| | |
| | |
|
| | | curBuffSkillID = curBuff.GetSkill().GetSkillTypeID()
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| | |
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| | | SkillCommon.SkillLostHP(defender, curBuffSkillID, buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Bleed)
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| | | SkillCommon.SkillLostHP(defender, curBuff.GetSkill(), buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Bleed)
|
| | | if curEffect.GetEffectValue(2) and buffOwner:
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| | | SkillCommon.SkillAddHP(buffOwner, curBuffSkillID, singleDecHP)
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| | |
|
| | |
| | |
|
| | | buffOwner = SkillCommon.GetBuffOwner(curBuff)
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| | |
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| | | SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), buffOwner, buffValue, tick, hurtType=ChConfig.Def_HurtType_Bleed)
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| | | SkillCommon.SkillLostHP(defender, curSkill, buffOwner, buffValue, tick, hurtType=ChConfig.Def_HurtType_Bleed)
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| | |
|
| | | # 执行次数
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| | | OnPassiveSkillByHurtCount(defender, curBuff, curEffect, buffOwner)
|