ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
@@ -1298,7 +1298,7 @@ skillTypeID, buffOwner = 0, None lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime #GameWorld.DebugLog("OnCollecting lostHPPer=%s,lostTime=%s,lostValue=%s" % (lostHPPer, lostTime, lostValue), playerID) SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick, skillAffect=False) SkillCommon.SkillLostHP(curPlayer, None, buffOwner, lostValue, tick, skillAffect=False) return