| | |
| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉
|
| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
|
| | | Def_ItemID_BossReborn = 21 # 直接给boss复活点
|
| | | Def_ItemID_Ysog = 4306 # 直接给符印融合石
|
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper,
|
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn]
|
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog]
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品类型都放这边
|
| | | Def_ItemType_All = -1 #所有类型
|
| | |
| | |
|
| | | def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
|
| | | ## 获取物品类型对应存放的默认背包类型
|
| | | if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
|
| | | #寻宝背包、临时背包不做处理
|
| | | return defaultPack
|
| | | for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
|
| | | if itemType in itemTypeList:
|
| | | return pack
|
| | |
| | | Def_Effect_AddDienstgrad = 204 #使用物品获得称号
|
| | | Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气
|
| | | Def_Effect_ItemGiveFamilyActivity = 208 #使用道具给予仙盟活跃令
|
| | | Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献
|
| | | Def_Effect_TJGAddTime = 210 #增加脱机挂时间
|
| | | Def_Effect_ItemAddExp = 213 #给经验道具
|
| | | Def_Effect_ItemAddLV = 214 #直接升级道具
|
| | |
| | | Def_Effect_AddFBCnt = 233 # 增加副本可进入次数
|
| | | Def_Effect_AddKillBossCnt = 234 # 增加BOSS可击杀次数
|
| | | Def_Effect_DogzEquipPlusExp = 235 # 神兽强化材料经验效果,A值基础经验,B值双倍强化消耗仙玉
|
| | |
|
| | | Def_Effect_AddMagicWeaponUpExp = 236 # 增加法宝升星经验 A值法宝ID B值X经验
|
| | | Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID
|
| | | Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveHonorPoint = 1922 #使用道具给予荣誉积分
|
| | |
| | | Def_Skill_Effect_AttackMove = 2100 # NPC位移战斗
|
| | | Def_Skill_Effect_RandSkill = 2101 # 从效果值获取随机技能
|
| | | Def_Skill_Effect_HPPerLimit = 2102 # 血量限制
|
| | |
|
| | | Def_Skill_Effect_AppointNPC = 2103 # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
|
| | | #-----------
|
| | | #变身技能(召唤)效果ID
|
| | | Def_Skill_Effect_SummonMapNPC = 1162
|
| | |
| | | Def_SkillID_DropOwnerBuff = 20040 # 掉落归属buff
|
| | | Def_SkillID_PetSignDay = 47111 # 灵宠签到属性技能, 单次签到的加成
|
| | | Def_SkillID_LFZ = 47100 # 龙凤镯技能(打怪概率经验加成)
|
| | | Def_SkillID_HorsePetRobBossKillCntBuff = 21020 # 骑宠的怨念buff
|
| | |
|
| | |
|
| | | Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级
|
| | |
| | | #初始化临时存放背包格子数
|
| | | Def_PackCnt_TempItem = 10
|
| | | #初始化宠物背包格子数
|
| | | Def_PackCnt_Pet = 20
|
| | | Def_PackCnt_Pet = 50
|
| | | #初始化通用宠物装备背包格子数
|
| | | Def_PackCnt_PetEquip = 4
|
| | | #主角刚登陆游戏开启精魄槽格子数/符文
|
| | |
| | | ) = range( 0, Def_PA_MaxReason )
|
| | |
|
| | | #提示原因及对应的提示mark组成的字典
|
| | | Def_MessageDic = {Def_PASysMessage_NewGuy:"XW_RY_CancelWay01", #攻击新手
|
| | | Def_MessageDic = {Def_PASysMessage_NewGuy:"FairyGrabBossNewPlayer", #攻击新手
|
| | | Def_PASysMessage_IsSafeArea: "CannotAtk01", #安全区域
|
| | | Def_PASysMessage_AttackMode:"AtkModeErr", #攻击模式
|
| | | Def_PASysMessage_CountrySafe:"PlayerPK_Error_GoalLvLow",#国家保护
|
| | | Def_PASysMessage_IsSafeArea_Country:"Cadres_PK_Lost", #国家安全区保护
|
| | | Def_PASysMessage_NewGuyNotPK:"PK_lhs_0", #新手不能PK
|
| | | Def_PASysMessage_NotAttackNewGuy:"PK_lhs_31379", #不能攻击新手
|
| | | Def_PASysMessage_NotAttackNewGuy:"FairyGrabBossNewPlayer", #不能攻击新手
|
| | | Def_PASysMessage_NotAttackFamily:"Old_andyshao_161795", #不能攻击同家族成员
|
| | | Def_PASysMessage_NotAttackTeam:"PK_lhs_861048", #不能攻击队友
|
| | | Def_PASysMessage_AttackNotPK:"PK_lhs_202580", #攻击方PK值过大,不能PK
|
| | |
| | | ) = range(2)
|
| | |
|
| | | #陷阱出生后, 不攻击时间
|
| | | Def_Trap_Born_Idle_Time = 2000
|
| | | Def_Trap_Born_Idle_Time = 500
|
| | |
|
| | | #技能--------------------------------------------
|
| | | #恶名初始点
|
| | |
| | | ) = range(Def_UseSkillAim_Type)
|
| | |
|
| | | #技能施法目标类型, 修改此处应在Def_Dict_UseSkillTag_ObjType 相应更改
|
| | | Def_UseSkillTag_Type = 15
|
| | | Def_UseSkillTag_Type = 16
|
| | | (
|
| | | Def_UseSkillTag_None , #无需选择对象 0
|
| | | Def_UseSkillTag_Self , #自己 1
|
| | |
| | | Def_UseSkillTag_SummonMaster, #召唤兽主人 12
|
| | | Def_UseSkillTag_CanAttackBaseNPC, #可攻击的野外小怪(含精英)怪物 13
|
| | | Def_UseSkillTag_FriendNPC, #友好NPC 14
|
| | | Def_UseSkillTag_AppointNPC, #指定NPC 15 必须和效果值配合 Def_Skill_Effect_AppointNPC
|
| | |
|
| | | ) = range( 0, Def_UseSkillTag_Type )
|
| | |
|
| | |
| | | Def_UseSkillTag_SummonMaster : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC],
|
| | | Def_UseSkillTag_CanAttackBaseNPC : [IPY_GameWorld.gotNPC],
|
| | | Def_UseSkillTag_FriendNPC : [IPY_GameWorld.gotNPC],
|
| | | Def_UseSkillTag_AppointNPC : [IPY_GameWorld.gotNPC],
|
| | | }
|
| | |
|
| | |
|
| | |
| | | ) = range( 0, Def_AutoAtkSkillType )
|
| | |
|
| | | #技能类型
|
| | | Def_SkillType_Count = 23
|
| | | Def_SkillType_Count = 24
|
| | | (
|
| | | Def_SkillType_Special , #特殊技能 0
|
| | | Def_SkillType_Atk , #攻击类 1
|
| | |
| | | Def_SkillType_AttrSkill, # 属性类技能 20
|
| | | Def_SkillType_PassiveLstPlsBuff, #被动触发持续增益类buff 21
|
| | | Def_SkillType_PassiveLstDepBuff, #被动触发持续减益类buff 22
|
| | | Def_SkillType_AttrSkillNoLearn, # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
|
| | |
|
| | | ) = range( 0, Def_SkillType_Count )
|
| | |
|
| | |
| | |
|
| | | #对敌使用技能列表
|
| | | Def_CanAttackSkill_List = [ Def_SkillType_LstDepBuff, Def_SkillType_DepBuff, Def_SkillType_Atk,
|
| | | Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk ]
|
| | | Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk, |
| | | Def_SkillType_PassiveDepBuff, Def_SkillType_PassiveActionBuff, Def_SkillType_PassiveLstDepBuff ]
|
| | |
|
| | | #不利BUFF给NPC添加仇恨
|
| | | Def_Debuff_List = [Def_SkillType_LstDepBuff, Def_SkillType_DepBuff, Def_SkillType_Action,
|
| | |
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade]
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
|
| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
|
| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap]
|
| | |
|
| | | # 不可切换PK模式的地图
|
| | | Def_CanNotChangeAtkModelMap = []
|
| | |
| | | Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # 玩家战场区域福利-累计获得次数
|
| | |
|
| | | #---地图NPC---
|
| | | Map_NPC_ActivityBossRebornCount = 'ActivityBossRebornCount_%s' # 活动boss已刷新只数,参数(标识点)
|
| | | Map_NPC_WorldBossLastReBornTick = 'WorldBossLastReBornTick_%s' # 世界boss上次重生时间
|
| | | Map_NPC_WorldBossDeadTick = 'WorldBossDeadTick_%s' # 世界boss死亡时间
|
| | | Map_NPC_RandomMapNPCID = 'RandMapNPCID_%s' # 当前地图随机NPCID, 参数为标识点mark
|
| | |
| | | Def_NPCHurtTypeAll = 4 #所有玩家
|
| | | Def_NPCHurtTypeFaction= 5 #阵营
|
| | | Def_NPCHurtTypeSpecial= 6 #特殊, 指定某些玩家, 玩家ID取ShareDefine.Def_MapItemInfo_SpecOwner
|
| | | Def_NPCHurtTypeFamily = 7 #仙盟 7
|
| | |
|
| | | #掉落归属类型-NPC表的定义
|
| | | DropOwnerType = (
|
| | |
| | | DropOwnerType_MaxHurtPlayer, # 最大伤血玩家, 伤血不会被重置, 仅限玩家 4
|
| | | DropOwnerType_Faction, # 阵营 5
|
| | | DropOwnerType_Special, # 特殊 6
|
| | | ) = range(7)
|
| | | DropOwnerType_Family, # 仙盟 7
|
| | | ) = range(8)
|
| | |
|
| | | #------------------------------------------------
|
| | | #技能类型
|
| | |
| | | 1000 * 3, # 仓库整理间隔
|
| | | 1000 * 15, # 渡劫鼓舞间隔
|
| | | 1000 * 1, # vip体验时效
|
| | | 1000 * 1, # 限时抢购
|
| | | ]
|
| | | TYPE_Player_Tick_Count = len(TYPE_Player_Tick_Time)
|
| | |
|
| | |
| | | TYPE_Player_Tick_WareHouseSort, # 仓库整理间隔
|
| | | TYPE_Player_Tick_DuJieInspire, # 渡劫鼓舞间隔
|
| | | TYPE_Player_Tick_VIPExperience, #vip体验时效
|
| | | TYPE_Player_Tick_FlashSale, #限时抢购
|
| | | ) = range(0, TYPE_Player_Tick_Count)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | Def_PlayerKey_ComboAddHurtPer = "ComboAddHurtPer" #当前连击的伤害加成万分率
|
| | | Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态
|
| | | Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态
|
| | | Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态
|
| | | #===============================================================================
|
| | | # # 持续性buff伤害处理连击技能ID列表
|
| | | # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
|
| | |
| | |
|
| | | Def_PDict_PKStateTick = "PKStateTick" # PK状态tick,只要有一方发起攻击,双方均进入PK状态
|
| | | Def_PDict_BossStateTick = "BossStateTick" # boss状态tick,攻击boss即进入boss状态
|
| | |
|
| | | Def_PDict_MapAreaExpTick = "MapAreaExpTick" # 给场景经验tick
|
| | | # 装备累计基础属性
|
| | | Def_PDict_EquipTotalBaseMinAtk = "EquipTotalBaseMinAtk" # 装备累计基础最小攻击
|
| | | Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk" # 装备累计基础最大攻击
|
| | |
| | | Def_PDictType_Default, # 默认
|
| | | Def_PDictType_OnlinePrize, # 在线奖励(暂停使用),领取后重新计时型
|
| | | Def_PDictType_FBWipeOut, # fb扫荡
|
| | | Def_PDictType_3,
|
| | | Def_PDictType_FlashSale, #限时抢购
|
| | | Def_PDictType_TJGNotify, # 脱机挂结果通知
|
| | | Def_PDictType_LVAward, # 等级奖励领取信息记录5
|
| | | Def_PDictType_GoldGift, # 充值豪礼
|
| | |
| | | Def_Player_Dict_StoryMissionState = "StoryMissionState_%s" # 剧情任务编号完成状态, 参数(key编号), 按编号位记录
|
| | | Def_Player_Dict_TaskLastKillNPCID = "TaskLastKillNPCID" #任务上次随机击杀NPCID
|
| | | Def_Player_Dict_TaskLastVisitNPCID = "TaskLastVisitNPCID" #任务上次随机访问NPCID
|
| | | LittleHelperSetNumCount = 20 # 小助手设置编号个数
|
| | | LittleHelperValueCount = 6 # 小助手设置值个数
|
| | | Def_Player_Dict_LittleHelperValue = "LittleHelperValue%s_%s" # 小助手设置值存储, 参数(设置编号, value编号)
|
| | | Def_Player_Dict_FromMapID = 'FromMapID' # 最后一次离开的非中立常规地图,地图ID
|
| | | Def_Player_Dict_FromPosX = 'FromPosX' # 最后一次离开的非中立常规地图,坐标X
|
| | | Def_Player_Dict_FromPosY = 'FromPosY' # 最后一次离开的非中立常规地图,坐标X
|
| | | Def_Player_Dict_FromLineID = 'FromLineID' # 最后一次离开的非中立常规地图,线路ID
|
| | |
|
| | |
|
| | | Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID)
|
| | |
| | | Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
|
| | | Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
|
| | | Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
|
| | | Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
|
| | | Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
|
| | | Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号
|
| | | Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
|
| | | Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID
|
| | | Def_Player_Dict_FamilyArrestAwardState = "ArrestAwardState_103" # 家族悬赏奖励领取情况
|
| | | Def_Player_Dict_OtherDayLogin = "OtherDayLogin_105" # 非同一天二次登陆
|
| | |
| | | Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用
|
| | | Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启
|
| | | Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值
|
| | | Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
|
| | | Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过
|
| | | Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
|
| | | Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
|
| | | Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
|
| | |
| | | Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s" # 采集NPC功能号对应每日购买采集次数,%sNPC功能号
|
| | | Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
|
| | | Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
|
| | | Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
|
| | | Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex)
|
| | | Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum)
|
| | | Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID)
|
| | |
| | |
|
| | | Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳
|
| | |
|
| | | Def_PDict_HadCompoundWing = "HadCompoundWing" # 是否合成过一代翅膀
|
| | | Def_PDict_ComposeMustSuccess = "ComposeMustSuccess_%s" # 前X次合成必定成功,参数(合成归组)
|
| | | Def_PDict_FirstSuccMakeJobItem = "FirstSuccMakeJobItem_%s" # 首次合成成功给本职业物品记录,参数为(合成ID)
|
| | |
|
| | | Def_PDict_DownloadAwardState = "DownloadAwardState" # 分支下载奖励状态 0-未领 1-已领
|
| | |
|
| | | Def_PDict_ChestsOpenCount = "ChestsOpenCount_%s" # 宝箱已开启次数, 参数(宝箱ID), 只有有开启次数额外奖励的才会记录
|
| | |
|
| | | # 跑环
|
| | | Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
|
| | |
| | |
|
| | | #封魔坛
|
| | | Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
|
| | | Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
|
| | |
|
| | | #极品白拿
|
| | | Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #极品白拿开启时间
|
| | |
| | | Def_PDict_CostRebateGold = "CostRebateGold" # 消费返利总累计消费仙玉
|
| | | Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord" # 消费返利领奖记录
|
| | |
|
| | | #累计充值活动
|
| | | Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID
|
| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉
|
| | | Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录
|
| | |
|
| | | #限时特惠活动
|
| | | Def_PDict_SpringSaleID = "SpringSaleID" # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time
|
| | | Def_PDict_SpringSaleMailState = "SpringSaleMailState" # 玩家身上的活动更新提醒邮件状态
|
| | |
|
| | | #限时礼包活动
|
| | | Def_PDict_FlashGiftbagID = "FlashGiftbagID" # 玩家身上的限时礼包活动ID,唯一标识,取活动开始日期time
|
| | | Def_PDict_FlashGiftbagBuyCount = "FlashGiftbagBuyCount_%s" # 限时礼包已购买次数,参数(礼包ID)
|
| | | Def_PDict_FlashGiftbagMailState = "FlashGiftbagMailState" # 玩家身上的活动更新提醒邮件状态
|
| | |
|
| | | #BOSS复活
|
| | | Def_PDict_BossRebornID = "BossRebornID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
|
| | |
| | | Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
|
| | | Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
|
| | | Def_PDict_FCCostGold = "FCCostGold" # 绝版降临总累计消费仙玉
|
| | |
|
| | | #绑玉转盘
|
| | | Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt" # 今日已转次数
|
| | | Def_PDict_BindJadeWheelHistoryCnt = "BindJadeWheelHistoryCnt" # 历史已转次数
|
| | |
|
| | | #限时抢购活动
|
| | | Def_PDict_FlashSaleID = "FlashSaleID" # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time
|
| | | Def_PDict_FlashSaleState = "FlashSaleState" # 玩家身上的限时抢购活动state
|
| | | Def_PDict_FlashSaleMailState = "FlashSaleMailState" # 玩家身上的活动更新提醒邮件状态
|
| | | Def_PDict_FlashSaleYY = "FlashSaleYY_%s" # 玩家预约限时抢购商品
|
| | |
|
| | | #许愿池活动
|
| | | Def_PDict_WishingWellID = "WishingWellID" # 玩家身上的许愿池活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_WishingWellFreeTime = "WishingWellFreeTime" # 许愿池免费开始计时时间
|
| | | Def_PDict_WishingWellAwardTime = "WishingWellAwardTime" # 许愿池许愿时间
|
| | | Def_PDict_WishingWellRefreshCnt = "WishingWellRefreshCnt" # 付费刷新次数
|
| | | Def_PDict_WishingWellItem = "WishingWellItem_%s_%s" # 物品ID,是否极品、是否绑定信息 参数(类型,物品数据)
|
| | | Def_PDict_WishingWellItemCnt = "WishingWellItemCnt_%s_%s" # 物品数量记录 参数(类型,物品数据)
|
| | |
|
| | | #聊天气泡
|
| | | Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
|
| | |
|
| | | #冰晶矿脉
|
| | | Def_PDict_IceLodeStarAwardRecord = "IceLodeStarAwardRecord" #星级奖励领奖记录
|
| | | Def_PDict_IceLodeHasSweep = "IceLodeHasSweep" #今日是否已扫荡过
|
| | | Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间
|
| | | Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级
|
| | | Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天
|
| | | #-------------------------------------------------------------------------------
|
| | | #类型 Def_PDictType_OnlinePrize
|
| | | Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
|
| | |
| | | Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
|
| | | Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段
|
| | | Def_PDict_Activity_RealmPoint = "Activity_RealmPoint" # 当前可领修行点
|
| | | Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
|
| | | # 每日活动
|
| | | Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
|
| | | Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID
|
| | |
| | |
|
| | | #仙盟红包
|
| | | Def_PDict_FamilyRedPacketGoldLimit = "FmlRedPacketGoldLimit" # 仙盟钻石红包已发额度
|
| | | Def_PDict_FamilyRedPacketCache = "FamilyRedPacketCache%s" # 仙盟红包待发放记录参数索引
|
| | | Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney" # 开服红包已抢数量
|
| | | Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt" # 开服红包可抢次数
|
| | | Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
|
| | |
| | | Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
|
| | | Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
|
| | | Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
|
| | |
|
| | | Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
|
| | | #炼丹炉
|
| | | Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
|
| | | Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
|
| | | Def_PDict_AlchemyCount = "AlchemyCount_%s" #特殊炼丹次数产出设定已累计次数, 参数(配方ID)
|
| | | Def_PDict_AlchemyCountSpec = "AlchemyCountSpec_%s" #特殊炼丹次数产出设定已累计次数, 参数(配方ID)
|
| | | Def_PDict_AlchemyOutputCount = "AlchemyOutputCount_%s" #炼丹特殊产出物品已产出次数,参数(物品ID)
|
| | | Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
|
| | |
|
| | | Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
|
| | | Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数
|
| | |
| | | Def_PDictType_TJGNotify_LV = "TJGLV" #脱机前的等级
|
| | | Def_PDictType_TJGNotify_ItemID = "TJGItemID_%s" #脱机挂指定物品掉落显示
|
| | |
|
| | |
|
| | | Def_PDictType_TJGOnDayEx = "TJGOnDayEx" #是否脱机挂中过天(5点)真实登录后重置
|
| | | #仙魔之争
|
| | | Def_PDict_XMZZLastStartTime = "XMZZLastStartTime" #上次开始战斗时间
|
| | |
|
| | |
| | | AttrName_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
|
| | | AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
|
| | | AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
|
| | | AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
|
| | | AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
|
| | | AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
|
| | |
| | | Def_CalcAttrFunc_PetSign, # 宠物签到 33
|
| | | Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
|
| | | Def_CalcAttrFunc_Dogz, # 神兽35
|
| | | ) = range(36)
|
| | | Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
|
| | | Def_CalcAttrFunc_DogzEquip, # 神兽装备37
|
| | | Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
|
| | | ) = range(39)
|
| | |
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
|
| | |
| | | ]
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
|
| | | CalcAttrExFuncListNoFightPower = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill]
|
| | | CalcAttrExFuncListNoFightPower = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
|
| | |
|
| | |
|
| | | #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
|
| | | MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, |
| | | Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
|
| | | Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
|
| | | # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
|
| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, |
| | | # Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
|
| | | # Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
|
| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
|
| | | ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
|
| | |
| | | ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
|
| | | ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
|
| | | ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz],
|
| | | # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
|
| | | ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
|
| | | }
|
| | |
|
| | |
| | | TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | TriggerType_SuperHit, # 暴击时 触发技能
|
| | | TriggerType_SuperHitValue, # 暴击时 增加暴击值
|
| | | TriggerType_AttackPlayer, # 击中玩家(群攻多次触发) 同 TriggerType_HurtObjAddBuff
|
| | | TriggerType_StormAttackOneByOne, # 类剑刃风暴攻击1对1触发技能 |
| | | TriggerType_ReduceCD, # 减少CD
|
| | | TriggerType_SuperHitSkillPer, # 暴击时,增加技能伤害 10
|
| | | TriggerType_AttackAddFinalValue, #增加输出伤害
|
| | |
| | | TriggerType_AttackOverPassive, # 攻击(对敌技能)后被动技能被触发在其他被动效果处理后调用,触发顺序原因 47
|
| | | TriggerType_Buff_BeAttackSubLayer, # BUFF类:被攻击减buff层,0消失 48
|
| | | TriggerType_OneDamage, # 伤害降低到1点 49
|
| | | ) = range(1, 50)
|
| | | TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
|
| | | TriggerType_ChangeHurtToHP, # 把受到伤害的xx%转化为生命值 51
|
| | | TriggerType_AddLayer, # BUFF层级增加时 52
|
| | | TriggerType_ForbidenCure, # 禁止治疗 53
|
| | | TriggerType_PassiveBuffValue, ## 被动buff值计算中二次获取被动值 54
|
| | | TriggerType_AttackKillHappen, ## 对被动技能斩杀的概率增强 55
|
| | | TriggerType_AddBuffOver, # 添加buff之后触发技能 56
|
| | | TriggerType_StormAttackOver, # 类剑刃风暴每攻击一次触发技能 57
|
| | | TriggerType_StormAttackReduceCD, # 类剑刃风暴攻击每攻击一次减少CD 58
|
| | | TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59
|
| | | TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
|
| | | TriggerType_GiftReduceCD, # 天赋用的减CD 61
|
| | | ) = range(1, 62)
|
| | |
|
| | | #增强类型定义,参考SkillBoosts下的SkillBoost_文件
|
| | | BoostType_HappenRate = 4 # 触发几率特殊处理 - 增强
|
| | | WeakenType_HappenRate = 104 # 触发几率特殊处理 - 减弱
|
| | |
|
| | | #MapConfig表中的索引定义-----------------------------------------------------------
|
| | | # 表SkillBoostEffDropRate 中的 列表索引定义
|
| | | (
|
| | | Def_SkillBoostTable_SkillTypeID,
|
| | | Def_SkillBoostTable_BoostType,
|
| | | Def_SkillBoostTable_SkillEffectID,
|
| | | Def_SkillBoostTable_ParentSkillTypeID, # 相对Def_SkillBoostTable_SkillTypeID的父技能如召唤
|
| | | Def_SkillBoostTable_MinValue,
|
| | | Def_SkillBoostTable_MaxValue,
|
| | | Def_SkillBoostTable_NotifyValue,
|
| | | ) = range(7)
|
| | |
|
| | | # NPC功能类型定义
|
| | | Def_NPCFuncType_Goblin = 70 # 盗宝哥布林
|
| | |
| | | Def_ClientServerInitOK, #跨服子服启动成功6
|
| | | ) = range(7)
|
| | |
|
| | | #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
|
| | | (
|
| | | Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
|
| | | Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
|
| | | Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
|
| | | Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战);
|
| | | Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
|
| | | ) = range(5)
|
| | |
|
| | | ##==================================================================================================
|
| | | #游戏消费点类型定义
|
| | | Def_CostType_List = (
|
| | |
| | | Def_Cost_GameServer, # GameServer 30
|
| | | Def_Cost_FreeGoods, # 极品白拿
|
| | | Def_Cost_DogzEquipPlus, # 神兽装备强化
|
| | | Def_Cost_RuneHole, # 符印孔解锁
|
| | | Def_Cost_AlchemyPray, # 丹药祈福
|
| | | Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
|
| | | Def_Cost_BindJadeWheel, # 绑玉转盘
|
| | | Def_Cost_WishingWell, # 许愿池刷新
|
| | | Def_Cost_GodWeapon, # 神兵
|
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
|
| | | Def_Cost_RefreshTruck, # 刷新镖车
|
| | | Def_Cost_FinishTruck, # 完成镖车
|
| | | Def_Cost_RefreshTimeShop, # 刷新神秘商店
|
| | | Def_Cost_ResetGreatMasterSkill, # 重置大师技能
|
| | | Def_Cost_OpenNoble, # 开通贵族
|
| | | Def_Cost_BuyMergePKCnt, # 购买跨服PK次数
|
| | | Def_Cost_RecoverMergePKWin, # 恢复跨服PK连胜
|
| | |
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | | ) = range(2000, 2000 + 53)
|
| | | ) = range(2000, 2000 + 58)
|
| | |
|
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | |
| | |
|
| | | # 可在跨服中消费的类型列表
|
| | | MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
|
| | |
|
| | | #内部仙玉不能用的消费类型列表
|
| | | UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket]
|
| | | # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
|
| | | # 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
|
| | | # .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
|
| | |
| | | Def_Cost_FinishTruck:"FinishTruck",
|
| | | Def_Cost_RefreshArrestTask:"RefreshArrestTask",
|
| | | Def_Cost_RefreshTimeShop:"RefreshTimeShop",
|
| | | Def_Cost_ResetGreatMasterSkill:"ResetGreatMasterSkill",
|
| | | Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
|
| | | Def_Cost_BuyMergePKCnt:"BuyMergePKCnt",
|
| | | Def_Cost_RecoverMergePKWin:"RecoverMergePKWin",
|
| | | Def_Cost_MergeKingSupport:"MergeKingSupport",
|
| | |
| | | Def_Cost_FamilyRedPacket:"FamilyRedPacket",
|
| | | Def_Cost_FreeGoods:"FreeGoods",
|
| | | Def_Cost_DogzEquipPlus:"DogzEquipPlus",
|
| | | Def_Cost_RuneHole:"RuneHole",
|
| | | Def_Cost_AlchemyPray:"AlchemyPray",
|
| | | Def_Cost_BindJadeWheel:"BindJadeWheel",
|
| | | Def_Cost_WishingWell:"WishingWell",
|
| | | Def_Cost_GodWeapon:"GodWeapon",
|
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | |
| | | Def_GiveMoney_Trade, # 交易
|
| | | Def_GiveMoney_Truck, # 运镖
|
| | | Def_GiveMoney_FreeGoods, # 极品白拿 25
|
| | | ) = range(1000, 1000 + 25)
|
| | | Def_GiveMoney_BindJadeWheel, # 绑玉转盘
|
| | | ) = range(1000, 1000 + 26)
|
| | |
|
| | | Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
|
| | |
|
| | |
| | | Def_GiveMoney_Trade:"Trade",
|
| | | Def_GiveMoney_Truck:"Truck",
|
| | | Def_GiveMoney_FreeGoods:"FreeGoods",
|
| | | Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
|
| | | }
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| | |
|
| | | ##==================================================================================================
|
| | |
| | | ItemDel_AddFBCnt, # 增加副本可进入次数 31
|
| | | ItemDel_AddKillBossCnt, # 增加BOSS可击杀次数 32
|
| | | ItemDel_DogzEquipPlus, # 神兽装备强化
|
| | | ) = range(2000, 2000 + 34)
|
| | | ItemDel_ChatBubbleBox, # 激活聊天气泡框
|
| | | ) = range(2000, 2000 + 35)
|
| | |
|
| | | # 物品扣除类型对应信息 {类型:eventName, ...}
|
| | | ItemDelTypeDict = {
|
| | |
| | | VIPPrivilege_BoursePwd, #26 VIP被动技能孔——VIP4专属被动技能孔
|
| | | VIPPrivilege_BOSSHomeKillLimit, #27 BOSS之家疲劳值上限
|
| | | VIPPrivilege_FMTDouble, #28 封魔坛双倍击杀
|
| | | ) = range(1, 29)
|
| | | VIPPrivilege_29, #29 娲皇遗迹购买次数 - 副本总表统一处理
|
| | | VIPPrivilege_BindJadeWheel, #30 绑玉转盘次数
|
| | | VIPPrivilege_PrayElixir, #31 丹药祈福次数
|
| | | ) = range(1, 32)
|
| | |
|
| | |
|
| | | (
|
| | |
| | | ntPet,
|
| | | ntTouchKill, #触碰后自杀类 17
|
| | | ntUndeath, #不死类型 18
|
| | | ntRobot, #上古战场机器人类型 19
|
| | | ntMax
|
| | | ) = range(20)
|
| | | ) = range(21)
|
| | |
|
| | |
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|
| | |
| | | Def_SkillFuncType_SP15, #9为SP15级 服务端未用到
|
| | | Def_SkillFuncType_SkillRoll, #10为翻滚 服务端未用到
|
| | | Def_SkillFuncType_RealmSuppress, #11为境界压制 目前是NPC在用
|
| | | ) = range(12)
|
| | | Def_SkillFuncType_Dogz, #12 神兽技能
|
| | | ) = range(13)
|
| | |
|
| | | # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
|
| | | Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新
|
| | |
| | | Def_RewardType_FCRecharge, # 仙界盛典充值大礼13
|
| | | Def_RewardType_FCParty, # 仙界盛典全民来嗨14
|
| | | Def_RewardType_DownLoad, # 分包下载奖励15
|
| | | )= range(16)
|
| | | Def_RewardType_WishingWell, # 许愿池奖励16
|
| | | Def_RewardType_OpenFunc, # 功能开启奖励17
|
| | | Def_RewardType_TotalRecharge, # 累计充值奖励18
|
| | | Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
|
| | | )= range(20)
|
| | |
|
| | |
|
| | | #boss复活相关活动定义
|
| | |
| | | Def_PPAct_Pray, #祈愿 11
|
| | | Def_PPAct_BossHome, #boss之家 12
|
| | | Def_PPAct_VIPBoss, #vipBOSS 13
|
| | | ) = range(1, 13+1) |
| | | ) = range(1, 13+1)
|
| | |
|
| | | # 套装枚举,普通套装,强化套装
|
| | | (EquipSuitType_Normal,
|
| | | EquipSuitType_Plus,
|
| | | ) = range(1,3)
|
| | |
|
| | | EquipGroupType_Armor = '1' # 防具套装
|
| | | EquipGroupType_Relics = '2' # 仙器套装
|
| | |
|
| | | # 符印来源类型
|
| | | (
|
| | | Rune_Source_Unkown, # 老号未知 0
|
| | | Rune_Source_Default, # 默认 1
|
| | | Item_Source_Compound, # 符印合成 2
|
| | | ) = range(3) |