ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py
@@ -45,7 +45,7 @@
    
    GameWorld.DebugLog("        换血: atkID=%s,defID=%s,skillID=%s,hurtValue=%s,hpHurtValue=%s,atkHurtValue=%s,curHP=%s,tagHP=%s" 
                       % (attacker.GetID(), defender.GetID(), curSkill.GetSkillID(), hurtValue, hpHurtValue, atkHurtValue, curHP, tagHP))
    lostHP = SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False)
    lostHP = SkillCommon.SkillLostHP(defender, curSkill, attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False)
    if lostHP:
        SkillCommon.SkillLostHP(attacker, curSkill.GetSkillTypeID(), attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False)
        SkillCommon.SkillLostHP(attacker, curSkill, attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False)
    return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)