ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -538,8 +538,11 @@ if fbpasslv: #副本关卡属性 fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv) if fbipyData: attrDict = fbipyData.AttrDict() GameWorld.AddDictValue(allAttrDict, attrDict) attrDict = fbipyData.GetAttrDict() for effID, value in attrDict.items(): effID = int(effID) allAttrDict[effID] = allAttrDict.get(effID, 0) + value for effID, value in allAttrDict.items(): if treasureType == 1: