hxp
2019-02-11 cdb5d93a9fd7b32a2ed178feed4eee20ee6502e5
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -127,6 +127,7 @@
Def_Notify_Separator = '+'
#通知地图服务器并设置该字典值
Def_Notify_WorldKey_OpenServerWeekday = 'OpenServerWeekday'     # 开服是周几, 1代表周一
Def_Notify_WorldKey_ServerDay = 'ServerDay'               # 开服天数
Def_Notify_WorldKey_IsMixServer = 'IsMixServer'           # 是否合服服务器
Def_Notify_WorldKey_MixServerDay = 'MixServerDay'         # 合服天数
@@ -142,9 +143,10 @@
Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha'           # 重读tex图形验证码
Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer 脚本重读版本标记
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion'  # MapServer 脚本重读版本标记
Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime"  #启动服务器时间
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # 副本是否可进入,参数为副本DataMapID
Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # 副本状态,参数为副本DataMapID
@@ -152,6 +154,7 @@
Def_Notify_WorldKey_LastDropTime = "LastDropTime_%s"  # 全局物品上次掉落时间, 参数(itemID)
Def_Notify_WorldKey_DropNPCKilledCnt = "DropNPCKilledCnt_%s"  # 全局物品绑定的NPC击杀次数, 参数(itemID)
Def_Notify_WorldKey_NPCKilledCount = "NPCKilledCount_%s"  # 全局NPC被击杀次数, 参数(npcID)
Def_Notify_WorldKey_WorldAverageLv = "WorldAverageLv"  #世界等级
Def_Notify_WorldKey_YdayLoginCnt= 'YdayLoginCnt'  # 昨天总在线人数
@@ -162,29 +165,28 @@
Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount"  # 仙盟boss开启次数
Def_Notify_WorldKey_MergeBoss = "Merge_Boss"  # 跨服boss
Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo"  # 仙盟宴会数据
Def_Notify_WorldKey_Merge_PK = "Merge_PK"  # 跨服PK, 仅跨服服务器有用,做为触发PKState用
Def_Notify_WorldKey_MergePKState = "MergePK_State"  # 由跨服服务器控制的跨服PK活动状态
Def_Notify_WorldKey_MergePKDayID = "MergePK_DayID"  # 跨服PK活动日ID
Def_Notify_WorldKey_MergePKWeekID = "MergePK_WeekID"  # 跨服PK活动周ID
Def_Notify_WorldKey_MergePKSeasonID = "MergePK_SeasonID"  # 跨服PK活动赛季ID
Def_Notify_WorldKey_MergePKSeasonStartTime = "MergePK_SeasonStartTime"  # 跨服PK活动当前赛季开始时间
Def_Notify_WorldKey_IsSeasonEnd = "MergePK_IsSeasonEnd"  # 跨服PK活动当前赛季是否结束
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState"  # 跨服服务器链接状态
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen"  # 跨服服务器是否开启中
Def_Notify_WorldKey_CrossZoneName = "CrossZoneName"  # 跨服分区名
Def_Notify_WorldKey_Merge_King = "Merge_King"  # 由跨服服务器控制的跨服王者争霸活动状态
Def_Notify_WorldKey_Merge_KingStartID = "Merge_KingStartID"  # 王者争霸开始活动ID, 用于奖励状态重置
Def_Notify_WorldKey_Merge_KingOverID = "Merge_KingOverID"  # 王者争霸结束活动ID, 用于奖励状态重置
Def_Notify_WorldKey_Merge_KingServerHonour = "Merge_KingServerHonour"  # 王者争霸本服荣耀排位
Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID"  # 本服跨服PK所属赛区
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID"  # 本服跨服PK当前赛季
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState"  # 本服跨服PK赛季状态 0-关闭,1-开启中
Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s"  # 合服活动记录数据时机0-否 1-是
Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s"  # 合服活动可领奖时机0-否 1-是
Def_Notify_WorldKey_GameWorldBossReborn = 'GameWorldBossReborn_%s'   # 世界boss重生, %s为标识点28,29
Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s'   # 跨服世界boss重生, 参数为(zoneID, bossID)
Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s'   # 世界boss重生, 参数为(bossID)
Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s'  # boss击杀次数, 参数为NPCID
Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s"  #世界boss重生时间计算 在线人数统计 %s为bossid
Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer'   # boss分流玩家信息
Def_Notify_WorldKey_BossShuntDeadLine = 'BossShuntDeadLine'   # boss分流线路已死亡的线路
Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState'   # boss分流线路对应boss状态
Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s'  # boss刷新时间用的在线人数, 参数为NPCID
Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt'   # 仙盟击杀骑宠boss数统计
Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount'   # 骑宠争夺活动有效参考人数
Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState"  #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
@@ -224,30 +226,38 @@
OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动
OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动
OperationActionName_FlashSale = "ActFlashSale" # 限时抢购活动
OperationActionName_WishingWell = "ActWishingWell" # 许愿池活动
OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动
OperationActionName_WeekParty = "ActWeekParty" # 周狂欢活动
OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动
OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动
OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动
OperationActionName_FeastCollectWords = "ActFeastCollectWords" # 节日集字活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords]
#所有的运营活动列表,含节日活动
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, 
                           OperationActionName_BossReborn,OperationActionName_SpringSale, 
                           OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
                           OperationActionName_RealmPoint]
                           OperationActionName_RealmPoint, OperationActionName_FlashSale,
                           OperationActionName_WishingWell, OperationActionName_TotalRecharge,
                           OperationActionName_WeekParty, OperationActionName_LoginAward,
                           OperationActionName_NewFairyCeremony, ] \
                           + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony]
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
                                   OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
                                   OperationActionName_BossReborn, ]
#活动信息字典key定义
ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段
ActKey_CfgID = "CfgID" # 活动表配置ID
ActKey_StartDate = "StartDate" # 开始日期 y-m-d
ActKey_EndDate = "EndDate" # 结束日期 y-m-d
ActKey_LVLimit = "LVLimit" # 限制玩家等级
ActKey_AddExpRate = "AddExpRate" # 多倍经验增加的经验倍率
ActKey_IsDayReset = "IsDayReset" # 消费返利是否每天重置
ActKey_TemplateID = "TemplateID" # 消费返利今日模板ID
ActKey_TemplateIDList = "TemplateIDList" # 消费返利模板ID列表
ActKey_ShopTypeList = "ShopTypeList" # 限时特惠商店类型
ActKey_DayIndex = "DayIndex" # 活动表配置ID
ActKey_WorldLV = "WorldLV" # 活动开启时世界等级
ActKey_GiftbagTypeList = "GiftbagTypeList" # 限时礼包ID列表
ActKey_RealmPointMulti = "RealmPointMulti" # X倍修行点
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -309,7 +319,11 @@
    Def_mitRefine,            # 炼丹
    Def_mitMWUpLevel,         # 法宝进阶
    Def_mitRecycleAttrFruit,  # 回收魂石
) = range(1, 21)
    Def_mitDogzEquipPlus,     # 神兽装备强化
    Def_mitRuneCompound,      # 符印合成
    Def_mitGatherSoulCompound,# 聚魂合成
    Def_mitGatherSoulDecompose,# 聚魂分解
) = range(1, 25)
#---写死的技能ID---
Def_SkillID_AutoTruck = 62220   # 自动运镖buff
@@ -474,6 +488,43 @@
Def_Effect_SuiteBasePer = 87 # 套装基础属性百分比
Def_Effect_PlusBaseAtkPer = 88 # 强化基础攻击百分比
Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成
Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成
Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成
Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成
Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免
Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
Def_Effect_ZXCloakAttrPer = 96 # 诛仙披风属性加成百分比
Def_Effect_ZXMaskAttrPer = 97 # 诛仙面具属性加成百分比
Def_Effect_ZXGloveAttrPer = 98 # 诛仙手套属性加成百分比
Def_Effect_ZXRuyiAttrPer = 99 # 诛仙如意属性加成百分比
Def_Effect_ZXPendantAttrPer = 100 # 诛仙吊坠属性加成百分比
Def_Effect_ZXRingAttrPer = 101 # 诛仙戒指属性加成百分比
Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比
Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比
Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比
Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
@@ -560,24 +611,30 @@
    Def_BT_Campaign_FightPower,               #战力排行(开服活动榜)
    
    Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
    Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
    Def_BT_FBHelpBattle,                      #助战次数排行榜
    Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
    Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
    Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
    Def_BT_ZhuXianTower,                      #诛仙塔榜
    Def_BT_NewFCCostGold,                     #消费排行榜(新仙界盛典)
    
    Def_BT_HighLadder,                        #天梯竞技场排行
    Def_BT_HighLadder_Yester,                 #天梯竞技场昨日排行
    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录 20
    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录
    Def_BT_RechargeTeHui,                     #充值特惠活动排行榜-当前期记录
    
    Def_BT_MixCampaign_PlayerBattle,          #总战斗力(合服活动)
    Def_BT_MixCampaign_Recharge,              #累计充值(合服活动)
    Def_BT_MixCampaign_WinFamilyMember,       #获胜战盟成员,按职位排(合服活动)
    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动) 25
    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动)
    
    Def_BT_CostTeHui,                         #消费特惠排行榜
    Def_BT_CostTeHuiLast,                     #消费特惠排行榜上一期
    Def_BT_MergePKDay,                        #跨服PK日积分榜
    Def_BT_MergePKWeek,                       #跨服PK周积分榜
    
    Def_BT_Max,                               #排行榜最大类型
) = range(0, 29 + 2)
) = range(0, 34 + 2)
    
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -589,6 +646,7 @@
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                             Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
                             Def_BT_FBHelpBattle, Def_BT_ZhuXianTower,
                             ]
##---比率---
@@ -753,7 +811,7 @@
CDBPlayerRefresh_RealmPoint,            # 境界修炼点
CDBPlayerRefresh_Ysog,                  # 魔精
CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
CDBPlayerRefresh_FBHelpPoint,           # 副本助战积分
CDBPlayerRefresh_Xianyuancoin,          # 仙缘币
CDBPlayerRefresh_PKState,               # 战斗状态 175
CDBPlayerRefresh_BossState,             # boss״̬
CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -767,7 +825,21 @@
CDBPlayerRefresh_FuncDef,               # 功能层防御 185
CDBPlayerRefresh_TreasureScore,         # 寻宝积分
CDBPlayerRefresh_Danjing,               # 丹精
) = range(146, 188)
CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
CDBPlayerRefresh_191,                   # 废弃 191
CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
CDBPlayerRefresh_SoulDust,              # 魂尘 196
CDBPlayerRefresh_SoulSplinters,         # 聚魂碎片 197
CDBPlayerRefresh_SoulCore,              # 核心环 198
CDBPlayerRefresh_Honor,                 # 荣誉 199
CDBPlayerRefresh_ZhuxianRate,           # 诛仙一击概率 200
CDBPlayerRefresh_ZhuxianHurtPer,        # 诛仙一击伤害百分比 201
) = range(146, 202)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -775,12 +847,17 @@
TYPE_Price_RealmPoint = 13    # 境界修炼点
TYPE_Price_Ysog = 14    # 魔精
TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
TYPE_Price_FBHelpPoint = 16    # 副本助战积分
TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
TYPE_Price_XianyuanCoin = 17    # 仙缘币
TYPE_Price_Honor = 18    # 荣誉
TYPE_Price_Rune = 23    # 符印精华点
TYPE_Price_RuneSplinters = 24    # 符印碎片
TYPE_Price_TreasureScore = 25    # 寻宝积分
TYPE_Price_BourseMoney = 26    # 交易所可购买额度
TYPE_Price_Danjing = 27    # 丹精(丹药回收)
TYPE_Price_SoulDust = 28    # 魂尘
TYPE_Price_SoulSplinters = 29    # 聚魂碎片
TYPE_Price_SoulCore = 30    # 核心环
#以下是旧的金钱类型
@@ -788,7 +865,6 @@
TYPE_Price_HighLadder_Currency = 102     # 天梯竞技场积分
TYPE_Price_HighLadder_Signet = 103    # 物品兑换(圣光晶石)
TYPE_Price_GongXun = 105    # 功勋点
TYPE_Price_Honor = 108    # 荣誉商店积分
TYPE_Price_ArrestPoint = 110    # 悬赏积分
# 物品兑换
@@ -806,8 +882,12 @@
                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
                           TYPE_Price_FBHelpPoint:CDBPlayerRefresh_FBHelpPoint,
                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
                           TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                           TYPE_Price_Honor:CDBPlayerRefresh_Honor,
                           }
# 高效战斗状态
@@ -817,9 +897,6 @@
    Def_Battle_Query     # 查询
) = range(1, 4)
#无限飞buff id--->新手体验VIPBUFF
Def_FreedomTransBuffID = 11503
#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
(
@@ -834,6 +911,7 @@
GameFuncID_Official = 12        # 官爵,境界
GameFuncID_Family = 15          # 战盟,仙盟
GameFuncID_GodWeapon = 20       # 神器
GameFuncID_Talent = 149         # 天赋
GameFuncID_RefineExp = 60       # 经验炼制,祈愿
GameFuncID_RefineMoney = 61     # 金币炼制,祈愿
GameFuncID_WorldLV = 71         # 世界等级
@@ -846,9 +924,14 @@
GameFuncID_EquipDecompose = 123 # 装备分解
GameFuncID_DailyQuest = 78      # 日常
GameFuncID_FreeGoods = 130      # 极品白拿
GameFuncID_OSSail = 132         # 开服特惠
GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
GameFuncID_AddPoint = 145       # 加点功能
GameFuncID_LittleHelper = 146   # 小助手
GameFuncID_TJG = 147            # 脱机挂
GameFuncID_SuperGift = 150      # 超值礼包
GameFuncID_ZhuXianBoss = 163    # 诛仙BOSS
# 以下为暂时无用的
GameFuncID_GreatMaster = 28     # 大师
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环
GameFuncID_RunFamily = 53       # 战盟跑环
@@ -870,7 +953,10 @@
Def_TalkExtraValue_Bit_VipLv,  # vip等级
Def_TalkExtraValue_Bit_GM,            #GM
Def_TalkExtraValue_Bit_JOB, #job
) = range(0, 3)
Def_TalkExtraValue_Bit_BubbleBox, #气泡框
Def_TalkExtraValue_Bit_ServerGroupID, #服务器组ID
Def_TalkExtraValue_Bit_LV, #等级
) = range(0, 6)
#聊天信息附加值中某信息数据所占位置
#{聊天信息附加值类型:[起始位置(从左往右), 结束位置(不包含)]}
@@ -878,6 +964,9 @@
     Def_TalkExtraValue_Bit_VipLv:[0, 2],  # vip等级
     Def_TalkExtraValue_Bit_GM:[2, 3],  # GM
     Def_TalkExtraValue_Bit_JOB:[3, 4],  # job
     Def_TalkExtraValue_Bit_BubbleBox:[4, 6],  # 气泡框
     Def_TalkExtraValue_Bit_ServerGroupID:[6, 13],  # 服务器组ID
     Def_TalkExtraValue_Bit_LV:[13, 17],  # 等级
     }
# 聊天频道 暂用语音
@@ -896,13 +985,16 @@
rptPet,             # 宠物背包(用物品存储宠物的数据) 31
rptDogzItem,        # 神兽物品背包 32
rptDogzEquip,       # 神兽装备背包 33
rptZhuXianItem,     # 诛仙物品背包 34
rptZhuXianEquip,    # 诛仙装备背包 35
rptMax,             # 最大背包类型数量,放在最后一个
) = range(28, 28 + 7)  #C++定义的枚举到27
) = range(28, 28 + 9)  #C++定义的枚举到27
#虚拟背包类型, 从255递减
Def_VPack_TypeList = (
rptGatherSoul,      # 聚魂背包 254
rptRune,            # 符印背包 255
) = range(256 - 1, 256)
) = range(256 - 2, 256)
#武器的手持形式
@@ -922,11 +1014,11 @@
                                Def_UniversalGameRecType_DujieHelpCntRecord, # 渡劫副本护法次数5
                                Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6
                                Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                Def_UniversalGameRecType_8,
                                Def_UniversalGameRecType_9,
                                Def_UniversalGameRecType_10,
                                Def_UniversalGameRecType_11,
                                Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
                                Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                Def_UniversalGameRecType_12,
                                Def_UniversalGameRecType_13,
                                Def_UniversalGameRecType_Reward,    # 通用奖励表(TopBar)14
                                Def_UniversalGameRecType_15,
@@ -944,7 +1036,7 @@
                                Def_UniversalGameRecType_27,
                                Def_UniversalGameRecType_28,
                                Def_UniversalGameRecType_BossInfo,  # boss信息29
                                Def_UniversalGameRecType_30,
                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息
                                Def_UniversalGameRecType_31,
                                Def_UniversalGameRecType_32,              
                                Def_UniversalGameRecType_ManorWarInfo,  # 领地争夺战占领结果33
@@ -957,15 +1049,15 @@
                                Def_UniversalGameRecType_40,
                                Def_UniversalGameRecType_RedPacketRecord,   # 红包产出结果记录41
                                Def_UniversalGameRecType_42,
                                Def_UniversalGameRecType_MergeEvent, # 跨服玩家数据变更事件信息43
                                Def_UniversalGameRecType_MergePKAwardRecord, # 跨服PK奖励领取记录44
                                Def_UniversalGameRecType_MergePKTopPlayerEquip, # 跨服PK赛高手玩家装备预览信息45
                                Def_UniversalGameRecType_MergePKScoreAward, # 跨服PK积分领奖记录46
                                Def_UniversalGameRecType_MergeKingBattleRecord, # 跨服王者争霸对战信息47
                                Def_UniversalGameRecType_MergeKingBattleRecordLast, # 跨服王者争霸上一期对战信息48
                                Def_UniversalGameRecType_MergeKingSupportRecord, # 跨服王者争霸支持押注信息49
                                Def_UniversalGameRecType_MergeKingTopPlayerEquip, # 跨服王者争霸高手玩家装备预览信息50
                                Def_UniversalGameRecType_MergePKUnNotifyOver, # 跨服PK未同步的PK结果51
                                Def_UniversalGameRecType_43,
                                Def_UniversalGameRecType_44,
                                Def_UniversalGameRecType_45,
                                Def_UniversalGameRecType_46,
                                Def_UniversalGameRecType_47,
                                Def_UniversalGameRecType_48,
                                Def_UniversalGameRecType_49,
                                Def_UniversalGameRecType_50,
                                Def_UniversalGameRecType_51,
                                Def_UniversalGameRecType_52,
                                Def_UniversalGameRecType_53,
                                Def_UniversalGameRecType_54,
@@ -992,13 +1084,10 @@
# 客户端不可查看的自定义表类型                               
Def_Confidential_UniversalRecList = (
                                     Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
                                     Def_UniversalGameRecType_FamilyWarMember, # 盟联赛参赛人员记录70
                                     )                               
# 只同步自身数据的类型 {类型:自身数据最大条数, ...} , 自身数据最大条数-1时代表自身全部数据; 这里的数据Value1固定为playerID
Def_Sync_UniversalRecSelfDict = {
                                 Def_UniversalGameRecType_MergePKAwardRecord:1,
                                 Def_UniversalGameRecType_MergeKingSupportRecord:-1,
                                 }
#家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数
@@ -1077,7 +1166,11 @@
Def_Campaign_Type_LV,               # 冲级等级排行 4
Def_Campaign_Type_RealmLV,          # 境界等级排行 5
Def_Campaign_Type_FightPower,       # 总战斗力排行 6
) = range(1, 1 + 6)
Def_Campaign_Type_RuneLV,           # 符印等级排行 7
Def_Campaign_Type_GodWeaponLV,      # 神兵等级排行 8
Def_Campaign_Type_Recharge,         # 累计充值排行 9
Def_Campaign_Type_PetLV,            # 灵宠等级排行 10
) = range(1, 1 + 10)
# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
Def_Campaign_Billboard_Dict = {
@@ -1087,6 +1180,10 @@
                               Def_Campaign_Type_LV:Def_BT_Campaign_LV,
                               Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
                               Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower,
                               Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV,
                               Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
                               Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
                               Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
                               }
# 活动数据状态
@@ -1150,42 +1247,45 @@
CampType_Evil,       #邪恶(与 Def_ID2Win 一致)
] = range(3)
#跨服匹配PK奖励类型
Def_MergePKAwardTypeList = (
Def_MergePKAward_DayPKCnt, # 0 每日挑战次数奖励
Def_MergePKAward_DayWinCnt, # 1 每日胜利次数奖励
Def_MergePKAward_SeasonGrade, # 2 赛季晋级奖励
Def_MergePKAward_SeasonRank, # 3 赛季排名奖励
Def_MergePKAward_FirstWinCnt, # 4 首次胜利次数奖励
) = range(5)
# 跨服服务器发送子服信息定义
CrossServerMsg_CrossServerState = "CrossServerState"    # 跨服服务器状态变更
CrossServerMsg_ExitCrossServer = "ExitCrossServer"      # 退出跨服服务器
CrossServerMsg_Notify = "Notify"                        # 提示信息
CrossServerMsg_ChatCrossWorld = "ChatCrossWorld"        # 跨服世界聊天
CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果
CrossServerMsg_PKMatchReqRet = "PKMatchReqRet"          # 跨服PK匹配请求结果
CrossServerMsg_PKMatchResult = "PKMatchResult"          # 跨服PK匹配结果
CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList"  # 跨服PK已准备好的房间列表
CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList"  # 跨服PK已超时的房间列表
CrossServerMsg_PKOverInfo = "PKOverInfo"                # 跨服PK结果
CrossServerMsg_PKSeasonInfo = "PKSeasonInfo"            # 跨服PK赛季信息
CrossServerMsg_PKSyncBillboard = "PKSyncBillboard"      # 跨服PK同步排行榜
CrossServerMsg_CrossBossInfo = "CrossBossInfo"          # 跨服Boss信息
CrossServerMsg_CrossBossState = "CrossBossState"        # 跨服Boss状态
CrossServerMsg_PutInItem = "PutInItem"                  # 获得物品
CrossServerMsg_GiveMoney = "GiveMoney"                  # 获得货币
CrossServerMsg_DropGoodItem = "DropGoodItem"            # 掉落好物品
CrossServerMsg_RebornRet = "RebornRet"                  # 复活结果
CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # 跨服地图NPC信息
CrossServerMsg_CollectNPCOK = "CollectNPCOK"            # 采集NPC完成
#跨服战战斗状态
(
Def_NotBegin, #还没开始
Def_ID1Win, #第一个玩家胜利(与CampType_Justice一致)
Def_ID2Win, #第二个玩家胜利(与CampType_Evil一致)
Def_Battling, #正在战斗中
Def_BattleReady, #押注中
) = range(5)
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
ClientServerMsg_ChatCrossWorld = "ChatCrossWorld"       # 跨服世界聊天
ClientServerMsg_GMCMD = "GMCMD"                         # GM命令
ClientServerMsg_ViewPlayerCache = "ViewPlayerCache"     # 查看跨服玩家信息
ClientServerMsg_PKMatch = "PKMatch"                     # 跨服PK匹配
ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard"             # 跨服PK排行榜
ClientServerMsg_Reborn = "Reborn"                       # 复活
ClientServerMsg_QueryNPCInfo = "QueryNPCInfo"           # 查询跨服地图NPC信息
ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
ClientServerMsg_CollectNPC = "CollectNPC"               # 采集NPC
# 跨服赛(跨服服务器)上传数据状态
(
Def_MergeRegisterState_None,  #空闲
Def_MergeRegisterState_Start,  #开始上传
Def_MergeRegisterState_Err,  # 上传出错
Def_MergeRegisterState_Success,  #上传成功
Def_MergeRegisterState_Request,  #请求跨服, 比开始上传还早的一步,先通过请求,才开始上传
) = range(5)
# 跨服活动类型
(
Def_MergeAction_MergeWar,  # 万国战
Def_MergeAction_WarOfHonour,  # 荣耀之战(跨服混战)
Def_MergeAction_Boss,  # 跨服boss
Def_MergeAction_MergePK,  # 跨服匹配PK
Def_MergeAction_MergeKing,  # 跨服王者争霸
Def_MergeAction_TypeMax,  # 类型数
) = range(6)
#跨服广播类型定义
CrossNotify_World = "World"
CrossNotify_Family = "Family"
#角色改名结果
(
@@ -1220,6 +1320,7 @@
Def_IudetWingMaterialItemID = 27  # 翅膀精炼材料ID列表
Def_IudetWingMaterialItemCount = 29  # 翅膀精炼材料个数列表
Def_IudetDogzEquipPlus = 31  # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
Def_IudetItemDecompound = 33  # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
Def_IudetItemColor = 16  # 物品颜色,如果该值没有就取物品
Def_IudetItemCount = 18  # 物品个数,支持20亿,目前仅特殊转化物品会用到
@@ -1230,9 +1331,11 @@
Def_IudetCreateItemLoginDay = 34  # 创建物品时的登录天数
Def_IudetLastOpenItemLoginDay = 36  # 上一次开启物品时的登录天数
Def_IudetRuneLV = 38  # 符印等级
Def_IudetRuneSource = 40  # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
Def_IudetWingProgressValue = 42 #羽翼精炼值
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46  # 聚魂等级
Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200  # npcID
Def_IudetPet_ClassLV = 202  # 阶级
@@ -1275,9 +1378,7 @@
ScoreType_NewGuySuperShow,  # 击杀怪物统计
ScoreType_GetItem,  # 获得物品奖励统计
ScoreType_RedFortReward,  # 打开客户端frmRedFortReward
ScoreType_MergeBoss,  # 跨服boss界面
ScoreType_MergePK,  # 跨服匹配PK结算
)=range(7)
)=range(5)
ScoreTypeName = "TScore"
@@ -1296,7 +1397,7 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 25
Def_MFPType_Max = 29
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1320,6 +1421,10 @@
Def_MFPType_HorseSoul, # 坐骑魂石 19
Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Coat, # ʱװ 24
Def_MFPType_ZhuXian, # 诛仙 25
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1465,9 +1570,15 @@
DailyActionID_XXX12, # 废弃12
DailyActionID_Tower, # 符印塔
DailyActionID_MagicWeapon, # 法宝集魂
DailyActionID_FBHelp, # 助战副本
DailyActionID_FBHelp, # 助战副本 15
DailyActionID_BOSSHome, # BOSS之家
) = range(1, 16 + 1)
DailyActionID_FamilyRobBoss, # 仙盟抢boss
DailyActionID_KillNPC, # 野外怪物
DailyActionID_IceLode, # 冰晶矿脉
DailyActionID_HelpBattleCheckIn, # 助战登记  20
DailyActionID_CrossReamPK, # 跨服PK  21
DailyActionID_ZhuXianBoss, # 诛仙BOSS  22
) = range(1, 22 + 1)
@@ -1500,7 +1611,7 @@
SuccType_XXX24 , # 废弃24
SuccType_XXX25, # 废弃25
SuccType_EquipPlus, # 强化x次成就26
SuccType_EquipPlusLV, # x件装备强化等级达到x级27
SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃)
SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28
SuccType_XXX29, # 废弃29
SuccType_PassWagicWeapon, # 通关法宝副本30
@@ -1600,10 +1711,26 @@
SuccType_CompoundEquip, # 合成X阶X颜色X星级以上装备124
SuccType_IceLode, #通关冰晶矿脉成就125
SuccType_RefineStoveColor, #炼制X品质丹药X枚126
) = range(1, 127)
SuccType_UseStoveBylv, #使用X品丹药X枚127
SuccType_QueenRelicsEx, #通关娲皇遗迹128
SuccType_DogzBattle, #x神兽出战129
SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
SuccType_Collect, #采集X物品X次131
SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
SuccType_FeastRedPack_TalkWorld, #节日红包 - 世界频道发言 x次 134
SuccType_FeastRedPack_Pray, # 节日红包 - 祈祷x次 135
SuccType_FeastRedPack_KillSpecificNPC, # 节日红包 - 击杀特定NPC x次 136
SuccType_FeastRedPack_KillBoss, # 节日红包 - 指定类型boss x次 137
SuccType_FeastRedPack_EnterMap, # 节日红包 - 进入指定地图 x次  138
SuccType_FeastRedPack_TaskCRun, # 节日红包 - 完成x次日常环任务成就 139
SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次  140
SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次  141
SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次  142
) = range(1, 143)
# 节日红包成就类型
FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
# 连续天规则的成就类型
ContinueSuccessTypeList = []
@@ -1612,12 +1739,14 @@
UnDownCheckSuccessTypeList = [
                              SuccType_EquipPlusLV, SuccType_GodWeapon,
                              SuccType_MainTaskNode,SuccType_PassWagicWeapon,
                              SuccType_KillSpecificNPC,
                              SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
                              SuccType_Pray,SuccType_PetClassLV,
                              SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_EquipSuit,
                              SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
                              SuccType_UseItem,SuccType_FamilyTechLV,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                              SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
                              SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
                              ]
#传进来的条件满足配置的条件列表中的一个就行的成就类型
ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp]
@@ -1628,7 +1757,8 @@
#增加进度前需要重置的成就类型
NeedResetSuccessTypeList = [
                            SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
                            SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul,
                            ]
# 聊天类型, 从100开始, 前100个给c++用
@@ -1663,8 +1793,11 @@
    retBaldric5,     #17 佩饰
    retBaldric6,     #18 佩饰
    retHorse,        #19 坐骑
    retWeaponSkin,   #20 时装武器
    retClothesSkin,  #21 时装衣服
    retWeapon2Skin,  #22 时装副手
    retMax,
) = range(1, 21)
) = range(1, 24)
# 神兽装备位定义
@@ -1676,6 +1809,27 @@
    dogzetScute,    # 神兽鳞甲
) = range(101, 101 + 5)
# 诛仙装备位定义
ZhuXianEquipPlace = (
    zxetCloak,      # 诛仙披风 121
    zxetMask,       # 诛仙面具 122
    zxetGlove,      # 诛仙手套 123
    zxetGlove2,     # 诛仙手套 124
    zxetRuyi,       # 诛仙如意 125
    zxetPendant,    # 诛仙吊坠 126
    zxetRing,       # 诛仙戒指 127
    zxetRing2,      # 诛仙戒指 128
    zxetWeapon1,    # 诛仙剑1 129
    zxetWeapon2,    # 诛仙剑2 130
    zxetWeapon3,    # 诛仙剑3 131
    zxetWeapon4,    # 诛仙剑4 132
) = range(121, 121 + 12)
# 共享通用装备位,可装备同一类型装备
ShareEquipPlace = [
                   [zxetGlove, zxetGlove2],
                   [zxetRing, zxetRing2],
                   ]
# 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低)
EnterFBAskResult = (
@@ -1693,9 +1847,11 @@
    EntFBAskRet_InFB,           # 11 副本中
    EntFBAskRet_TJG,            # 12 脱机挂中
    EntFBAskRet_Sit,            # 13 打坐中
    EntFBAskRet_CrossPKMatching,# 14 跨服匹配中
    EntFBAskRet_InCrossMap,     # 15 跨服地图中
    EntFBAskRet_Other,          # xx 其他限制
    EntFBAskRet_Max,
) = range(16)
) = range(18)
#增加仙盟活跃的活动类型
@@ -1706,4 +1862,26 @@
FamilyActive_War, #仙盟联赛
FamilyActive_HelpDujie, #同盟护法
FamilyActive_SWRH, #守卫人皇
) = range(1,6+1)
) = range(1,6+1)
# BOSS 功能标识区分 对应KillBossCntLimit,主要根据击杀类型不同区分
(
Def_Boss_Func_World, # 世界BOSS
Def_Boss_Func_Home, # BOSS之家
Def_Boss_Func_Dogz, # 神兽功能BOSS
) = range(3)
# 红包类型定义
RedPackType_GoldPacket = 0 # 主动发钻石红包
RedPackType_OpenServer = 5 # 开服红包
RedPackType_FeastSysBig = 31 # 节日系统大红包
RedPackType_FeastSysSmall = 32 # 节日系统小红包
RedPackType_FeastSucc = 33 # 节日成就红包
# 节日红包类型
FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc]
# 需要限制服务器最大红包数的红包类型 {统计个数编号:[红包类型, ...], ...}
RedPackMaxCountDict = {1:[RedPackType_OpenServer],
                       2:[RedPackType_FeastSucc],
                       }