xdh
2018-11-26 cd1e83cfa78b57f7944ac443c4194fe835c583aa
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -369,7 +369,7 @@
        npcCnt += totalMaxCnt
    NPCCustomRefresh.ProcessAllNPCRefresh(tick) # 立即出发一次标识点刷新
    gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, npcCnt)
    GameWorld.DebugLog('设置开始刷怪 remainNPCCnt=%s'%npcCnt)
    # 副本开始
    FBCommon.SetFBStep(FB_Step_Fighting, tick)
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, stepTimeCfg[Def_FightTime] * 1000)
@@ -456,7 +456,7 @@
        return False
    return True
def __OnKillNPC(attacker, curNPC, tick):
def __OnKillNPC(curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    npcid = curNPC.GetNPCID()
    npcCfg = GetIceLodeNPCCfg()
@@ -470,23 +470,29 @@
    
    remainNPCCnt = max(0, gameFB.GetGameFBDictByKey(FBPlayerDict_RemainNPCCnt) - 1)
    gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, remainNPCCnt)
    GameWorld.DebugLog('__OnKillNPC remainNPCCnt=%s'%remainNPCCnt)
    if remainNPCCnt <=0 or npcid in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial'):
        __DoIceLodeOver(True)
    return
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    __OnKillNPC(attacker, curNPC, tick)
def DoFB_NPCDead(curNPC):
    __OnKillNPC(curNPC, GameWorld.GetGameWorld().GetTick())
    return
#def DoFB_Npc_KillNPC(attacker, curNPC, tick):
#    GameWorld.Log('__OnKillNPC 1111111111')
#    __OnKillNPC(attacker, curNPC, tick)
#    return
## 执行副本杀怪逻辑
#  @param curPlayer 杀怪的人
#  @param curNPC 被杀的怪
#  @param tick 当前时间
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    __OnKillNPC(curPlayer, curNPC, tick)
#def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
#    GameWorld.Log('__OnKillNPC 2222222222')
#    __OnKillNPC(curPlayer, curNPC, tick)
#
    
#    addPoint = GetPointByNPCID(npcid)
#    if not addPoint:
@@ -635,6 +641,8 @@
                GameWorld.DebugLog("冰晶矿脉扫荡仙玉不足!costGold=%s" % (costMoney))
                return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 1)
    SyncIceLoddInfo(curPlayer)
    return True
## 扫荡结果