ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
@@ -48,7 +48,7 @@
    # SkillLostHP前调用 死亡或者其他情况会取消curBuff
    curBuff.SetValue2(max(curBuff.GetValue2() - 1, 0))
    
    SkillCommon.SkillLostHP(defender, curBuffSkillID, buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Burn)
    SkillCommon.SkillLostHP(defender, curBuff.GetSkill(), buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Burn)
    if buffOwner and GameObj.GetHP(buffOwner) > 0:
        # 此处暂无法用被动效果实现
        buffManager = defender.GetProcessDeBuffState()
@@ -98,7 +98,7 @@
        addBurnHurtPer = defender.GetDictByKey("addBurnHurtPer") # 灼烧伤害加成
        if addBurnHurtPer:
            totalDecHP = int(totalDecHP * (1 + addBurnHurtPer/float(ChConfig.Def_MaxRateValue)))
        SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), SkillCommon.GetBuffOwner(curBuff),
        SkillCommon.SkillLostHP(defender, curSkill, SkillCommon.GetBuffOwner(curBuff),
                                totalDecHP, tick, hurtType=ChConfig.Def_HurtType_Burn)
    
    if GameObj.GetHP(defender) <= 0: