRechargeTemplate":(
|
| | | ("DWORD", "TemplateID", 1),
|
| | | ("DWORD", "NeedGold", 0),
|
| | | ("BYTE", "AwardIndex", 0),
|
| | | ("dict", "AwardItem", 0),
|
| | | ("char", "NotifyKey", 0),
|
| | | ),
|
| | |
|
| | | "MagicWeaponFB":(
|
| | | ("DWORD", "MWID", 1),
|
| | | ("BYTE", "LineID", 0),
|
| | | ("BYTE", "Level", 1),
|
| | | ("list", "RefreshNPC", 0),
|
| | | ("dict", "AttrDict", 0),
|
| | | ),
|
| | |
|
| | | "IceLodeStarAward":(
|
| | | ("BYTE", "Index", 1),
|
| | | ("BYTE", "Star", 0),
|
| | | ("list", "LVLimit", 0),
|
| | | ("list", "ItemList", 0),
|
| | | ),
|
| | |
|
| | | "GodWeaponEffect":(
|
| | | ("BYTE", "GWType", 0),
|
| | | ("WORD", "Level", 0),
|
| | | ("char", "NotifyCode", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("dict", "Attr", 0),
|
| | | ),
|
| | |
|
| | | "CrossRealmPKDan":(
|
| | | ("BYTE", "DanLV", 1),
|
| | | ("list", "DanLVAwardList", 0),
|
| | | ("list", "SeasonDanLVAwardList", 0),
|
| | | ),
|
| | |
|
| | | "CrossPenglaiZone":(
|
| | | ("BYTE", "ZoneID", 0),
|
| | | ("list", "ServerGroupIDList", 0),
|
| | | ("DWORD", "MapID", 1),
|
| | | ("DWORD", "DataMapID", 1),
|
| | | ("BYTE", "CopyMapID", 1),
|
| | | ("WORD", "PosX", 0),
|
| | | ("WORD", "PosY", 0),
|
| | | ),
|
| | |
|
| | | "GatherSoul":(
|
| | | ("DWORD", "ItemID", 1),
|
| | | ("list", "AttrType", 0),
|
| | | ("BYTE", "SoulGrade", 0),
|
| | | ),
|
| | |
|
| | | "GatherSoulCompound":(
|
| | | ("DWORD", "TagItemID", 1),
|
| | | ("WORD", "NeedLV", 0),
|
| | | ("list", "NeedItem", 0),
|
| | | ("WORD", "NeedSoulSplinters", 0),
|
| | | ("WORD", "NeedSoulCore", 0),
|
| | | ),
|
| | |
|
| | | "GatherSoulAttr":(
|
| | | ("WORD", "AttrType", 1),
|
| | | ("char", "AttrInfo1", 0),
|
| | | ("dict", "AttrInfo2", 0),
|
| | | ("dict", "AttrInfo3", 0),
|
| | | ("dict", "AttrInfo4", 0),
|
| | | ("dict", "AttrInfo5", 0),
|
| | | ),
|
| | |
|
| | | "MagicWeaponOfKing":(
|
| | | ("DWORD", "MWID", 1),
|
| | | ("BYTE", "AwardMark", 1),
|
| | | ("dict", "AddAttr", 0),
|
| | | ),
|
| | |
|
| | | "Coat":(
|
| | | ("DWORD", "CoatID", 1),
|
| | | ("list", "EquipItemID", 0),
|
| | | ("DWORD", "UnlockItemID", 0),
|
| | | ("DWORD", "MaxLV", 0),
|
| | | ("list", "CostItemCnt", 0),
|
| | | ("dict", "StarAttr", 0),
|
| | | ),
|
| | |
|
| | | "CoatChestUp":(
|
| | | ("DWORD", "LV", 1),
|
| | | ("BYTE", "NeedExp", 0),
|
| | | ("dict", "AddAttr", 0),
|
| | | ),
|
| | |
|
| | | "ActWeekParty":(
|
| | | ("DWORD", "CfgID", 1),
|
| | | ("char", "StartDate", 0),
|
| | | ("char", "EndDate", 0),
|
| | | ("WORD", "AdvanceMinutes", 0),
|
| | | ("BYTE", "IsDayReset", 0),
|
| | | ("BYTE", "ResetType", 0),
|
| | | ("WORD", "LVLimit", 0),
|
| | | ("list", "TemplateID", 0),
|
| | | ("dict", "PointAward", 0),
|
| | | ),
|
| | |
|
| | | "WeekParty":(
|
| | | ("BYTE", "TemplateID", 1),
|
| | | ("BYTE", "ActionType", 0),
|
| | | ("DWORD", "TotalTimes", 0),
|
| | | ("WORD", "SingleTimes", 0),
|
| | | ("list", "Reward", 0),
|
| | | ("WORD", "Point", 0),
|
| | | ),
|
| | |
|
| | | "ActLoginAward":(
|
| | | ("DWORD", "CfgID", 1),
|
| | | ("char", "StartDate", 0),
|
| | | ("char", "EndDate", 0),
|
| | | ("WORD", "AdvanceMinutes", 0),
|
| | | ("BYTE", "IsDayReset", 0),
|
| | | ("BYTE", "ResetType", 0),
|
| | | ("WORD", "LVLimit", 0),
|
| | | ("list", "TemplateID", 0),
|
| | | ),
|
| | |
|
| | | "LoginAward":(
|
| | | ("BYTE", "TemplateID", 1),
|
| | | ("BYTE", "ActionType", 0),
|
| | | ("DWORD", "TotalTimes", 0),
|
| | | ("WORD", "SingleTimes", 0),
|
| | | ("list", "Reward", 0),
|
| | | ),
|
| | |
|
| | | "ZhuXianBoss":(
|
| | | ("DWORD", "NPCID", 0),
|
| | | ("BYTE", "LineID", 1),
|
| | | ("WORD", "KillTime", 0),
|
| | | ("WORD", "RealmLV", 0),
|
| | | ("DWORD", "ZhuXianScore", 0),
|
| | | ),
|
| | |
|
| | | "ZhuXianTower":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "NPCID", 0),
|
| | | ("list", "FirstAward", 0),
|
| | | ("dict", "GradeAward", 0),
|
| | | ("WORD", "UnLockEquipPlace", 0),
|
| | | ("DWORD", "NeedPower", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | |
| | | self.LimitLV = 0
|
| | | self.LimitMagicWeapon = 0
|
| | | self.LimiRealmLV = 0
|
| | | self.LimitMissionID = 0 |
| | | self.LimitMissionID = 0
|
| | | self.LimitVIPLV = 0 |
| | | return |
| | | |
| | | def GetFuncId(self): return self.FuncId # 功能标识
|
| | | def GetLimitLV(self): return self.LimitLV # 开启等级
|
| | | def GetLimitMagicWeapon(self): return self.LimitMagicWeapon # 需要解锁法宝ID
|
| | | def GetLimiRealmLV(self): return self.LimiRealmLV # 需要境界等级
|
| | | def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID |
| | | def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID
|
| | | def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级 |
| | | |
| | | # 合成表 |
| | | class IPY_ItemCompound(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.ComposeGroup = 0
|
| | | self.MakeID = []
|
| | | self.IsFirstSuccMakeJobItem = 0
|
| | | self.UnfixedItemID = []
|
| | | self.UnfixedItemCount = 0
|
| | | self.FixedItemID = []
|
| | |
| | | self.NeedMoney = 0
|
| | | self.SuccessRate = 0
|
| | | self.SuccessRateMax = 0
|
| | | self.SuccessRateIncrease = []
|
| | | self.AddonsCountMax = 0
|
| | | self.SysMark = ""
|
| | | self.SysMarkParamType = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 合成配置编号ID
|
| | | def GetComposeGroup(self): return self.ComposeGroup # 合成归组类型
|
| | | def GetMakeID(self): return self.MakeID # 可合成的道具ID,多个则随机一个
|
| | | def GetIsFirstSuccMakeJobItem(self): return self.IsFirstSuccMakeJobItem # 首次成功是否必出本职业
|
| | | def GetUnfixedItemID(self): return self.UnfixedItemID # 不固定道具ID, 多个ID时则任意一种均可
|
| | | def GetUnfixedItemCount(self): return self.UnfixedItemCount # 不固定道具消耗数量
|
| | | def GetFixedItemID(self): return self.FixedItemID # 消耗固定道具ID, 多个ID时代表每个ID均需消耗
|
| | |
| | | def GetNeedMoney(self): return self.NeedMoney # 消耗铜钱
|
| | | def GetSuccessRate(self): return self.SuccessRate # 成功率万分率
|
| | | def GetSuccessRateMax(self): return self.SuccessRateMax # 最大成功率万分率
|
| | | def GetSuccessRateIncrease(self): return self.SuccessRateIncrease # 提高成功率道具, 道具ID|个数|提高的概率
|
| | | def GetAddonsCountMax(self): return self.AddonsCountMax # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料
|
| | | def GetSysMark(self): return self.SysMark # 提示mark
|
| | | def GetSysMarkParamType(self): return self.SysMarkParamType # 系统提示参数组合类型 |
| | |
| | | self.BaseAttrValues = []
|
| | | self.HelpBattleSkills = []
|
| | | self.FightPowerEx = 0
|
| | | self.EquipPlaceColorList = [] |
| | | self.EquipPlaceColorList = []
|
| | | self.HelpBattleNotify = [] |
| | | return |
| | | |
| | | def GetDogzID(self): return self.DogzID # 神兽ID
|
| | |
| | | def GetBaseAttrValues(self): return self.BaseAttrValues # 基础属性值列表
|
| | | def GetHelpBattleSkills(self): return self.HelpBattleSkills # 助战技能ID列表
|
| | | def GetFightPowerEx(self): return self.FightPowerEx # 助战附加战力
|
| | | def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制 |
| | | def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制
|
| | | def GetHelpBattleNotify(self): return self.HelpBattleNotify # 助战广播 ["广播key",[参数1,参数2,...],广播CD分钟] |
| | | |
| | | # 神兽强化表 |
| | | class IPY_DogzEquipPlus(): |
| | |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.AttrType = [] |
| | | self.AttrType = []
|
| | | self.TowerID = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 编号ID
|
| | | def GetAttrType(self): return self.AttrType # 全身强化激活属性类型 |
| | | def GetAttrType(self): return self.AttrType # 属性类型
|
| | | def GetTowerID(self): return self.TowerID # 解锁符印塔编号 |
| | | |
| | | # 洗练表 |
| | | class IPY_EquipWash(): |
| | |
| | | self.ID = 0
|
| | | self.FuncID = 0
|
| | | self.MaxUseCnt = 0
|
| | | self.RecycleMoney = 0 |
| | | self.RecycleMoney = 0
|
| | | self.FightPowerEx = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 物品ID
|
| | | def GetFuncID(self): return self.FuncID # 所属功能ID
|
| | | def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量
|
| | | def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值 |
| | | def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
|
| | | def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力 |
| | | |
| | | # 灵兽表 |
| | | class IPY_PetInfo(): |
| | |
| | | self.RePotionReply = 0
|
| | | self.RePotionCD = 0
|
| | | self.AttackEff = 0
|
| | | self.ReFightPower = 0 |
| | | self.ReFightPower = 0
|
| | | self.IceLodeFightPower = 0 |
| | | return |
| | | |
| | | def GetLV(self): return self.LV # 玩家等级
|
| | |
| | | def GetRePotionReply(self): return self.RePotionReply # 血瓶恢复量
|
| | | def GetRePotionCD(self): return self.RePotionCD # ѪƿCD
|
| | | def GetAttackEff(self): return self.AttackEff # 挂机效率
|
| | | def GetReFightPower(self): return self.ReFightPower # 战斗力 |
| | | def GetReFightPower(self): return self.ReFightPower # 战斗力
|
| | | def GetIceLodeFightPower(self): return self.IceLodeFightPower # 冰晶矿脉扫荡战斗力 |
| | | |
| | | # GM测试属性表 |
| | | class IPY_GMAttr(): |
| | |
| | | def __init__(self): |
| | | self.NPCID = 0
|
| | | self.IsStrengthenByPlayerCount = 0
|
| | | self.LVStrengthenMark = 0
|
| | | self.LVStrengthenType = 0
|
| | | self.CmpNPCBaseLV = 0
|
| | | self.HitTime = 0
|
| | |
| | | |
| | | def GetNPCID(self): return self.NPCID # NPCID
|
| | | def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
|
| | | def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记
|
| | | def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
|
| | | def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
|
| | | def GetHitTime(self): return self.HitTime # 受击次数
|
| | |
| | | self.CftIgnoreDefRateReduce = 0
|
| | | self.CftFaintDefRate = 0
|
| | | self.CftAtkSpeed = 0
|
| | | self.CftLuckyHit = 0 |
| | | self.CftLuckyHit = 0
|
| | | self.CftSpeedPer = 0
|
| | | self.CftAtkPer = 0
|
| | | self.CftMaxHPPer = 0 |
| | | return |
| | | |
| | | def GetLV(self): return self.LV # 等级
|
| | |
| | | def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数
|
| | | def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数
|
| | | def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数
|
| | | def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数 |
| | | def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
|
| | | def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数
|
| | | def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数
|
| | | def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数 |
| | | |
| | | # NPC掉落表 |
| | | class IPY_NPCDropItem(): |
| | |
| | | self.ExtraTimesMWPriID = 0
|
| | | self.GuardPick = 0
|
| | | self.OfflineTime = 0
|
| | | self.HelpPoint = 0 |
| | | self.FBPoint = 0
|
| | | self.HelpPoint = 0
|
| | | self.DayHelpCountMax = 0 |
| | | return |
| | | |
| | | def GetDataMapID(self): return self.DataMapID # 数据地图ID
|
| | |
| | | def GetExtraTimesMWPriID(self): return self.ExtraTimesMWPriID # 额外次数法宝权限ID
|
| | | def GetGuardPick(self): return self.GuardPick # 该地图守护是否能拾取
|
| | | def GetOfflineTime(self): return self.OfflineTime # 离线多久退出副本(秒)
|
| | | def GetHelpPoint(self): return self.HelpPoint # 助战积分(0代表不可助战) |
| | | def GetFBPoint(self): return self.FBPoint # 副本过关仙缘币
|
| | | def GetHelpPoint(self): return self.HelpPoint # 助战仙缘币(0代表不可助战)
|
| | | def GetDayHelpCountMax(self): return self.DayHelpCountMax # 每日手动助战获得仙缘币次数(非镜像) |
| | | |
| | | # 副本功能线路表 |
| | | class IPY_FBLine(): |
| | |
| | | def GetRefreshNPC(self): return self.RefreshNPC # 标试点刷怪配置
|
| | | def GetGradeInfo(self): return self.GradeInfo # 评级规则
|
| | | def GetRewardInfo(self): return self.RewardInfo # 奖励信息 |
| | | |
| | | # 副本助战表 |
| | | class IPY_FBHelpBattle(): |
| | | |
| | | def __init__(self): |
| | | self.DataMapID = 0
|
| | | self.LineID = 0
|
| | | self.FightPowerMin = 0
|
| | | self.RobotFightPower = 0
|
| | | self.RobotLV = 0
|
| | | self.RobotBaseHurt = 0
|
| | | self.RobotHPCoefficient = 0
|
| | | self.RobotSkillsDict = {} |
| | | return |
| | | |
| | | def GetDataMapID(self): return self.DataMapID # 数据地图ID
|
| | | def GetLineID(self): return self.LineID # 功能线路ID
|
| | | def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本保底战力
|
| | | def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力
|
| | | def GetRobotLV(self): return self.RobotLV # 助战NPC等级
|
| | | def GetRobotBaseHurt(self): return self.RobotBaseHurt # 助战NPC保底伤害
|
| | | def GetRobotHPCoefficient(self): return self.RobotHPCoefficient # 助战NPC生命系数
|
| | | def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...} |
| | | |
| | | # 副本刷怪标识点表 |
| | | class IPY_NPCCustomRefresh(): |
| | |
| | | self.UnLockSkill = []
|
| | | self.ActiveMWID = 0
|
| | | self.ItemAward = []
|
| | | self.ActiveSoulID = 0 |
| | | self.ActiveSoulID = 0
|
| | | self.PowerEx = 0 |
| | | return |
| | | |
| | | def GetMWID(self): return self.MWID # 法宝ID
|
| | |
| | | def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
|
| | | def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
|
| | | def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
|
| | | def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID |
| | | def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
|
| | | def GetPowerEx(self): return self.PowerEx # 额外固定战力 |
| | | |
| | | # 法宝特权表 |
| | | class IPY_TreasurePrivilege(): |
| | |
| | | self.LimitVIPLV = []
|
| | | self.LimitLV = 0
|
| | | self.LimitCnt = []
|
| | | self.ServerLimitCnt = 0
|
| | | self.MoneyType = 0
|
| | | self.MoneyNum = 0
|
| | | self.MoneyOriginal = 0
|
| | | self.LimitValue = 0
|
| | | self.NotifyMark = "" |
| | | self.NotifyMark = ""
|
| | | self.MailKey = "" |
| | | return |
| | | |
| | | def GetID(self): return self.ID # ID
|
| | |
| | | def GetRefreshType(self): return self.RefreshType # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点
|
| | | def GetLimitVIPLV(self): return self.LimitVIPLV # VIP限制
|
| | | def GetLimitLV(self): return self.LimitLV # 等级限制
|
| | | def GetLimitCnt(self): return self.LimitCnt # 限制数量
|
| | | def GetLimitCnt(self): return self.LimitCnt # 个人限制数量
|
| | | def GetServerLimitCnt(self): return self.ServerLimitCnt # 全服限制数量
|
| | | def GetMoneyType(self): return self.MoneyType # 金钱类型
|
| | | def GetMoneyNum(self): return self.MoneyNum # 金钱数量
|
| | | def GetMoneyOriginal(self): return self.MoneyOriginal # 原价
|
| | | def GetLimitValue(self): return self.LimitValue # 限制条件
|
| | | def GetNotifyMark(self): return self.NotifyMark # 广播提示 |
| | | def GetNotifyMark(self): return self.NotifyMark # 广播提示
|
| | | def GetMailKey(self): return self.MailKey # 背包不足时邮件KEY |
| | | |
| | | # 限时特惠表 |
| | | class IPY_ActSpringSale(): |
| | |
| | | self.VipCostJade = 0
|
| | | self.JadeReward = {}
|
| | | self.CostCopper = 0
|
| | | self.CopperReward = {} |
| | | self.CopperReward = {}
|
| | | self.JobItemList = [] |
| | | return |
| | | |
| | | def GetID(self): return self.ID # ID
|
| | |
| | | def GetVipCostJade(self): return self.VipCostJade # 绑玉找回VIP次数找回价格
|
| | | def GetJadeReward(self): return self.JadeReward # 绑玉找回奖励
|
| | | def GetCostCopper(self): return self.CostCopper # 铜钱找回铜钱消耗
|
| | | def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励 |
| | | def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
|
| | | def GetJobItemList(self): return self.JobItemList # 职业物品列表 |
| | | |
| | | # 采集物表 |
| | | class IPY_CollectNPC(): |
| | | |
| | | def __init__(self): |
| | | self.NPCID = 0
|
| | | self.PrepareTime = 0
|
| | | self.LostHPPer = []
|
| | | self.MaxCollectCount = 0
|
| | | self.CollectCountLimitNotify = ""
|
| | | self.CollectAward = [] |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # ID
|
| | | def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒
|
| | | def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比]
|
| | | def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制
|
| | | def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示
|
| | | def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定] |
| | | |
| | | # 宝箱表开启 |
| | | class IPY_Chests(): |
| | |
| | | self.GainGold = 0
|
| | | self.GainGoldPrize = 0
|
| | | self.FirstGoldPrize = 0
|
| | | self.GainItemList = [] |
| | | self.GainItemList = []
|
| | | self.NotifyMark = "" |
| | | return |
| | | |
| | | def GetRecordID(self): return self.RecordID # 记录ID
|
| | |
| | | def GetGainGold(self): return self.GainGold # 获得仙玉数
|
| | | def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
|
| | | def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉
|
| | | def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...] |
| | | def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
|
| | | def GetNotifyMark(self): return self.NotifyMark # 广播提示 |
| | | |
| | | # 等级奖励表 |
| | | class IPY_LVAward(): |
| | |
| | | def __init__(self): |
| | | self.CfgID = 0
|
| | | self.Multiple = 0
|
| | | self.LVLimit = 0 |
| | | self.LVLimit = 0
|
| | | self.PointLimit = 0 |
| | | return |
| | | |
| | | def GetCfgID(self): return self.CfgID # 配置ID
|
| | | def GetMultiple(self): return self.Multiple # 倍数
|
| | | def GetLVLimit(self): return self.LVLimit # 限制等级 |
| | | def GetLVLimit(self): return self.LVLimit # 限制等级
|
| | | def GetPointLimit(self): return self.PointLimit # 限制额外修行点 |
| | | |
| | | # 宗门试炼兑换表 |
| | | class IPY_TrialExchange(): |
| | |
| | | def GetSkillID(self): return self.SkillID # 技能ID
|
| | | def GetTalentType(self): return self.TalentType # 天赋类型
|
| | | def GetSeries(self): return self.Series # 天赋系别 |
| | | |
| | | # 限时抢购表 |
| | | class IPY_ActFlashSale(): |
| | | |
| | | def __init__(self): |
| | | self.CfgID = 0
|
| | | self.StartDate = ""
|
| | | self.EndDate = ""
|
| | | self.StartTimeList = []
|
| | | self.EndTimeList = []
|
| | | self.AdvanceMinutes = 0
|
| | | self.LVLimit = 0
|
| | | self.IsDayReset = 0
|
| | | self.ShopTypeList = []
|
| | | self.MailKey = ""
|
| | | self.MailItemPrize = [] |
| | | return |
| | | |
| | | def GetCfgID(self): return self.CfgID # 配置ID
|
| | | def GetStartDate(self): return self.StartDate # 开启日期
|
| | | def GetEndDate(self): return self.EndDate # 结束日期
|
| | | def GetStartTimeList(self): return self.StartTimeList # 开启时间列表, 支持多个时段
|
| | | def GetEndTimeList(self): return self.EndTimeList # 结束时间列表, 支持多个时段
|
| | | def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
|
| | | def GetLVLimit(self): return self.LVLimit # 限制等级
|
| | | def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
|
| | | def GetShopTypeList(self): return self.ShopTypeList # 商店类型列表
|
| | | def GetMailKey(self): return self.MailKey # 活动更新时发送邮件key
|
| | | def GetMailItemPrize(self): return self.MailItemPrize # 活动更新时发送邮件奖励物品 |
| | | |
| | | # 许愿池活动时间表 |
| | | class IPY_ActWishingWell(): |
| | | |
| | | def __init__(self): |
| | | self.CfgID = 0
|
| | | self.StartDate = ""
|
| | | self.EndDate = ""
|
| | | self.IsDayReset = 0
|
| | | self.ResetType = 0
|
| | | self.LVLimit = 0
|
| | | self.TemplateID = 0 |
| | | return |
| | | |
| | | def GetCfgID(self): return self.CfgID # 配置ID
|
| | | def GetStartDate(self): return self.StartDate # 开启日期
|
| | | def GetEndDate(self): return self.EndDate # 结束日期
|
| | | def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
|
| | | def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
|
| | | def GetLVLimit(self): return self.LVLimit # 限制等级
|
| | | def GetTemplateID(self): return self.TemplateID # 模板编号 |
| | | |
| | | # 许愿池库模板表 |
| | | class IPY_WishingWell(): |
| | | |
| | | def __init__(self): |
| | | self.TemplateID = 0
|
| | | self.IsFree = 0
|
| | | self.WorldLVLimit = []
|
| | | self.ItemID = 0
|
| | | self.ItemCnt = 0
|
| | | self.IsBind = 0
|
| | | self.Weight = 0
|
| | | self.Mark = 0
|
| | | self.Rare = 0 |
| | | return |
| | | |
| | | def GetTemplateID(self): return self.TemplateID # 模板ID
|
| | | def GetIsFree(self): return self.IsFree # 是否免费库
|
| | | def GetWorldLVLimit(self): return self.WorldLVLimit # 世界等级范围
|
| | | def GetItemID(self): return self.ItemID # 物品ID
|
| | | def GetItemCnt(self): return self.ItemCnt # 物品数量
|
| | | def GetIsBind(self): return self.IsBind # 是否绑定
|
| | | def GetWeight(self): return self.Weight # 权重
|
| | | def GetMark(self): return self.Mark # 排序用标识
|
| | | def GetRare(self): return self.Rare # 珍稀值 |
| | | |
| | | # 功能预告表 |
| | | class IPY_FunctionForecast(): |
| | | |
| | | def __init__(self): |
| | | self.FuncID = 0
|
| | | self.Award = {} |
| | | return |
| | | |
| | | def GetFuncID(self): return self.FuncID # 功能ID
|
| | | def GetAward(self): return self.Award # 属性类型 |
| | | |
| | | # 聊天气泡表 |
| | | class IPY_ChatBubbleBox(): |
| | | |
| | | def __init__(self): |
| | | self.BoxID = 0
|
| | | self.NeedLV = 0
|
| | | self.NeedVIPLVGift = 0 |
| | | return |
| | | |
| | | def GetBoxID(self): return self.BoxID # 气泡框ID
|
| | | def GetNeedLV(self): return self.NeedLV # 所需等级
|
| | | def GetNeedVIPLVGift(self): return self.NeedVIPLVGift # 所需购买VIP等级礼包 |
| | | |
| | | # 累计充值活动表 |
| | | class IPY_ActTotalRecharge(): |
| | | |
| | | def __init__(self): |
| | | self.CfgID = 0
|
| | | self.StartDate = ""
|
| | | self.EndDate = ""
|
| | | self.LVLimit = 0
|
| | | self.IsDayReset = 0
|
| | | self.TemplateIDList = [] |
| | | return |
| | | |
| | | def GetCfgID(self): return self.CfgID # 配置ID
|
| | | def GetStartDate(self): return self.StartDate # 开启日期
|
| | | def GetEndDate(self): return self.EndDate # 结束日期
|
| | | def GetLVLimit(self): return self.LVLimit # 限制等级
|
| | | def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
|
| | | def GetTemplateIDList(self): return self.TemplateIDList # 模板ID列表 |
| | | |
| | | # 累计充值模板表 |
| | | class IPY_TotalRechargeTemplate(): |
| | | |
| | | def __init__(self): |
| | | self.TemplateID = 0
|
| | | self.NeedGold = 0
|
| | | self.AwardIndex = 0
|
| | | self.AwardItem = {}
|
| | | self.NotifyKey = "" |
| | | return |
| | | |
| | | def GetTemplateID(self): return self.TemplateID # 模板ID
|
| | | def GetNeedGold(self): return self.NeedGold # 需要充值仙玉数
|
| | | def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复
|
| | | def GetAwardItem(self): return self.AwardItem # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]}
|
| | | def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度) |
| | | |
| | | # 法宝副本表 |
| | | class IPY_MagicWeaponFB(): |
| | | |
| | | def __init__(self): |
| | | self.MWID = 0
|
| | | self.LineID = 0
|
| | | self.Level = 0
|
| | | self.RefreshNPC = []
|
| | | self.AttrDict = {} |
| | | return |
| | | |
| | | def GetMWID(self): return self.MWID # 法宝ID
|
| | | def GetLineID(self): return self.LineID # 副本功能线路ID
|
| | | def GetLevel(self): return self.Level # 关卡
|
| | | def GetRefreshNPC(self): return self.RefreshNPC # 刷怪配置
|
| | | def GetAttrDict(self): return self.AttrDict # 属性 |
| | | |
| | | # 冰晶矿脉星级奖励表 |
| | | class IPY_IceLodeStarAward(): |
| | | |
| | | def __init__(self): |
| | | self.Index = 0
|
| | | self.Star = 0
|
| | | self.LVLimit = []
|
| | | self.ItemList = [] |
| | | return |
| | | |
| | | def GetIndex(self): return self.Index # 奖励索引
|
| | | def GetStar(self): return self.Star # 星数
|
| | | def GetLVLimit(self): return self.LVLimit # 等级范围
|
| | | def GetItemList(self): return self.ItemList # 奖励 |
| | | |
| | | # 神兵特效表 |
| | | class IPY_GodWeaponEffect(): |
| | | |
| | | def __init__(self): |
| | | self.GWType = 0
|
| | | self.Level = 0
|
| | | self.NotifyCode = ""
|
| | | self.FightPower = 0
|
| | | self.Attr = {} |
| | | return |
| | | |
| | | def GetGWType(self): return self.GWType # 神兵类型
|
| | | def GetLevel(self): return self.Level # 神兵等级
|
| | | def GetNotifyCode(self): return self.NotifyCode # 广播
|
| | | def GetFightPower(self): return self.FightPower # 增加战力
|
| | | def GetAttr(self): return self.Attr # 属性加成 |
| | | |
| | | # 跨服竞技场段位表 |
| | | class IPY_CrossRealmPKDan(): |
| | | |
| | | def __init__(self): |
| | | self.DanLV = 0
|
| | | self.DanLVAwardList = []
|
| | | self.SeasonDanLVAwardList = [] |
| | | return |
| | | |
| | | def GetDanLV(self): return self.DanLV # 段位等级
|
| | | def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表
|
| | | def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表 |
| | | |
| | | # 跨服Boss蓬莱仙境分区表 |
| | | class IPY_CrossPenglaiZone(): |
| | | |
| | | def __init__(self): |
| | | self.ZoneID = 0
|
| | | self.ServerGroupIDList = []
|
| | | self.MapID = 0
|
| | | self.DataMapID = 0
|
| | | self.CopyMapID = 0
|
| | | self.PosX = 0
|
| | | self.PosY = 0 |
| | | return |
| | | |
| | | def GetZoneID(self): return self.ZoneID # 分区ID
|
| | | def GetServerGroupIDList(self): return self.ServerGroupIDList # 服务器组ID列表
|
| | | def GetMapID(self): return self.MapID # 场景地图ID
|
| | | def GetDataMapID(self): return self.DataMapID # 数据地图ID
|
| | | def GetCopyMapID(self): return self.CopyMapID # 虚拟线路ID
|
| | | def GetPosX(self): return self.PosX # 坐标X
|
| | | def GetPosY(self): return self.PosY # 坐标Y |
| | | |
| | | # 聚魂表 |
| | | class IPY_GatherSoul(): |
| | | |
| | | def __init__(self): |
| | | self.ItemID = 0
|
| | | self.AttrType = []
|
| | | self.SoulGrade = 0 |
| | | return |
| | | |
| | | def GetItemID(self): return self.ItemID # 物品ID
|
| | | def GetAttrType(self): return self.AttrType # 属性类型
|
| | | def GetSoulGrade(self): return self.SoulGrade # 魂阶段 |
| | | |
| | | # 聚魂合成表 |
| | | class IPY_GatherSoulCompound(): |
| | | |
| | | def __init__(self): |
| | | self.TagItemID = 0
|
| | | self.NeedLV = 0
|
| | | self.NeedItem = []
|
| | | self.NeedSoulSplinters = 0
|
| | | self.NeedSoulCore = 0 |
| | | return |
| | | |
| | | def GetTagItemID(self): return self.TagItemID # 合成的物品ID
|
| | | def GetNeedLV(self): return self.NeedLV # 需要的玩家等级
|
| | | def GetNeedItem(self): return self.NeedItem # 需要的物品ID
|
| | | def GetNeedSoulSplinters(self): return self.NeedSoulSplinters # 需要的聚魂碎片
|
| | | def GetNeedSoulCore(self): return self.NeedSoulCore # 需要的核心环 |
| | | |
| | | # 聚魂属性表 |
| | | class IPY_GatherSoulAttr(): |
| | | |
| | | def __init__(self): |
| | | self.AttrType = 0
|
| | | self.AttrInfo1 = ""
|
| | | self.AttrInfo2 = {}
|
| | | self.AttrInfo3 = {}
|
| | | self.AttrInfo4 = {}
|
| | | self.AttrInfo5 = {} |
| | | return |
| | | |
| | | def GetAttrType(self): return self.AttrType # 属性类型
|
| | | def GetAttrInfo1(self): return self.AttrInfo1 # 基础属性-参数聚魂等级level
|
| | | def GetAttrInfo2(self): return self.AttrInfo2 # 品质系数(品质_系数|…)
|
| | | def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数
|
| | | def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…)
|
| | | def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数 |
| | | |
| | | # 王者法宝表 |
| | | class IPY_MagicWeaponOfKing(): |
| | | |
| | | def __init__(self): |
| | | self.MWID = 0
|
| | | self.AwardMark = 0
|
| | | self.AddAttr = {} |
| | | return |
| | | |
| | | def GetMWID(self): return self.MWID # 法宝ID
|
| | | def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
|
| | | def GetAddAttr(self): return self.AddAttr # 属性 |
| | | |
| | | # 时装表 |
| | | class IPY_Coat(): |
| | | |
| | | def __init__(self): |
| | | self.CoatID = 0
|
| | | self.EquipItemID = []
|
| | | self.UnlockItemID = 0
|
| | | self.MaxLV = 0
|
| | | self.CostItemCnt = []
|
| | | self.StarAttr = {} |
| | | return |
| | | |
| | | def GetCoatID(self): return self.CoatID # 时装编号
|
| | | def GetEquipItemID(self): return self.EquipItemID # 装备物品ID(按职业顺序)
|
| | | def GetUnlockItemID(self): return self.UnlockItemID # 材料物品ID
|
| | | def GetMaxLV(self): return self.MaxLV # 最大星级
|
| | | def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
|
| | | def GetStarAttr(self): return self.StarAttr # 属性 |
| | | |
| | | # 时装柜升级表 |
| | | class IPY_CoatChestUp(): |
| | | |
| | | def __init__(self): |
| | | self.LV = 0
|
| | | self.NeedExp = 0
|
| | | self.AddAttr = {} |
| | | return |
| | | |
| | | def GetLV(self): return self.LV # 等级
|
| | | def GetNeedExp(self): return self.NeedExp # 升级所需经验
|
| | | def GetAddAttr(self): return self.AddAttr # 属性 |
| | | |
| | | # 周狂欢活动时间表 |
| | | class IPY_ActWeekParty(): |
| | | |
| | | def __init__(self): |
| | | self.CfgID = 0
|
| | | self.StartDate = ""
|
| | | self.EndDate = ""
|
| | | self.AdvanceMinutes = 0
|
| | | self.IsDayReset = 0
|
| | | self.ResetType = 0
|
| | | self.LVLimit = 0
|
| | | self.TemplateID = []
|
| | | self.PointAward = {} |
| | | return |
| | | |
| | | def GetCfgID(self): return self.CfgID # 配置ID
|
| | | def GetStartDate(self): return self.StartDate # 开启日期
|
| | | def GetEndDate(self): return self.EndDate # 结束日期
|
| | | def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
|
| | | def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
|
| | | def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
|
| | | def GetLVLimit(self): return self.LVLimit # 限制等级
|
| | | def GetTemplateID(self): return self.TemplateID # 模板编号
|
| | | def GetPointAward(self): return self.PointAward # 总积分奖励 |
| | | |
| | | # 周狂欢表 |
| | | class IPY_WeekParty(): |
| | | |
| | | def __init__(self): |
| | | self.TemplateID = 0
|
| | | self.ActionType = 0
|
| | | self.TotalTimes = 0
|
| | | self.SingleTimes = 0
|
| | | self.Reward = []
|
| | | self.Point = 0 |
| | | return |
| | | |
| | | def GetTemplateID(self): return self.TemplateID # 模板ID
|
| | | def GetActionType(self): return self.ActionType # 活动条目ID
|
| | | def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
|
| | | def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
|
| | | def GetReward(self): return self.Reward # 奖励物品
|
| | | def GetPoint(self): return self.Point # 积分 |
| | | |
| | | # 登录奖励时间表 |
| | | class IPY_ActLoginAward(): |
| | | |
| | | def __init__(self): |
| | | self.CfgID = 0
|
| | | self.StartDate = ""
|
| | | self.EndDate = ""
|
| | | self.AdvanceMinutes = 0
|
| | | self.IsDayReset = 0
|
| | | self.ResetType = 0
|
| | | self.LVLimit = 0
|
| | | self.TemplateID = [] |
| | | return |
| | | |
| | | def GetCfgID(self): return self.CfgID # 配置ID
|
| | | def GetStartDate(self): return self.StartDate # 开启日期
|
| | | def GetEndDate(self): return self.EndDate # 结束日期
|
| | | def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
|
| | | def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
|
| | | def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
|
| | | def GetLVLimit(self): return self.LVLimit # 限制等级
|
| | | def GetTemplateID(self): return self.TemplateID # 模板编号 |
| | | |
| | | # 登录奖励模板表 |
| | | class IPY_LoginAward(): |
| | | |
| | | def __init__(self): |
| | | self.TemplateID = 0
|
| | | self.ActionType = 0
|
| | | self.TotalTimes = 0
|
| | | self.SingleTimes = 0
|
| | | self.Reward = [] |
| | | return |
| | | |
| | | def GetTemplateID(self): return self.TemplateID # 模板ID
|
| | | def GetActionType(self): return self.ActionType # 活动条目ID
|
| | | def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
|
| | | def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
|
| | | def GetReward(self): return self.Reward # 奖励物品 |
| | | |
| | | # 诛仙BOSS表 |
| | | class IPY_ZhuXianBoss(): |
| | | |
| | | def __init__(self): |
| | | self.NPCID = 0
|
| | | self.LineID = 0
|
| | | self.KillTime = 0
|
| | | self.RealmLV = 0
|
| | | self.ZhuXianScore = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # ID
|
| | | def GetLineID(self): return self.LineID
|
| | | def GetKillTime(self): return self.KillTime # 击杀总时间秒
|
| | | def GetRealmLV(self): return self.RealmLV # 需要境界
|
| | | def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分 |
| | | |
| | | # 诛仙塔表 |
| | | class IPY_ZhuXianTower(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.NPCID = 0
|
| | | self.FirstAward = []
|
| | | self.GradeAward = {}
|
| | | self.UnLockEquipPlace = 0
|
| | | self.NeedPower = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 塔编号
|
| | | def GetNPCID(self): return self.NPCID # npcid
|
| | | def GetFirstAward(self): return self.FirstAward # 首次S级奖励
|
| | | def GetGradeAward(self): return self.GradeAward # 评级奖励
|
| | | def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位
|
| | | def GetNeedPower(self): return self.NeedPower # 推荐战力 |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyFBFuncLen = len(self.ipyFBFuncCache)
|
| | | self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
|
| | | self.ipyFBLineLen = len(self.ipyFBLineCache)
|
| | | self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle)
|
| | | self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache)
|
| | | self.ipyNPCCustomRefreshCache = self.__LoadFileData("NPCCustomRefresh", IPY_NPCCustomRefresh)
|
| | | self.ipyNPCCustomRefreshLen = len(self.ipyNPCCustomRefreshCache)
|
| | | self.ipyDailyActionCache = self.__LoadFileData("DailyAction", IPY_DailyAction)
|
| | |
| | | self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache)
|
| | | self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack)
|
| | | self.ipyResourcesBackLen = len(self.ipyResourcesBackCache)
|
| | | self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC)
|
| | | self.ipyCollectNPCLen = len(self.ipyCollectNPCCache)
|
| | | self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests)
|
| | | self.ipyChestsLen = len(self.ipyChestsCache)
|
| | | self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward)
|
| | |
| | | self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
|
| | | self.ipyTalentSkillCache = self.__LoadFileData("TalentSkill", IPY_TalentSkill)
|
| | | self.ipyTalentSkillLen = len(self.ipyTalentSkillCache)
|
| | | self.ipyActFlashSaleCache = self.__LoadFileData("ActFlashSale", IPY_ActFlashSale)
|
| | | self.ipyActFlashSaleLen = len(self.ipyActFlashSaleCache)
|
| | | self.ipyActWishingWellCache = self.__LoadFileData("ActWishingWell", IPY_ActWishingWell)
|
| | | self.ipyActWishingWellLen = len(self.ipyActWishingWellCache)
|
| | | self.ipyWishingWellCache = self.__LoadFileData("WishingWell", IPY_WishingWell)
|
| | | self.ipyWishingWellLen = len(self.ipyWishingWellCache)
|
| | | self.ipyFunctionForecastCache = self.__LoadFileData("FunctionForecast", IPY_FunctionForecast)
|
| | | self.ipyFunctionForecastLen = len(self.ipyFunctionForecastCache)
|
| | | self.ipyChatBubbleBoxCache = self.__LoadFileData("ChatBubbleBox", IPY_ChatBubbleBox)
|
| | | self.ipyChatBubbleBoxLen = len(self.ipyChatBubbleBoxCache)
|
| | | self.ipyActTotalRechargeCache = self.__LoadFileData("ActTotalRecharge", IPY_ActTotalRecharge)
|
| | | self.ipyActTotalRechargeLen = len(self.ipyActTotalRechargeCache)
|
| | | self.ipyTotalRechargeTemplateCache = self.__LoadFileData("TotalRechargeTemplate", IPY_TotalRechargeTemplate)
|
| | | self.ipyTotalRechargeTemplateLen = len(self.ipyTotalRechargeTemplateCache)
|
| | | self.ipyMagicWeaponFBCache = self.__LoadFileData("MagicWeaponFB", IPY_MagicWeaponFB)
|
| | | self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
|
| | | self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
|
| | | self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
|
| | | self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
|
| | | self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
|
| | | self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
|
| | | self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
|
| | | self.ipyCrossPenglaiZoneCache = self.__LoadFileData("CrossPenglaiZone", IPY_CrossPenglaiZone)
|
| | | self.ipyCrossPenglaiZoneLen = len(self.ipyCrossPenglaiZoneCache)
|
| | | self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
|
| | | self.ipyGatherSoulLen = len(self.ipyGatherSoulCache)
|
| | | self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound)
|
| | | self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache)
|
| | | self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr)
|
| | | self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
|
| | | self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
|
| | | self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
|
| | | self.ipyCoatCache = self.__LoadFileData("Coat", IPY_Coat)
|
| | | self.ipyCoatLen = len(self.ipyCoatCache)
|
| | | self.ipyCoatChestUpCache = self.__LoadFileData("CoatChestUp", IPY_CoatChestUp)
|
| | | self.ipyCoatChestUpLen = len(self.ipyCoatChestUpCache)
|
| | | self.ipyActWeekPartyCache = self.__LoadFileData("ActWeekParty", IPY_ActWeekParty)
|
| | | self.ipyActWeekPartyLen = len(self.ipyActWeekPartyCache)
|
| | | self.ipyWeekPartyCache = self.__LoadFileData("WeekParty", IPY_WeekParty)
|
| | | self.ipyWeekPartyLen = len(self.ipyWeekPartyCache)
|
| | | self.ipyActLoginAwardCache = self.__LoadFileData("ActLoginAward", IPY_ActLoginAward)
|
| | | self.ipyActLoginAwardLen = len(self.ipyActLoginAwardCache)
|
| | | self.ipyLoginAwardCache = self.__LoadFileData("LoginAward", IPY_LoginAward)
|
| | | self.ipyLoginAwardLen = len(self.ipyLoginAwardCache)
|
| | | self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss)
|
| | | self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache)
|
| | | self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower)
|
| | | self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | | def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
|
| | | def GetFBLineCount(self): return self.ipyFBLineLen
|
| | | def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index]
|
| | | def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen
|
| | | def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index]
|
| | | def GetNPCCustomRefreshCount(self): return self.ipyNPCCustomRefreshLen
|
| | | def GetNPCCustomRefreshByIndex(self, index): return self.ipyNPCCustomRefreshCache[index]
|
| | | def GetDailyActionCount(self): return self.ipyDailyActionLen
|
| | |
| | | def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index]
|
| | | def GetResourcesBackCount(self): return self.ipyResourcesBackLen
|
| | | def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index]
|
| | | def GetCollectNPCCount(self): return self.ipyCollectNPCLen
|
| | | def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index]
|
| | | def GetChestsCount(self): return self.ipyChestsLen
|
| | | def GetChestsByIndex(self, index): return self.ipyChestsCache[index]
|
| | | def GetChestsAwardCount(self): return self.ipyChestsAwardLen
|
| | |
| | | def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
|
| | | def GetTalentSkillCount(self): return self.ipyTalentSkillLen
|
| | | def GetTalentSkillByIndex(self, index): return self.ipyTalentSkillCache[index]
|
| | | def GetActFlashSaleCount(self): return self.ipyActFlashSaleLen
|
| | | def GetActFlashSaleByIndex(self, index): return self.ipyActFlashSaleCache[index]
|
| | | def GetActWishingWellCount(self): return self.ipyActWishingWellLen
|
| | | def GetActWishingWellByIndex(self, index): return self.ipyActWishingWellCache[index]
|
| | | def GetWishingWellCount(self): return self.ipyWishingWellLen
|
| | | def GetWishingWellByIndex(self, index): return self.ipyWishingWellCache[index]
|
| | | def GetFunctionForecastCount(self): return self.ipyFunctionForecastLen
|
| | | def GetFunctionForecastByIndex(self, index): return self.ipyFunctionForecastCache[index]
|
| | | def GetChatBubbleBoxCount(self): return self.ipyChatBubbleBoxLen
|
| | | def GetChatBubbleBoxByIndex(self, index): return self.ipyChatBubbleBoxCache[index]
|
| | | def GetActTotalRechargeCount(self): return self.ipyActTotalRechargeLen
|
| | | def GetActTotalRechargeByIndex(self, index): return self.ipyActTotalRechargeCache[index]
|
| | | def GetTotalRechargeTemplateCount(self): return self.ipyTotalRechargeTemplateLen
|
| | | def GetTotalRechargeTemplateByIndex(self, index): return self.ipyTotalRechargeTemplateCache[index]
|
| | | def GetMagicWeaponFBCount(self): return self.ipyMagicWeaponFBLen
|
| | | def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
|
| | | def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
|
| | | def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
|
| | | def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
|
| | | def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
|
| | | def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
|
| | | def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
|
| | | def GetCrossPenglaiZoneCount(self): return self.ipyCrossPenglaiZoneLen
|
| | | def GetCrossPenglaiZoneByIndex(self, index): return self.ipyCrossPenglaiZoneCache[index]
|
| | | def GetGatherSoulCount(self): return self.ipyGatherSoulLen
|
| | | def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index]
|
| | | def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen
|
| | | def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index]
|
| | | def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen
|
| | | def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
|
| | | def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
|
| | | def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
|
| | | def GetCoatCount(self): return self.ipyCoatLen
|
| | | def GetCoatByIndex(self, index): return self.ipyCoatCache[index]
|
| | | def GetCoatChestUpCount(self): return self.ipyCoatChestUpLen
|
| | | def GetCoatChestUpByIndex(self, index): return self.ipyCoatChestUpCache[index]
|
| | | def GetActWeekPartyCount(self): return self.ipyActWeekPartyLen
|
| | | def GetActWeekPartyByIndex(self, index): return self.ipyActWeekPartyCache[index]
|
| | | def GetWeekPartyCount(self): return self.ipyWeekPartyLen
|
| | | def GetWeekPartyByIndex(self, index): return self.ipyWeekPartyCache[index]
|
| | | def GetActLoginAwardCount(self): return self.ipyActLoginAwardLen
|
| | | def GetActLoginAwardByIndex(self, index): return self.ipyActLoginAwardCache[index]
|
| | | def GetLoginAwardCount(self): return self.ipyLoginAwardLen
|
| | | def GetLoginAwardByIndex(self, index): return self.ipyLoginAwardCache[index]
|
| | | def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen
|
| | | def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index]
|
| | | def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen
|
| | | def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|
| | |
| | | '''查询条件下与对应查询字段参考值相近的数据实例;参考值小于配置表最小值时返回none,大于最大值时返回最大值对应的实例
|
| | | @param dtName: 表名,不含tag
|
| | | @param keyName: 参考字段名
|
| | | @param keyValue: 参考字段值
|
| | | @param keyValue: 参考字段值,大于等于字段值时返回对应数据
|
| | | @param conditionDict: 查询条件,{查询字段名:字段值, ...}
|
| | | @return: 找不到数据返回 None , 否则返回对应的 ipyData 数据实例
|
| | | '''
|
| | |
| | | for i in xrange(near - 1, low - 1, -1):
|
| | | nearData = dataList[i]
|
| | | nearValue = getattr(nearData, "%s" % keyName)
|
| | | if nearValue < keyValue:
|
| | | if nearValue <= keyValue:
|
| | | return nearData
|
| | |
|
| | | elif keyValue > nearValue:
|