xdh
2018-09-01 cf78d250e3b1b1b7dad8ececb89b7b2c5df28443
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -20,6 +20,7 @@
import IPY_GameWorld
import NetPackCommon
import ChPyNetSendPack
import PlayerActivity
import PlayerControl
import IpyGameDataPY
import NPCCommon
@@ -80,6 +81,10 @@
    if not g_familyOwnerBossHurt:
        g_familyOwnerBossHurt = FamilyOwnerBossHurt()
    return g_familyOwnerBossHurt
def IsHorsePetRobBoss(bossID):
    ## 是否骑宠争夺bossID
    return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
def OnGMPrintFamilyOwnerBossHurt(curPlayer, curNPC):
    ## GM显示仙盟归属boss伤血信息
@@ -181,6 +186,12 @@
            hurtName = familyName if hurtType == FamilyHurtObjType_Family else playerName
            objHurtDict[hurtID] = FamilyHurtObj(familyID, hurtType, hurtID, hurtName)
        hurtObj = objHurtDict[hurtID]
        # 玩家对该boss第一次造成伤害
        if hurtType == FamilyHurtObjType_Player and hurtObj.hurtValue == 0 and hurtValue:
            if IsHorsePetRobBoss(curBoss.GetNPCID()):
                PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRobBoss)
        hurtObj.hurtValue += hurtValue
        GameWorld.DebugLog("    更新伤血%s: hurtType=%s,hurtID=%s,hurtValue=%s" 
                           % (mark, hurtType, hurtID, hurtObj.hurtValue), playerID)
@@ -244,9 +255,11 @@
    npcFamilyHisHurtDict = hurtMgr.familyHisHurtDict.get(key, {})
    npcFamilyPlayerIDDict = hurtMgr.familyPlayerIDDict.get(key, {})
    
    ownerFamilyName = ""
    if ownerFamilyID in npcFamilyHisHurtDict:
        ownerFamilyHisHurt = npcFamilyHisHurtDict[ownerFamilyID]
        PlayerControl.WorldNotify(0, "FairyGrabBossDead", [ownerFamilyHisHurt.name, bossID])
        ownerFamilyName = ownerFamilyHisHurt.name
        PlayerControl.WorldNotify(0, "FairyGrabBossDead", [ownerFamilyName, bossID])
        
    # 击杀结算前强制排序历史玩家伤血
    npcHisHurtPlayerList = npcPlayerHisHurtDict.values()
@@ -258,7 +271,7 @@
    curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
    maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
    curOrder = 0
    #orderPlayerNameList = []
    orderPlayerNameList = []
    for hurtPlayer in npcHisHurtPlayerList:
        # 只算归属仙盟的
        if hurtPlayer.familyID != ownerFamilyID:
@@ -268,13 +281,14 @@
        batchPlayerIDList.append([hurtPlayer.objID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([bossID, curOrder])
        #orderPlayerNameList.append(hurtPlayer.name)
        orderPlayerNameList.append(hurtPlayer.name)
        GameWorld.Log("    归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
        if curOrder >= maxOrder:
            break
    if batchPlayerIDList:
        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
        #PlayerControl.WorldNotify(0, "FairyGrabBossRank", orderPlayerNameList + [bossID])
        orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
        PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
        
    # 参与仙盟历史伤血奖励, 算历史伤血
    joinAwardNeedHurtHPPer = IpyGameDataPY.GetFuncCfg("FairyGrabBoss", 2)
@@ -303,8 +317,12 @@
            if curPlayer:
                NetPackCommon.SendFakePack(curPlayer, hurtPack)
                
    # 击杀时主动同步进度
    syncMsg = str({bossID:[0, maxHP, ownerFamilyID, ownerFamilyName]})
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "FamilyOwnerBossInfo", syncMsg, len(syncMsg))
    # 伤血在NPCCommon统一清
    return
    return ownerFamilyName
def RefreshFamilyOwnerNPCHurt(npcControl, curNPC, tick, refreshInterval):
    ## 仙盟归属boss刷新伤血列表
@@ -394,7 +412,7 @@
                
    for clearHurtFamilyID in clearHurtFamilyIDList:
        npcFamilyNowHurtDict.pop(clearHurtFamilyID, 0)
        npcFamilyPlayerIDDict.pop(clearHurtFamilyID, 0)
        #npcFamilyPlayerIDDict.pop(clearHurtFamilyID, 0)
        GameWorld.Log("清除仙盟伤血: lineID=%s,objID=%s,bossID=%s" % (lineID, objID, bossID))
        
    # 排序
@@ -491,6 +509,13 @@
    
    key = (lineID, objID, bossID)
    hurtMgr = GetFamilyHurtMgr()
    # 同步对骑宠争夺boss有伤血的玩家ID到GameServer
    familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
    if IsHorsePetRobBoss(bossID) and familyHurtPlayerIDListDict:
        syncMsg = str([bossID, familyHurtPlayerIDListDict])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg))
    hurtMgr.ClearNPCHurt(key)
    
    GameWorld.DebugLog("ClearFamilyOwnerBossHurt lineID=%s, objID=%s, bossID=%s" % (lineID, objID, bossID))