|  |  |  | 
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|  |  |  | ChEquip.RefreshPlayerEquipAttribute(curPlayer) | 
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|  |  |  | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() | 
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|  |  |  |  | 
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|  |  |  | __DoSuiteSuccess(curPlayer) | 
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|  |  |  | DoSuiteSuccess(curPlayer) | 
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|  |  |  | GameWorld.DebugLog('    套装升级成功 equipPlace=%s,suiteType=%s, tagSuitLV=%s, useItemList=%s'%(equipPlace, suiteType, tagSuitLV, useItemList)) | 
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|  |  |  |  | 
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|  |  |  | # 合成结果通知 | 
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|  |  |  | 
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|  |  |  | ChEquip.RefreshPlayerEquipAttribute(curPlayer) | 
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|  |  |  | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() | 
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|  |  |  |  | 
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|  |  |  | __DoSuiteSuccess(curPlayer) | 
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|  |  |  | DoSuiteSuccess(curPlayer) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def CheckEquipSuitReduce(curPlayer, equipIndex): | 
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|  |  |  | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | def __DoSuiteSuccess(curPlayer): | 
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|  |  |  | def DoSuiteSuccess(curPlayer): | 
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|  |  |  | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit) | 
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|  |  |  | equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType') | 
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|  |  |  | groupCnt = 0 #2阶强化防具套装件数 | 
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