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|  |  |  | #"""Version = 2015-07-17 13:50""" | 
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|  |  |  | #--------------------------------------------------------------------- | 
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|  |  |  |  | 
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|  |  |  | import PlayerAssist | 
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|  |  |  | #import PlayerRequest | 
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|  |  |  | import GameWorldBoss | 
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|  |  |  | import IpyGameDataPY | 
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|  |  |  | 
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|  |  |  | import IPY_GameServer | 
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|  |  |  | import ChGameToMapPyPack | 
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|  |  |  | import ChPyNetSendPack | 
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|  |  |  | import DataRecordPack | 
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|  |  |  | import PlayerControl | 
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|  |  |  | import PlayerFriend | 
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|  |  |  | import ShareDefine | 
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|  |  |  | import PyGameData | 
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|  |  |  | import GameWorld | 
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|  |  |  | 
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|  |  |  | #设置当前玩家为队长 | 
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|  |  |  | curNewTeamMenber = curNewTeam.GetMemberByID(curPlayerID) | 
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|  |  |  | if curNewTeamMenber == None: | 
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|  |  |  | GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!", curPlayerID) | 
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|  |  |  | GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID) | 
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|  |  |  | DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV}) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | __SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False) | 
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|  |  |  | if isSync: | 
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|  |  |  | Sync_TeamMemberInfo(curNewTeam) | 
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|  |  |  | SyncMapServerTeamInfo(curNewTeam) | 
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|  |  |  | SyncMapServerTeamInfo(curNewTeam, "Create", {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV}) | 
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|  |  |  |  | 
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|  |  |  | DelPlayerIDFromMatchingList(curPlayer) | 
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|  |  |  | return curNewTeam | 
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|  |  |  | 
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|  |  |  |  | 
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|  |  |  | #邀请组队的时候,双方都有队伍不处理 | 
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|  |  |  | if curPlayerTeam != None and tagPlayerTeam != None: | 
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|  |  |  | #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   - | 
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|  |  |  | #该玩家已在他人队伍中,邀请入队失败! | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") | 
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|  |  |  | #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | if tagPlayerTeam == None: | 
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|  |  |  | 
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|  |  |  | else: | 
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|  |  |  | GameWorld.Log("OnInvitePlayerJoinTeam ->组队系统异常" , curPlayer.GetPlayerID()) | 
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|  |  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | #// B9 11 请求加入队伍 #tagCGRequestJoinTeam | 
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|  |  |  | # | 
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|  |  |  | #struct    tagCGRequestJoinTeam | 
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|  |  |  | #{ | 
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|  |  |  | #    tagHead        Head; | 
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|  |  |  | #    DWORD        TeamID;        // 目标队伍ID | 
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|  |  |  | #}; | 
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|  |  |  | def OnRequestJoinTeam(index, clientData, tick): | 
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|  |  |  | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) | 
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|  |  |  | teamID = clientData.TeamID | 
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|  |  |  | tagPlayerTeam = GameWorld.GetTeamManager().FindTeam(teamID) | 
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|  |  |  | if tagPlayerTeam == None: | 
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|  |  |  | # TeamNoExist 队伍不存在 | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "TeamNoExist") | 
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|  |  |  | return | 
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|  |  |  | RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | #//09 09 请求加入队伍#tagCRequestJoinTeam | 
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|  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | #获得双方的队伍 | 
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|  |  |  | #curPlayerTeam = curPlayer.GetTeam() | 
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|  |  |  | curPlayerTeam = curPlayer.GetTeam() | 
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|  |  |  | tagPlayerTeam = tagPlayer.GetTeam() | 
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|  |  |  |  | 
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|  |  |  | #请求加入的时候,双方都有队伍也可请求加入,支持退出队伍请求加入 | 
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|  |  |  | #    if curPlayerTeam != None and tagPlayerTeam != None: | 
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|  |  |  | #        #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   - | 
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|  |  |  | #        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") | 
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|  |  |  | #        return | 
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|  |  |  | if curPlayerTeam != None and tagPlayerTeam != None: | 
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|  |  |  | #您已有队伍,请先退出再申请 | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam") | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | if tagPlayerTeam == None: | 
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|  |  |  | # TeamNoExist 队伍不存在 | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "TeamNoExist") | 
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|  |  |  | #PlayerControl.NotifyCode(curPlayer, "TeamNoExist") | 
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|  |  |  | #目标玩家没有队伍, 邀请玩家加入, 支持无队伍双方无队伍邀请 | 
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|  |  |  | #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick) | 
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|  |  |  |  | 
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|  |  |  | #支持双方无队伍请求加入,直接发送给被请求方确认 | 
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|  |  |  | #通知客户端弹窗口(目标弹框) | 
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|  |  |  | requestPack = ChPyNetSendPack.tagGCRequestJoinTeam() | 
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|  |  |  | requestPack.PlayerID = playerID | 
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|  |  |  | requestPack.Name = curPlayer.GetName() | 
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|  |  |  | requestPack.NameLen = len(requestPack.Name) | 
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|  |  |  | requestPack.LV = curPlayer.GetLV() | 
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|  |  |  | requestPack.Job = curPlayer.GetJob() | 
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|  |  |  | requestPack.RealmLV = curPlayer.GetOfficialRank() | 
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|  |  |  | NetPackCommon.SendFakePack(tagPlayer, requestPack) | 
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|  |  |  |  | 
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|  |  |  | #TeamAskSuccess: 已成功发送入队申请 | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "TeamAskSuccess") | 
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|  |  |  | else: | 
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|  |  |  | # 请求加入队伍(#被请求的玩家有队,请求加入其队伍) | 
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|  |  |  | RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick) | 
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|  |  |  | 
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|  |  |  | GameWorld.DebugLog("邀请组队, tagMapID=%s,tagMapEx=%s,tagPlayerID=%s" % (tagMapID, tagMapEx, tagPlayerID), curPlayerID) | 
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|  |  |  |  | 
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|  |  |  | isTjg = PlayerControl.GetIsTJG(tagPlayer) | 
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|  |  |  | if isTjg or not IsTeamInvateNeedCheck(tagPlayer): | 
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|  |  |  | if (isTjg or not IsTeamInvateNeedCheck(tagPlayer)) and not tagPlayer.GetTeamID(): | 
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|  |  |  | GameWorld.DebugLog("被邀请的玩家处于脱机状态或不需要审核的,直接入队! tagPlayerID=%s,isTjg=%s" | 
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|  |  |  | % (tagPlayerID, isTjg), curPlayerID) | 
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|  |  |  | DoPlayerJoinTeam(tagPlayer, curPlayer, curPlayerTeam, tick, curPlayer) | 
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|  |  |  | 
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|  |  |  | invitePack.NameLen = len(invitePack.Name) | 
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|  |  |  | invitePack.LV = curPlayer.GetLV() | 
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|  |  |  | invitePack.Job = curPlayer.GetJob() | 
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|  |  |  | invitePack.JobLevel = PlayerControl.GetJobRank(curPlayer) | 
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|  |  |  | invitePack.RealmLV = curPlayer.GetOfficialRank() | 
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|  |  |  | invitePack.TagMapID = tagMapID | 
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|  |  |  | invitePack.TagMapEx = tagMapEx | 
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|  |  |  | 
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|  |  |  | requestPack.NameLen = len(requestPack.Name) | 
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|  |  |  | requestPack.LV = curPlayer.GetLV() | 
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|  |  |  | requestPack.Job = curPlayer.GetJob() | 
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|  |  |  | requestPack.JobLevel = PlayerControl.GetJobRank(curPlayer) | 
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|  |  |  | requestPack.RealmLV = curPlayer.GetOfficialRank() | 
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|  |  |  | NetPackCommon.SendFakePack(tagPlayer, requestPack) | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid") | 
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|  |  |  | return False | 
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|  |  |  |  | 
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|  |  |  | if PlayerControl.GetAssistTagPlayerID(curPlayer): | 
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|  |  |  | #协助中无法执行此操作 | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "InAssistForbid") | 
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|  |  |  | return False | 
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|  |  |  |  | 
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|  |  |  | if tagPlayer: | 
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|  |  |  | tagPlayerID = tagPlayer.GetPlayerID() | 
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|  |  |  | #检查ID | 
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|  |  |  | 
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|  |  |  | return False | 
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|  |  |  | if IsInEnterFBTeamPrepare(tagTeamID): | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid") | 
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|  |  |  | return False | 
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|  |  |  |  | 
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|  |  |  | if PlayerControl.GetAssistTagPlayerID(tagPlayer): | 
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|  |  |  | #对方协助中,无法执行此操作 | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "TagInAssistForbid") | 
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|  |  |  | return False | 
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|  |  |  |  | 
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|  |  |  | return True | 
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|  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | if curPlayerTeam != None: | 
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|  |  |  | #InviteEnterLost02  组队失败,双方都有队伍! | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") | 
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|  |  |  | #您已有队伍,请先退出再申请 | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam") | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | #组队类型 | 
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|  |  |  | 
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|  |  |  | #被邀请的玩家队伍 | 
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|  |  |  | curPlayerTeam = curPlayer.GetTeam() | 
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|  |  |  | if curPlayerTeam == None: | 
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|  |  |  | GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID) | 
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|  |  |  | PlayerControl.NotifyCode(tagPlayer, "TeamNoExist") | 
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|  |  |  | return | 
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|  |  |  | pass | 
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|  |  |  | #屏蔽,修改为支持无队伍被请求加入 | 
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|  |  |  | #GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID) | 
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|  |  |  | #PlayerControl.NotifyCode(tagPlayer, "TeamNoExist") | 
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|  |  |  | #return | 
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|  |  |  |  | 
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|  |  |  | #申请入队的允许双方都有队伍 | 
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|  |  |  | #    #发出申请的玩家的队伍 | 
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|  |  |  | #    tagPlayerTeam = tagPlayer.GetTeam() | 
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|  |  |  | #    if tagPlayerTeam != None: | 
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|  |  |  | #        #InviteEnterLost02  组队失败,双方都有队伍! | 
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|  |  |  | #        PlayerControl.NotifyCode(tagPlayer, "InviteEnterLost02") | 
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|  |  |  | #        return | 
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|  |  |  | #发出申请的玩家的队伍 | 
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|  |  |  | tagPlayerTeam = tagPlayer.GetTeam() | 
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|  |  |  | if tagPlayerTeam != None: | 
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|  |  |  | #该玩家已有队伍,同意时才提示对方有队伍 | 
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|  |  |  | if isAgree == 1: | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "AcceptTeamLost") | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | #=============================================================================================== | 
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|  |  |  | # #请求检查,是否有这个请求 | 
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|  |  |  | 
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|  |  |  |  | 
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|  |  |  | #玩家本身有队伍时 | 
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|  |  |  | if joinPlayer.GetTeam(): | 
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|  |  |  | if notifyPlayer: | 
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|  |  |  | # AcceptTeamLost 该玩家已有队伍 | 
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|  |  |  | PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost") | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | #=========================================================================================== | 
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|  |  |  | # if notifyPlayer: | 
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|  |  |  | #    # AcceptTeamLost 该玩家已有队伍 | 
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|  |  |  | #    PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost") | 
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|  |  |  | # return | 
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|  |  |  | #=========================================================================================== | 
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|  |  |  | #先退队 | 
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|  |  |  | DoPlayerLeaveTeam(joinPlayer, joinPlayer.GetTeam(), tick) | 
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|  |  |  |  | 
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|  |  |  | teamID = tagTeam.GetTeamID() | 
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|  |  |  | GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(), | 
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|  |  |  | teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID)) | 
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|  |  |  | 
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|  |  |  | #通知MapServerd队伍变更 | 
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|  |  |  | #teamPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(teamPlayer)) | 
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|  |  |  | #joinPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(joinPlayer)) | 
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|  |  |  | SyncMapServerTeamInfo(tagTeam) | 
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|  |  |  | SyncMapServerTeamInfo(tagTeam, "Join", {"teamPlayer":teamPlayer.GetPlayerID(), "joinPlayer":joinPlayer.GetPlayerID()}) | 
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|  |  |  |  | 
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|  |  |  | #֪ͨ | 
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|  |  |  | #EnterProcession    <%S%>加入了队伍!  改为 GeRen_chenxin_543685 | 
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|  |  |  | 
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|  |  |  | teamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) | 
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|  |  |  | return teamMember.GetTeamLV() | 
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|  |  |  |  | 
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|  |  |  | def SyncMapServerTeamInfo(curTeam): | 
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|  |  |  | def SyncMapServerTeamInfo(curTeam, eventName="", drDict={}): | 
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|  |  |  | '''同步队伍信息到 MapServer 给所有在线队员 | 
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|  |  |  | @note: 需要全队同步的情况:创建队伍、队员加入、退出、上线、下线、切换地图、VIP等级变更、VIP到期时间更新 | 
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|  |  |  | ''' | 
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|  |  |  | if not curTeam: | 
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|  |  |  | DR_Team("%s_Error" % eventName, 0, drDict) | 
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|  |  |  | return | 
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|  |  |  | teamID = curTeam.GetTeamID() | 
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|  |  |  | syncPlayerList = [] | 
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|  |  |  | memInfoList = [] | 
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|  |  |  | memList = [] | 
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|  |  |  | for index in xrange(curTeam.GetMemberCount()): | 
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|  |  |  | memPlayer = curTeam.GetMemberPlayer(index) | 
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|  |  |  | memberInfo = curTeam.GetMemberInfo(index) | 
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|  |  |  | if not memPlayer or not memberInfo: | 
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|  |  |  | if not memberInfo: | 
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|  |  |  | memList.append(["not memberInfo"]) | 
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|  |  |  | continue | 
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|  |  |  | if not memPlayer: | 
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|  |  |  | memList.append(["not memPlayer"]) | 
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|  |  |  | continue | 
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|  |  |  | memPlayerID = memPlayer.GetPlayerID() | 
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|  |  |  | if not memPlayerID: | 
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|  |  |  | memList.append(["not memPlayerID"]) | 
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|  |  |  | continue | 
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|  |  |  | memInfo = ChGameToMapPyPack.tagGMTeamMemInfo() | 
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|  |  |  | memInfo.PlayerID = memPlayerID | 
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|  |  |  | 
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|  |  |  | memInfo.VIPLV = PlayerControl.GetValidVIPLV(memPlayer) | 
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|  |  |  | memInfoList.append(memInfo) | 
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|  |  |  | syncPlayerList.append([memPlayer, memberInfo.GetTeamLV()]) | 
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|  |  |  | memList.append([memPlayerID, memPlayer.GetTeamID(), memberInfo.GetTeamLV(), memPlayer.GetMapID(), memPlayer.GetFBID()]) | 
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|  |  |  |  | 
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|  |  |  | for player, teamLV in syncPlayerList: | 
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|  |  |  | teamInfo = ChGameToMapPyPack.tagGMTeamInfo() | 
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|  |  |  | 
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|  |  |  | teamInfo.MemCnt = len(teamInfo.MemInfoList) | 
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|  |  |  | NetPackCommon.SendPyPackToMapServer(player.GetLineNO(), player.GetRealMapID(), teamInfo) | 
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|  |  |  |  | 
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|  |  |  | drDict.update({"MemList":memList}) | 
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|  |  |  | DR_Team(eventName, teamID, drDict) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def SyncMapServerPlayerNoTeam(curPlayer): | 
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|  |  |  | ## 同步地图玩家没有队伍,切图时调用 | 
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|  |  |  | teamInfo = ChGameToMapPyPack.tagGMTeamInfo() | 
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|  |  |  | teamInfo.PlayerID = curPlayer.GetPlayerID() | 
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|  |  |  | teamInfo.TeamID = 0 | 
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|  |  |  | teamInfo.TeamLV = 0 | 
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|  |  |  | teamInfo.MemInfoList = [] | 
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|  |  |  | teamInfo.MemCnt = len(teamInfo.MemInfoList) | 
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|  |  |  | NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), teamInfo) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def SyncMapServerPlayerLeaveTeam(curPlayer, teamID): | 
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|  |  |  | ## 同步地图玩家离开队伍 | 
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|  |  |  | leavePack = ChGameToMapPyPack.tagGMPlayerLeaveTeam() | 
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|  |  |  | leavePack.PlayerID = curPlayer.GetPlayerID() | 
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|  |  |  | leavePack.CopyMapID = curPlayer.GetFBID() | 
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|  |  |  | leavePack.TeamID = teamID | 
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|  |  |  | NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), leavePack) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | #--------------------------------------------------------------------- | 
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|  |  |  | 
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|  |  |  | #通知客户端队伍成员属性变更 | 
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|  |  |  | #curTeam.Sync_TeamState() | 
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|  |  |  | Sync_TeamMemberInfo(curTeam) | 
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|  |  |  | SyncMapServerTeamInfo(curTeam) | 
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|  |  |  | SyncMapServerTeamInfo(curTeam, "ChangeMemTeamLV", {"tagPlayerID":tagPlayerID, "memberLV":memberLV}) | 
|---|
|  |  |  | return | 
|---|
|  |  |  | #--------------------------------------------------------------------- | 
|---|
|  |  |  | #=============================================================================== | 
|---|
|  |  |  | 
|---|
|  |  |  | #GameServer清除玩家队伍ID为空 | 
|---|
|  |  |  | delPlayer.SetTeam(None) | 
|---|
|  |  |  | #通知MapServerd队伍变更, 在mapserver构建目前队伍 | 
|---|
|  |  |  | delPlayer.MapServer_Sync_Team(0) | 
|---|
|  |  |  | #delPlayer.MapServer_Sync_Team(0) | 
|---|
|  |  |  | SyncMapServerPlayerLeaveTeam(delPlayer, curTeam.GetTeamID()) | 
|---|
|  |  |  | #玩家离开副本 | 
|---|
|  |  |  | delPlayer.MapServer_LeaveFB() | 
|---|
|  |  |  | if IsTeamMatchingPlayer(curTeam.GetTeamID()): | 
|---|
|  |  |  | 
|---|
|  |  |  | #广播队伍刷新 | 
|---|
|  |  |  | #curTeam.Sync_TeamState() | 
|---|
|  |  |  | Sync_TeamMemberInfo(curTeam) | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam) | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam, "Leave", {"delPlayerID":delPlayerID, "msg":msg}) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #无人在线 | 
|---|
|  |  |  | if curTeam.GetTeamPlayerCount() <= 0: | 
|---|
|  |  |  | 
|---|
|  |  |  | ''' | 
|---|
|  |  |  | #GameWorld.DebugLog("玩家队伍变更通用处理,curTeamID=%s" % curPlayer.GetTeamID()) | 
|---|
|  |  |  | GameWorldBoss.OnPlayerTeamChange(curPlayer) | 
|---|
|  |  |  | PlayerAssist.OnPlayerTeamChange(curPlayer) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #--------------------------------------------------------------------- | 
|---|
|  |  |  | 
|---|
|  |  |  | #GameServer玩家队伍为空 | 
|---|
|  |  |  | curPlayer.SetTeam(None) | 
|---|
|  |  |  | #通知MapServerd队伍变更 | 
|---|
|  |  |  | curPlayer.MapServer_Sync_Team(0) | 
|---|
|  |  |  | #curPlayer.MapServer_Sync_Team(0) | 
|---|
|  |  |  | SyncMapServerPlayerLeaveTeam(curPlayer, curTeam.GetTeamID()) | 
|---|
|  |  |  | __DoLogic_PlayerTeamChange(curPlayer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if curMember.GetTeamLV() != IPY_GameServer.tmlLeader: | 
|---|
|  |  |  | 
|---|
|  |  |  | return (teamLV == IPY_GameServer.tmlMemberCanCall or | 
|---|
|  |  |  | teamLV == IPY_GameServer.tmlLeader) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def CheckTeamOnLineCount(curTeam): | 
|---|
|  |  |  | def CheckTeamOnLineCount(curTeam, includeTJG=True): | 
|---|
|  |  |  | ##获得队伍剩余在线人数 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not curTeam: | 
|---|
|  |  |  | return 0 | 
|---|
|  |  |  | count = 0 | 
|---|
|  |  |  | for i in xrange(curTeam.GetMemberCount()): | 
|---|
|  |  |  | curPlayer = curTeam.GetMemberPlayer(i) | 
|---|
|  |  |  | if curPlayer == None: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if not includeTJG and PlayerControl.GetIsTJG(curPlayer): | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | count += 1 | 
|---|
|  |  |  | return count | 
|---|
|  |  |  | 
|---|
|  |  |  | playerMgr = GameWorld.GetPlayerManager() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | scenePlayerIDDict = GetScenePlayerIDDict() | 
|---|
|  |  |  | scenePlayerIDList = scenePlayerIDDict.get(mapID, []) | 
|---|
|  |  |  | scenePlayerIDList = copy.deepcopy(scenePlayerIDDict.get(mapID, [])) | 
|---|
|  |  |  | # 场景队伍数超过同步的个数才进行排序,否则直接同步给客户端,由客户端自行排序 | 
|---|
|  |  |  | if len(scenePlayerIDList) > Def_SyncPlayerCount: | 
|---|
|  |  |  | playerIDSortList = [] | 
|---|
|  |  |  | 
|---|
|  |  |  | player = playerMgr.FindPlayerByID(playerID) | 
|---|
|  |  |  | if not player: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if player.GetTeamID(): | 
|---|
|  |  |  | # 有队伍的不推荐 | 
|---|
|  |  |  | if PlayerControl.GetIsTJG(player): | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if not __CheckCanTeamComm(player): | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | #if player.GetTeamID(): | 
|---|
|  |  |  | #    # 有队伍的不推荐 | 
|---|
|  |  |  | #    continue | 
|---|
|  |  |  | playerLV = player.GetLV() | 
|---|
|  |  |  | playerIDSortList.append([abs(curPlayerLV - playerLV), -playerLV, playerID]) | 
|---|
|  |  |  | playerIDSortList.sort() # 等级差绝对值升序排, 绝对值相同的等级高的排前面 | 
|---|
|  |  |  | 
|---|
|  |  |  | player = playerMgr.FindPlayerByID(playerID) | 
|---|
|  |  |  | if not player: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if player.GetTeamID(): | 
|---|
|  |  |  | # 有队伍的不推荐 | 
|---|
|  |  |  | if PlayerControl.GetIsTJG(player): | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if not __CheckCanTeamComm(player): | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | #if player.GetTeamID(): | 
|---|
|  |  |  | #    # 有队伍的不推荐 | 
|---|
|  |  |  | #    continue | 
|---|
|  |  |  | count += 1 | 
|---|
|  |  |  | nearbyPlayer = ChPyNetSendPack.tagGCRecommendNearbyPlayer() | 
|---|
|  |  |  | nearbyPlayer.PlayerID = playerID | 
|---|
|  |  |  | 
|---|
|  |  |  | nearbyPlayer.NameLen = len(nearbyPlayer.Name) | 
|---|
|  |  |  | nearbyPlayer.LV = player.GetLV() | 
|---|
|  |  |  | nearbyPlayer.Job = player.GetJob() | 
|---|
|  |  |  | nearbyPlayer.JobLevel = PlayerControl.GetJobRank(player) | 
|---|
|  |  |  | nearbyPlayer.RealmLV = player.GetOfficialRank() | 
|---|
|  |  |  | nearbyPlayerInfo.PlayerList.append(nearbyPlayer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | sceneTeam.NameLen = len(sceneTeam.PlayerName) | 
|---|
|  |  |  | sceneTeam.LV = leader.GetLV() | 
|---|
|  |  |  | sceneTeam.Job = leader.GetJob() | 
|---|
|  |  |  | sceneTeam.JobLevel = PlayerControl.GetJobRank(leader) | 
|---|
|  |  |  | sceneTeam.RealmLV = leader.GetOfficialRank() | 
|---|
|  |  |  | sceneTeam.MemberCount = team.GetTeamPlayerCount() | 
|---|
|  |  |  | sceneTeam.TagMapID = team.GetTagMapID() | 
|---|
|  |  |  | 
|---|
|  |  |  | DelTeamIDFromTagMapTeamDict(curTeamID) | 
|---|
|  |  |  | DelTeamIDFromMatchingList(curTeam) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam) | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam, "LogOff", {"playerID":playerID}) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def OnPlayerLoginRefreshTeam(curPlayer, tick): | 
|---|
|  |  |  | 
|---|
|  |  |  | if curTeam == None: | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if curTeam.GetTeamPlayerCount() <= 1: | 
|---|
|  |  |  | #补救完毕, 队伍中只有一个人, 删除这个队伍 | 
|---|
|  |  |  | GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID)) | 
|---|
|  |  |  | DeleteTeam(curTeam, tick) | 
|---|
|  |  |  | return | 
|---|
|  |  |  | #允许存在单人队伍,暂屏蔽该逻辑 | 
|---|
|  |  |  | #        if curTeam.GetTeamPlayerCount() <= 1: | 
|---|
|  |  |  | #            #补救完毕, 队伍中只有一个人, 删除这个队伍 | 
|---|
|  |  |  | #            GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID)) | 
|---|
|  |  |  | #            DeleteTeam(curTeam, tick) | 
|---|
|  |  |  | #            return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救' % (playerID, curTeamID)) | 
|---|
|  |  |  | curPlayer.SetTeamID(curTeamID) | 
|---|
|  |  |  | 
|---|
|  |  |  | curPlayer.SetTeam(None) | 
|---|
|  |  |  | curPlayer.Sync_LeaveTeam(1) | 
|---|
|  |  |  | #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID | 
|---|
|  |  |  | curPlayer.MapServer_Sync_Team(0) | 
|---|
|  |  |  | #curPlayer.MapServer_Sync_Team(0) | 
|---|
|  |  |  | SyncMapServerPlayerLeaveTeam(curPlayer, curTeamID) | 
|---|
|  |  |  | gameMap = GameWorld.GetMap(curPlayer.GetMapID()) | 
|---|
|  |  |  | if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam: | 
|---|
|  |  |  | curPlayer.MapServer_LeaveFB() | 
|---|
|  |  |  | 
|---|
|  |  |  | #通知队伍成员玩家信息 | 
|---|
|  |  |  | #curTeam.Sync_TeamState() | 
|---|
|  |  |  | Sync_TeamMemberInfo(curTeam) | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam) | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam, "Login", {"playerID":playerID}) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not PlayerControl.GetIsTJG(curPlayer): | 
|---|
|  |  |  | #通知自己队伍玩家上线 | 
|---|
|  |  |  | 
|---|
|  |  |  | #如果队伍正在匹配中,则通知状态 | 
|---|
|  |  |  | if IsTeamMatchingPlayer(curTeamID): | 
|---|
|  |  |  | Sync_TeamMatchState(curPlayer, True) | 
|---|
|  |  |  | OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID()) | 
|---|
|  |  |  | return True | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #--------------------------------------------------------------------- | 
|---|
|  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID()) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 登录逻辑已处理,这里不重复处理 | 
|---|
|  |  |  | #=============================================================================================== | 
|---|
|  |  |  | # if curPlayer.GetTeamID() == 0: | 
|---|
|  |  |  | #    return | 
|---|
|  |  |  | # | 
|---|
|  |  |  | # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID()) | 
|---|
|  |  |  | # if curTeam == None: | 
|---|
|  |  |  | #    #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID | 
|---|
|  |  |  | #    curPlayer.MapServer_Sync_Team(0) | 
|---|
|  |  |  | #    return | 
|---|
|  |  |  | # | 
|---|
|  |  |  | # SyncMapServerTeamInfo(curTeam) | 
|---|
|  |  |  | # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) | 
|---|
|  |  |  | # ##通知MapServerd队伍变更 | 
|---|
|  |  |  | # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV()) | 
|---|
|  |  |  | #=============================================================================================== | 
|---|
|  |  |  | if curPlayer.GetTeamID() == 0: | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID()) | 
|---|
|  |  |  | if curTeam == None: | 
|---|
|  |  |  | #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID | 
|---|
|  |  |  | #curPlayer.MapServer_Sync_Team(0) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | mapID = curPlayer.GetMapID() | 
|---|
|  |  |  | loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID) | 
|---|
|  |  |  | if loginMapID and mapID != loginMapID: | 
|---|
|  |  |  | GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s" | 
|---|
|  |  |  | % (loginMapID, mapID), curPlayer.GetPlayerID()) | 
|---|
|  |  |  | Sync_TeamMemberInfo(curTeam) | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()}) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) | 
|---|
|  |  |  | ##通知MapServerd队伍变更 | 
|---|
|  |  |  | #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV()) | 
|---|
|  |  |  | return True | 
|---|
|  |  |  | #--------------------------------------------------------------------- | 
|---|
|  |  |  | ##组队玩家切换地图 | 
|---|
|  |  |  | 
|---|
|  |  |  | curTeam = curPlayer.GetTeam() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if curTeam != None: | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam) | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam, "ChangeMap", {"playerID":playerID, "mapID":mapID}) | 
|---|
|  |  |  | #通知客户端更新 | 
|---|
|  |  |  | curPlayer.Sync_TeamMemberChangeMap() # 09 13 队伍成员切换地图#tagTeamMemberChangeMap | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | # 玩家进入组队副本,则停止匹配 | 
|---|
|  |  |  | if gameMap.GetMapFBType() == ChConfig.fbtTeam: | 
|---|
|  |  |  | DelPlayerIDFromMatchingList(curPlayer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | SyncMapServerPlayerNoTeam(curPlayer) # 没有队伍的时候切图也通知地图 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def PlayerTeamMemberRefresh(curPlayer, refreshType, value, tick): | 
|---|
|  |  |  | 
|---|
|  |  |  | elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank: | 
|---|
|  |  |  | teamMember.SetPlayerRealmLV(value) | 
|---|
|  |  |  | elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]: | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam) | 
|---|
|  |  |  | SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value}) | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | tagMapTeam.NameLen = len(tagMapTeam.PlayerName) | 
|---|
|  |  |  | tagMapTeam.LV = leader.GetLV() | 
|---|
|  |  |  | tagMapTeam.Job = leader.GetJob() | 
|---|
|  |  |  | tagMapTeam.JobLevel = PlayerControl.GetJobRank(leader) | 
|---|
|  |  |  | tagMapTeam.RealmLV = leader.GetOfficialRank() | 
|---|
|  |  |  | tagMapTeam.MemberCount = team.GetTeamPlayerCount() | 
|---|
|  |  |  | tagMapTeam.ReqMinLV = team.GetReqMinLV() | 
|---|
|  |  |  | 
|---|
|  |  |  | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | packTagMapID = clientData.TagMapID | 
|---|
|  |  |  | # 发2时代表助战匹配 | 
|---|
|  |  |  | if packTagMapID == 2: | 
|---|
|  |  |  | __DoMatchHelpFightTeam(curPlayer, tick) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | tagMapEx = clientData.TagMapEx | 
|---|
|  |  |  | tagMapID = packTagMapID | 
|---|
|  |  |  | curMapID = curPlayer.GetMapID() | 
|---|
|  |  |  | 
|---|
|  |  |  | PlayerControl.NotifyCode(curPlayer, "TeamMatchingSucceed") | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __DoMatchHelpFightTeam(curPlayer, tick): | 
|---|
|  |  |  | ''' 一次性匹配需要助战的队伍,满足队伍条件自动加入匹配队伍 | 
|---|
|  |  |  | 按以下优先级加入: | 
|---|
|  |  |  | 大境界渡劫    > 所有宗门试炼  > 所有娲皇遗迹  > 混乱妖域 | 
|---|
|  |  |  | 自己有队伍时发送助战喊话不执行此逻辑 | 
|---|
|  |  |  | ''' | 
|---|
|  |  |  | curTeam = curPlayer.GetTeam() | 
|---|
|  |  |  | if curTeam: | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | matchingTeamDict = PyGameData.g_matchingTeamDict | 
|---|
|  |  |  | GameWorld.DebugLog("__DoMatchHelpFightTeam matchingTeamDict=%s" % (matchingTeamDict), curPlayer.GetPlayerID()) | 
|---|
|  |  |  | if not matchingTeamDict: | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | playerLV = curPlayer.GetLV() | 
|---|
|  |  |  | matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon, | 
|---|
|  |  |  | ChConfig.Def_FBMapID_KillDevil] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | teamMgr = GameWorld.GetTeamManager() | 
|---|
|  |  |  | for matchMapID in matchMapIDList: | 
|---|
|  |  |  | matchTeamInfoList = [] | 
|---|
|  |  |  | for key, teamIDList in matchingTeamDict.items(): | 
|---|
|  |  |  | tagMapID, tagMapEx = key | 
|---|
|  |  |  | if tagMapID != matchMapID: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | for teamID in teamIDList: | 
|---|
|  |  |  | team = teamMgr.FindTeam(teamID) | 
|---|
|  |  |  | if not team: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | reqMinLV = team.GetReqMinLV() | 
|---|
|  |  |  | reqMaxLV = team.GetReqMaxLV() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not (reqMinLV <= playerLV <= reqMaxLV): | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | onLineCount = CheckTeamOnLineCount(team) | 
|---|
|  |  |  | # 优先级: 人数多的 > 线路简单的 > 队伍人数多的 ... | 
|---|
|  |  |  | matchTeamInfoList.append([onLineCount, 999999 - tagMapEx, team.GetTeamPlayerCount(), teamID, team]) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not matchTeamInfoList: | 
|---|
|  |  |  | GameWorld.DebugLog("    没有满足助战等级条件匹配中的队伍: matchMapID=%s" % (matchMapID)) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | matchTeamInfoList.sort(reverse=True) # 倒序排 | 
|---|
|  |  |  | GameWorld.DebugLog("    匹配队伍顺序: matchMapID=%s,%s" % (matchMapID, matchTeamInfoList)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | joinTeamID = 0 | 
|---|
|  |  |  | for teamInfo in matchTeamInfoList: | 
|---|
|  |  |  | team = teamInfo[-1] | 
|---|
|  |  |  | if not team: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | leader = GetTeamLeader(team) | 
|---|
|  |  |  | if not leader: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if DoPlayerJoinTeam(curPlayer, leader, team, tick, isAutoMatchJoin=False): | 
|---|
|  |  |  | joinTeamID  = team.GetTeamID() | 
|---|
|  |  |  | break | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.DebugLog("        joinTeamID=%s" % joinTeamID) | 
|---|
|  |  |  | if joinTeamID: | 
|---|
|  |  |  | break | 
|---|
|  |  |  |  | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #// B9 08 取消匹配队伍或玩家 #tagCGCancelMatchTeam | 
|---|
|  |  |  | # | 
|---|
|  |  |  | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 覆盖添加 | 
|---|
|  |  |  | PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict] | 
|---|
|  |  |  | PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict, tick] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | sendCMD = str([teamID, askVer, askType, askMapID, askMapEx]) | 
|---|
|  |  |  | for memPlayerID, mapInfo in askPlayerMapDict.items(): | 
|---|
|  |  |  | 
|---|
|  |  |  | if retTeamID not in PyGameData.g_teamFBEnterAskDict: | 
|---|
|  |  |  | GameWorld.DebugLog("    该队伍的请求信息记录已不存在,不处理!retTeamID=%s" % retTeamID, playerID) | 
|---|
|  |  |  | return | 
|---|
|  |  |  | askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID] | 
|---|
|  |  |  | askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID][:5] | 
|---|
|  |  |  | if askVer != retAskVer or askType != retAskType or askMapID != retAskMapID or askMapEx != retAskMapEx: | 
|---|
|  |  |  | GameWorld.DebugLog("    非本队伍请求版本,不处理!askVer=%s, askType=%s, askMapID=%s, askMapEx=%s" | 
|---|
|  |  |  | % (askVer, askType, askMapID, askMapEx), playerID) | 
|---|
|  |  |  | 
|---|
|  |  |  | curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName)) | 
|---|
|  |  |  | # 多人队伍,队伍加入准备队列,通知队员准备 | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | DelTeamIDFromMatchingList(curTeam) # 进入准备阶段停止匹配 | 
|---|
|  |  |  | GameWorld.DebugLog("队伍验证通过,通知队员准备进入副本: memStateDict=%s" % memStateDict, playerID) | 
|---|
|  |  |  | PyGameData.g_prepareTeamDict[teamID] = [retAskMapID, retAskMapEx, memStateDict, tick] | 
|---|
|  |  |  | SyncTeamEnterFBPrepareInfo(curTeam, retAskMapID, retAskMapEx, memStateDict) | 
|---|
|  |  |  | 
|---|
|  |  |  | ["TeamEnterCDMe", "TeamEnterCDAll"], "SingleEnterCD"], | 
|---|
|  |  |  | ShareDefine.EntFBAskRet_LVLimit:[["TeamMatchingLVMe", "TeamMatchingLVAll"], | 
|---|
|  |  |  | ["TeamEnterLVMe", "TeamEnterLVAll"], "FbLV"], | 
|---|
|  |  |  | ShareDefine.EntFBAskRet_JobRankLimit:[["TeamMatchingJobMe", "TeamMatchingJobAll"], | 
|---|
|  |  |  | ["TeamEnterJobMe", "TeamEnterJobAll"], "SingleEnterJob"], | 
|---|
|  |  |  | ShareDefine.EntFBAskRet_NoTicket:[["TeamMatchingTicketMe", "TeamMatchingTicketAll"], | 
|---|
|  |  |  | ["TeamEnterTicketMe", "TeamEnterTicketAll"], "GeRen_chenxin_157069"], | 
|---|
|  |  |  | ShareDefine.EntFBAskRet_Dead:[["TeamMatchingDeadMe", "TeamMatchingDeadAll"], | 
|---|
|  |  |  | 
|---|
|  |  |  | ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"], | 
|---|
|  |  |  | ShareDefine.EntFBAskRet_Sit:[["TeamMatchingSITMe", "TeamMatchingSITAll"], | 
|---|
|  |  |  | ["TeamEnterSITMe", "TeamEnterSITAll"], "Carry_lhs_697674"], | 
|---|
|  |  |  | ShareDefine.EntFBAskRet_CrossPKMatching:[["CrossMatching9", "CrossMatching10"], | 
|---|
|  |  |  | ["CrossMatching11", "CrossMatching12"], "CrossMatching8"], | 
|---|
|  |  |  | ShareDefine.EntFBAskRet_InCrossMap:[["CrossMap6", "CrossMap7"], | 
|---|
|  |  |  | ["CrossMap8", "CrossMap9"], "CrossMap5"], | 
|---|
|  |  |  | ShareDefine.EntFBAskRet_Other:[["TeamMatchingDefaultMe", "TeamMatchingDefaultAll"], | 
|---|
|  |  |  | ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"], | 
|---|
|  |  |  | } | 
|---|
|  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if memPlayerID in causePlayerDict: | 
|---|
|  |  |  | PlayerControl.NotifyCode(memPlayer, notifyList[0], [askMapID]) | 
|---|
|  |  |  | if notifyRet in [ShareDefine.EntFBAskRet_NoEnterCnt, ShareDefine.EntFBAskRet_EnterCD, ShareDefine.EntFBAskRet_NoTicket]: | 
|---|
|  |  |  | failPack = ChPyNetSendPack.tagGCEnterTeamFBFailReason() | 
|---|
|  |  |  | failPack.MapID = askMapID | 
|---|
|  |  |  | failPack.AskType = retAskType | 
|---|
|  |  |  | failPack.Reason = notifyRet | 
|---|
|  |  |  | NetPackCommon.SendFakePack(memPlayer, failPack) | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | PlayerControl.NotifyCode(memPlayer, notifyList[1], [askMapID, causePlayerName]) | 
|---|
|  |  |  | return | 
|---|
|  |  |  | 
|---|
|  |  |  | askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3] | 
|---|
|  |  |  | enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | leaderID = leader.GetPlayerID() | 
|---|
|  |  |  | friendList = [] | 
|---|
|  |  |  | memFamilyIDDict = {} | 
|---|
|  |  |  | memNameDict = {} | 
|---|
|  |  |  | #队长与队员的关系 | 
|---|
|  |  |  | for index in xrange(curTeam.GetMemberCount()): | 
|---|
|  |  |  | memPlayer = curTeam.GetMemberPlayer(index) | 
|---|
|  |  |  | if not memPlayer or not memPlayer.GetPlayerID(): | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | memPlayerID = memPlayer.GetPlayerID() | 
|---|
|  |  |  | if memPlayerID not in memStateDict: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID | 
|---|
|  |  |  | memNameDict[memPlayerID] = memPlayer.GetName() | 
|---|
|  |  |  | if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID): | 
|---|
|  |  |  | friendList.append([leaderID, memPlayerID]) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #踢出所有在此类副本,但不同线路的玩家 | 
|---|
|  |  |  | for index in xrange(curTeam.GetMemberCount()): | 
|---|
|  |  |  | memPlayer = curTeam.GetMemberPlayer(index) | 
|---|
|  |  |  | 
|---|
|  |  |  | resultName = str([askMapID, askMapEx] + enterInfo) | 
|---|
|  |  |  | memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName)) | 
|---|
|  |  |  | GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID()) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | for preMemPlayerID in memStateDict.keys(): | 
|---|
|  |  |  | if memPlayerID == preMemPlayerID: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList: | 
|---|
|  |  |  | friendList.append([memPlayerID, preMemPlayerID]) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | PyGameData.g_prepareTeamDict.pop(teamID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 同步进入组队副本的队员关系到目标地图 | 
|---|
|  |  |  | relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict]) | 
|---|
|  |  |  | leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend): | 
|---|
|  |  |  | ## 队员好友关系变更,离线也同步 | 
|---|
|  |  |  | teamID = curPlayer.GetTeamID() | 
|---|
|  |  |  | if not teamID: | 
|---|
|  |  |  | GameWorld.DebugLog("好友变更,无队伍不管!") | 
|---|
|  |  |  | return | 
|---|
|  |  |  | curMapData = GameWorld.GetMap(curPlayer.GetMapID()) | 
|---|
|  |  |  | if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam: | 
|---|
|  |  |  | GameWorld.DebugLog("好友变更,不在组队副本不管!") | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | isSameTeam = False | 
|---|
|  |  |  | playerID = curPlayer.GetPlayerID() | 
|---|
|  |  |  | curTeam = curPlayer.GetTeam() | 
|---|
|  |  |  | for index in xrange(curTeam.GetMemberCount()): | 
|---|
|  |  |  | memberInfo = curTeam.GetMemberInfo(index) | 
|---|
|  |  |  | if not memberInfo: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | memPlayerID = memberInfo.GetPlayerID() | 
|---|
|  |  |  | if tagPlayerID == memPlayerID: | 
|---|
|  |  |  | isSameTeam = True | 
|---|
|  |  |  | break | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not isSameTeam: | 
|---|
|  |  |  | GameWorld.DebugLog("好友关系变更,不是同队伍不管!") | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend]) | 
|---|
|  |  |  | curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def OnTeamMemFamilyRefresh(curPlayer, familyID): | 
|---|
|  |  |  | ## 队员仙盟变更,仅在线同步,上线同步 | 
|---|
|  |  |  | if not curPlayer: | 
|---|
|  |  |  | return | 
|---|
|  |  |  | teamID = curPlayer.GetTeamID() | 
|---|
|  |  |  | if not teamID: | 
|---|
|  |  |  | GameWorld.DebugLog("家族变更,无队伍不管!") | 
|---|
|  |  |  | return | 
|---|
|  |  |  | curMapData = GameWorld.GetMap(curPlayer.GetMapID()) | 
|---|
|  |  |  | if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam: | 
|---|
|  |  |  | GameWorld.DebugLog("家族变更,不在组队副本不管!") | 
|---|
|  |  |  | return | 
|---|
|  |  |  | playerID = curPlayer.GetPlayerID() | 
|---|
|  |  |  | familyID = curPlayer.GetFamilyID() | 
|---|
|  |  |  | relationInfo = str(["FamilyChange", teamID, playerID, familyID]) | 
|---|
|  |  |  | curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __CheckTeamFBPlayerExist(curTeam): | 
|---|
|  |  |  | 
|---|
|  |  |  | '''准备队伍异常处理 | 
|---|
|  |  |  | 后端延长15秒,防范前端异常情况导致卡队伍准备界面,超时时强制取消准备队伍 | 
|---|
|  |  |  | ''' | 
|---|
|  |  |  | if PyGameData.g_teamFBEnterAskDict: | 
|---|
|  |  |  | for teamID, askInfo in PyGameData.g_teamFBEnterAskDict.items(): | 
|---|
|  |  |  | if askInfo: | 
|---|
|  |  |  | askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick = askInfo | 
|---|
|  |  |  | # 询问的做个10s预防,超时的话移除 | 
|---|
|  |  |  | if tick - askTick <= 10000: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | PyGameData.g_teamFBEnterAskDict.pop(teamID) | 
|---|
|  |  |  | GameWorld.ErrLog("队伍进入副本询问超时,强制移除询问状态! teamID=%s,askVer=%s,askType=%s,askMapID=%s,askMapEx=%s,askPlayerRetDict=%s,askTick=%s,tick=%s" | 
|---|
|  |  |  | % (teamID, askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick, tick)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not PyGameData.g_prepareTeamDict: | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | if curInviteCnt >= inviteCnt: | 
|---|
|  |  |  | break | 
|---|
|  |  |  |  | 
|---|
|  |  |  | return | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def DR_Team(eventName, teamID, dataDict): | 
|---|
|  |  |  | #drDict = {"EventName":eventName, "TeamID":teamID} | 
|---|
|  |  |  | #drDict.update(dataDict) | 
|---|
|  |  |  | #DataRecordPack.SendEventPack("Team_GameServer", drDict) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|