| | |
| | |
|
| | | "ItemCompound":(
|
| | | ("WORD", "ID", 1),
|
| | | ("BYTE", "ComposeGroup", 0),
|
| | | ("list", "MakeID", 0),
|
| | | ("BYTE", "IsFirstSuccMakeJobItem", 0),
|
| | | ("list", "UnfixedItemID", 0),
|
| | |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.ComposeGroup = 0
|
| | | self.MakeID = []
|
| | | self.IsFirstSuccMakeJobItem = 0
|
| | | self.UnfixedItemID = []
|
| | |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 合成配置编号ID
|
| | | def GetComposeGroup(self): return self.ComposeGroup # 合成归组类型
|
| | | def GetMakeID(self): return self.MakeID # 可合成的道具ID,多个则随机一个
|
| | | def GetIsFirstSuccMakeJobItem(self): return self.IsFirstSuccMakeJobItem # 首次成功是否必出本职业
|
| | | def GetUnfixedItemID(self): return self.UnfixedItemID # 不固定道具ID, 多个ID时则任意一种均可
|