| | |
| | | OperControlManager.SetObjActState(curObj, buffSkill)
|
| | |
|
| | |
|
| | | # 非属性技能算属性 特殊处理
|
| | | # 法宝SP技能 如1-4级为增加属性,第5级为伤害效果,第6-10级就要包含属性和伤害效果
|
| | | def CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList):
|
| | | if curPlayerSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
|
| | | return
|
| | | |
| | | value = GetMaxHPAttrValue(curPlayerSkill)
|
| | | if value == 0:
|
| | | return
|
| | | |
| | | PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxHP, value, allAttrList)
|
| | | return
|
| | |
|
| | |
|
| | | # 计算属性类技能的属性,同buff层不算战力
|
| | | def CalcPassiveAttr_Effect(curPlayer, allAttrList):
|
| | |
| | | if curPlayerSkill == None:
|
| | | continue
|
| | |
|
| | | CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList)
|
| | | if not SkillCommon.isPassiveAttr(curPlayerSkill):
|
| | | continue
|
| | |
|
| | |
| | | def GetAddBuffValue(attacker, curSkill, defender):
|
| | | #验证该技能效果1的ID,提取公式
|
| | | curEffect = curSkill.GetEffect(0)
|
| | | effectID = curEffect.GetEffectID() |
| | |
|
| | | moduleSuffix = GetBuffModuleSuffix(curEffect)
|
| | |
|
| | |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | # 获得关联技能
|
| | | # 获得关联技能,0 全部 1是主动型技能(法宝,普攻) 其他技能ID
|
| | | def GetConnectSkillID(curSkill):
|
| | | return curSkill.GetExAttr1()
|
| | |
|
| | |
| | | def GetUpLVCostItemNum(curSkill):
|
| | | return curSkill.GetExAttr5()
|
| | |
|
| | | # 技能特殊增加属性配置,目前只支持生命,潜力技能专用
|
| | | def GetMaxHPAttrValue(curSkill):
|
| | | return curSkill.GetMP()
|
| | |
|
| | |
|
| | | ##获得当前技能升级消耗的真气值
|
| | | # @param curSkill 当前技能技能
|