xdh
2018-11-15 cebb36fd99039250f3671899ee9c80b2d1428b96
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -538,8 +538,11 @@
        if fbpasslv: #副本关卡属性
            fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
            if fbipyData:
                attrDict = fbipyData.AttrDict()
                GameWorld.AddDictValue(allAttrDict, attrDict)
                attrDict = fbipyData.GetAttrDict()
                for effID, value in attrDict.items():
                    effID = int(effID)
                    allAttrDict[effID] = allAttrDict.get(effID, 0) + value
                
        for effID, value in allAttrDict.items():
            if treasureType == 1: