ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3936,7 +3936,7 @@
        maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
        
        curPlayer.BeginRefreshState()
        befXP = curPlayer.GetXP()
        #befXP = curPlayer.GetXP()
        befLV = curPlayer.GetLV()
        befFreePoint = curPlayer.GetFreePoint()
        befBaseSTR = curPlayer.GetBaseSTR()
@@ -5010,7 +5010,7 @@
                        ChConfig.TYPE_Calc_AttrPetExpRate:GameWorld.GetGameWorld().GetExpRate(),
                        ChConfig.TYPE_Calc_HitSucessRate:ChConfig.Def_MaxRateValue,
                        ChConfig.TYPE_Calc_CurePer:ChConfig.Def_MaxRateValue,
                        ChConfig.TYPE_Calc_YinjiTime:IpyGameDataPY.GetFuncCfg('Yinji', 1),  # 每X秒自动消失一个印记
                        }
        
        for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
@@ -6668,6 +6668,12 @@
def GetFabaoHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FabaoHurtPer)
def SetFabaoHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FabaoHurtPer, value)
# 每X秒自动消失一个印记, 毫秒记录
def GetLostYinjiTime(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_LostYinjiTime)
def SetLostYinjiTime(curPlayer, value):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_LostYinjiTime, value)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_YinjiTime, value, False)
## 计算功能背包物品属性 
#  @param curPlayer 当前玩家
#  @param packType 背包类型