ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -41,7 +41,6 @@
import PlayerBourse
import GameWorldActionTeHui
import PlayerXMZZ
import GameWorldMergePK
import GameWorldShopItem
import MergeChildMsg
import PlayerTruck
@@ -65,10 +64,12 @@
import PlayerGeTui
import PlayerStore
import GameWorldActionControl
import PlayerFBHelpBattle
import GMT_CTG
import PyGameData
import GMShell
import IPY_PlayerDefine
import CrossRealmPK
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -97,6 +98,8 @@
#  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
def __Func_PlayerLogin(curPlayer, tick):
    
    GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
    curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
    #玩家在线时间初始化
    InitPlayerOnLineTime(curPlayer, tick)
    #玩家响应信息初始化
@@ -167,6 +170,10 @@
        GameWorldActionControl.OnPlayerLogin(curPlayer)
        #玩家等级记录
        PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
        #副本助战
        PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
        #跨服PK
        CrossRealmPK.OnPlayerLogin(curPlayer)
        
        GMShell.OnPlayerLogin(curPlayer)
        GMT_CTG.OnPlayerLogin(curPlayer)
@@ -510,7 +517,7 @@
def __Func_PlayerDisconnect(curPlayer, tick):
    
    #跨服匹配PK
    #GameWorldMergePK.OnLeaveServer(curPlayer)
    CrossRealmPK.OnLeaveServer(curPlayer)
    
    #组队玩家离线
    PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
@@ -658,6 +665,9 @@
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
        PlayerControl.SetChatBubbleBox(curPlayer, packValue)
        
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
        PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
    elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
        curPlayer.SetOperateInfo(packValue);
    
@@ -671,7 +681,8 @@
    PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
    #家族刷新
    PlayerFamily.PlayerRefresh(curPlayer, tick)
    #副本助战
    PlayerFBHelpBattle.UpdateCheckInPlayerInfoByRefresh(curPlayer, packType, packValue)
    return
## 玩家切换地图的响应(参数 -> 当前玩家,当前时间)
@@ -767,7 +778,7 @@
    #改到mapServer登录成功通知
    #Sync_PyServerDataTimeToClient(curPlayer, tick)
    
    #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
    PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
    
    #刷新人物日期状态
    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)