ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
@@ -44,11 +44,9 @@
    #buff拥有者
    buffOwner = SkillCommon.GetBuffOwner(curBuff)
    
    curBuffSkillID = curBuff.GetSkill().GetSkillTypeID()
    # SkillLostHP前调用 死亡或者其他情况会取消curBuff
    curBuff.SetValue2(max(curBuff.GetValue2() - 1, 0))
    SkillCommon.SkillLostHP(defender, curBuffSkillID, buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Bleed)
    SkillCommon.SkillLostHP(defender, curBuff.GetSkill(), buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Bleed)
    
    return
@@ -92,7 +90,7 @@
    #无剩余
    if count > 0:
    
        SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), SkillCommon.GetBuffOwner(curBuff),
        SkillCommon.SkillLostHP(defender, curSkill, SkillCommon.GetBuffOwner(curBuff),
                                curBuff.GetValue()*count, tick, hurtType=ChConfig.Def_HurtType_Bleed)
    #已经死亡不触发
    if GameObj.GetHP(defender) <= 0: