ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2867,19 +2867,6 @@
        OperControlManager.SetObjActState(curObj, buffSkill)
# 非属性技能算属性 特殊处理
# 法宝SP技能 如1-4级为增加属性,第5级为伤害效果,第6-10级就要包含属性和伤害效果
def CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList):
    if curPlayerSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
        return
    value = GetMaxHPAttrValue(curPlayerSkill)
    if value == 0:
        return
    PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxHP, value, allAttrList)
    return
# 计算属性类技能的属性,同buff层不算战力
def CalcPassiveAttr_Effect(curPlayer, allAttrList):
@@ -2889,7 +2876,6 @@
        if curPlayerSkill == None:
            continue
        
        CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList)
        if not SkillCommon.isPassiveAttr(curPlayerSkill):
            continue
        
@@ -3469,7 +3455,6 @@
def GetAddBuffValue(attacker, curSkill, defender):
    #验证该技能效果1的ID,提取公式
    curEffect = curSkill.GetEffect(0)
    effectID = curEffect.GetEffectID()
    
    moduleSuffix = GetBuffModuleSuffix(curEffect)
    
@@ -3586,7 +3571,7 @@
    return
#---------------------------------------------------------------------
# 获得关联技能
# 获得关联技能,0 全部 1是主动型技能(法宝,普攻)   其他技能ID
def GetConnectSkillID(curSkill):
    return curSkill.GetExAttr1()
@@ -3623,9 +3608,7 @@
def GetUpLVCostItemNum(curSkill):
    return curSkill.GetExAttr5()
# 技能特殊增加属性配置,目前只支持生命,潜力技能专用
def GetMaxHPAttrValue(curSkill):
    return curSkill.GetMP()
##获得当前技能升级消耗的真气值
# @param curSkill 当前技能技能