ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -111,11 +111,10 @@ if GameObj.GetHP(curTagNormalNPC) <= 0: if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick): GameObj.SetHP(curTagNormalNPC, 1) return #执行击杀NPC逻辑 FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick) NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill) FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick) #NPC死亡 curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC) curTagNormalNPCControl.SetKilled()