ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipPlus.py
@@ -85,6 +85,14 @@
        return
    
    curPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
    classLV = ItemCommon.GetItemClassLV(curEquip)
    plusMaxIpyData = IpyGameDataPY.GetIpyGameData("ItemPlusMax", findType, classLV)
    if not plusMaxIpyData:
        return
    plusLVMax = plusMaxIpyData.GetPlusLVMax()
    if curPartPlusLV >= plusLVMax:
        #GameWorld.DebugLog("强化达到本阶最大等级,无法强化! classLV=%s,plusLVMax=%s,curPartPlusLV=%s" % (classLV, plusLVMax, curPartPlusLV))
        return
    plusIpyData = IpyGameDataPY.GetIpyGameData("ItemPlus", findType, curPartPlusLV)
    if not plusIpyData:
        return
@@ -168,9 +176,9 @@
    # 增加强化成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipPlus, 1)
    EventShell.EventRespons_EquipPlus(curPlayer, classLV, updPlusLV)
    # 开服活动数据
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PlusLV, ChEquip.GetTotalPlusLV(curPlayer))
    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_Plus, ChEquip.GetTotalPlusLV(curPlayer))
    return
def DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV):
@@ -274,7 +282,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartMasterPlusLV % classLV, actMasterPlusLV)
        
    SyncEquipMasterPlusLVInfo(curPlayer, classLV)
    ChEquip.ChangeEquipEffectByPlusMaster(curPlayer, classLV)
    #刷新所有属性
    DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV)
    return