| | |
| | | import GameWorld
|
| | | import ChConfig
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| | | import IpyGameDataPY
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| | | #import SkillBoosts
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| | | import SkillCommon
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| | | import BuffSkill
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| | | import SkillShell
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| | |
| | | import PetControl
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| | | import QuestCommon
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| | |
|
| | | #GameWorld.ImportAll("Script\\Skill\\", "SkillBoosts")
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| | | GameWorld.ImportAll("Script\\Skill\\", "PassiveBuff")
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| | |
|
| | |
|
| | |
| | | if not mission_1:
|
| | | return
|
| | |
|
| | | if int(strIndex) > mission_1.GetProperty("OpenSkillSlots"):
|
| | | if (pow(2, int(strIndex)) & mission_1.GetProperty("OpenSkillSlots")) == 0:
|
| | | return
|
| | |
|
| | | PlayerControl.NomalDictSetProperty(curPlayer,
|
| | |
| | | 4048:ChConfig.TriggerType_MissSkill, # 闪避后触发释放技能
|
| | | 4049:ChConfig.TriggerType_MissSuccessPer, # 闪避成功率提升
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| | | 4050:ChConfig.TriggerType_OneDamage, # 伤害降低到1点
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| | | 4051:ChConfig.TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
|
| | | }
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| | | return tdict.get(effectID, -1)
|
| | | #===========================================================================
|