ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -12,7 +12,6 @@
#
# @change: "2011-02-23 14:20" panwei 系统提示函数重写
# @change: "2011-07-15 19:30" Alee 队伍通知
# @change: "2011-09-02 16:20" panwei 新增竞技场设置和获取决斗值接口
# @change: "2012-11-06 15:00" jiang 新增竞威望设置和获取威望设接口
# @change: "2012-11-07 17:30" wdb 新增跨服预选赛排位信息
# @change: "2012-11-14 12:00" jiang 修改扩展属性字段记录的属性类型必须和MapServer一致
@@ -72,16 +71,47 @@
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
    return
def CrossNotifyEx(serverGroupIDList, crossNotifyList):
    ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
    @param serverGroupIDList: 需要同步到的目标服务器组ID列表
    @param crossNotifyList: 信息提示列表,[[notifyType, paramsList, 自定义扩展信息], ...]  notifyType 如 ShareDefine.CrossNotify_CrossAct
    '''
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
    return
def CrossServerMsg_Notify(crossNotifyList):
    GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList))
    for notifyInfo in crossNotifyList:
        if "Type" not in notifyInfo or "Params" not in notifyInfo:
        if isinstance(notifyInfo, dict):
            if "Type" not in notifyInfo or "Params" not in notifyInfo:
                continue
            notifyType = notifyInfo["Type"]
            params = notifyInfo["Params"]
        elif isinstance(notifyInfo, list) and len(notifyInfo) >= 2:
            notifyType, params = notifyInfo[:2]
        else:
            continue
        notifyType = notifyInfo["Type"]
        params = notifyInfo["Params"]
        if notifyType == ShareDefine.CrossNotify_World:
            country, msgMark, msgParamList = params
            WorldNotify(country, msgMark, msgParamList)
        elif notifyType == ShareDefine.CrossNotify_CrossAct:
            country, msgMark, msgParamList = params
            serverIDRangeList = notifyInfo[2]
            playerManager = GameWorld.GetPlayerManager()
            for i in xrange(playerManager.GetPlayerCount()):
                curPlayer = playerManager.GetPlayerByIndex(i)
                if curPlayer == None or not curPlayer.GetInitOK() or GetIsTJG(curPlayer):
                    continue
                if not serverIDRangeList:
                    NotifyCode(curPlayer, msgMark, msgParamList)
                    return
                playerServerID = GameWorld.GetPlayerServerID(curPlayer)
                for serverIDA, serverIDB in serverIDRangeList:
                    if serverIDA <= playerServerID <= serverIDB:
                        NotifyCode(curPlayer, msgMark, msgParamList)
                        break
        elif notifyType == ShareDefine.CrossNotify_Family:
            familyID, msgMark, msgParamList = params
            FamilyNotify(familyID, msgMark, msgParamList)
@@ -161,21 +191,6 @@
#waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
#------------------------------------------------------------------------------ 
##设置决斗值(竞技场用)
# @param curPlayer 玩家
# @param value 数值
# @return None
def SetVsFightValue(curPlayer, value):
    return
##获取决斗值(竞技场用)
# @param curPlayer 玩家
# @return 决斗值
def GetVsFightValue(curPlayer):
    return 0
#------------------------------------------------------------------------------
## 设置威望
#  @param curPlayer: 玩家实例
#  @param value: 威望值
@@ -190,6 +205,11 @@
def GetPrestige(curPlayer):
    return 0
##总战斗力
def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
def SetFightPower(curPlayer, value):
    curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue)
    return
#------------------------------------------------------------------------------ 
## 协助目标玩家ID
@@ -226,10 +246,6 @@
##聊天气泡框
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value)
##今日已获得仙缘币
def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value)
##玩家主动退出仙盟时间(<100代表退出次数)
def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):