ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1089.py
@@ -41,7 +41,7 @@
    
    curBuffSkillID = curBuff.GetSkill().GetSkillTypeID()
    
    SkillCommon.SkillLostHP(defender, curBuffSkillID, buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Bleed)
    SkillCommon.SkillLostHP(defender, curBuff.GetSkill(), buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Bleed)
    if curEffect.GetEffectValue(2) and buffOwner:
        SkillCommon.SkillAddHP(buffOwner, curBuffSkillID, singleDecHP)
@@ -89,7 +89,7 @@
    
    buffOwner = SkillCommon.GetBuffOwner(curBuff)
    
    SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), buffOwner, buffValue, tick, hurtType=ChConfig.Def_HurtType_Bleed)
    SkillCommon.SkillLostHP(defender, curSkill, buffOwner, buffValue, tick, hurtType=ChConfig.Def_HurtType_Bleed)
    
    # 执行次数
    OnPassiveSkillByHurtCount(defender, curBuff, curEffect, buffOwner)