ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -612,6 +612,16 @@ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Rune, allAttrList) return def GetRuneTotalLV(curPlayer): ## 符印累计总等级 totalLV = 0 runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4) for holeNum in xrange(1, runeHoleCnt + 1): runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0) if not runeData: continue totalLV += ItemControler.GetRuneItemPlusLV(runeData) + 1 return totalLV ## 同步客户端