ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1298,11 +1298,12 @@
# hurtType 飘血类型
# skillAffect 默认True 会被各种技能BUFF盾等影响伤血数值
#             False代表一些特殊处理纯固定伤害飘字(如采集固定掉1点血)
def SkillLostHP(curObj, skillTypeID, buffOwner, lostValue, tick, view=True,
def SkillLostHP(curObj, curSkill, buffOwner, lostValue, tick, view=True,
                isDoAttackResult=True, hurtType=ChConfig.Def_HurtType_Normal,
                skillAffect=True):
    skillID = curSkill.GetSkillID() if curSkill else 0
    if lostValue <= 0:
        GameWorld.Log('###技能伤害血量异常,数值错误 = %s,技能类型ID = %s' % (lostValue, skillTypeID))
        GameWorld.Log('###技能伤害血量异常,数值错误 = %s,技能类型ID = %s' % (lostValue, skillID))
        return
    
    if not curObj.GetCanAttack():
@@ -1311,7 +1312,7 @@
        return
    
    curObjType = curObj.GetGameObjType()
    curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)
    #curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)
    
    atkObjType = buffOwner.GetGameObjType() if buffOwner else -1
    
@@ -1362,7 +1363,7 @@
    AttackCommon.WriteHurtLog(buffOwner, curObj, curSkill, lostValue, hurtType, "持续掉血")
    if view:
        #广播伤血类型
        AttackCommon.ChangeHPView(curObj, buffOwner, skillTypeID, lostValue, hurtType)
        AttackCommon.ChangeHPView(curObj, buffOwner, skillID, lostValue, hurtType)
        if buffOwner:
            PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AttackOverPassive, tick)
        
@@ -1415,7 +1416,7 @@
    
    #统一调用攻击结束动作
    if isDoAttackResult:
        BaseAttack.DoLogic_AttackResult(buffOwner, curObj, None, tick)
        BaseAttack.DoLogic_AttackResult(buffOwner, curObj, curSkill, tick)
    return lostHP
## 检查增加淬毒buff