ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -19,13 +19,17 @@
#---------------------------------------------------------------------
import GameWorld
import GameWorship
import PlayerControl
import NetPackCommon
import GameWorldArena
import ChPyNetSendPack
import ChGameToMapPyPack
import PlayerFBHelpBattle
import GameWorldSkyTower
import CrossChampionship
import CrossBattlefield
import CrossRealmPlayer
import PyGameDataStruct
import IpyGameDataPY
import PyDataManager
@@ -34,6 +38,7 @@
import json
import time
import random
def DoOnDayEx():
    DelOutofTimeViewCacheData()
@@ -51,6 +56,15 @@
        return True
    
    if CrossChampionship.IsChampionshipPlayer(playerID):
        return True
    if GameWorship.IsWorshipPlayer(playerID):
        return True
    if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
        return True
    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
        return True
    
    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
@@ -132,7 +146,24 @@
    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
    if playerID in playerViewCachePyDict:
        curCache = playerViewCachePyDict[playerID]
    elif isAddNew:
    elif isAddNew or playerID < 10000:
        # 内网测试假玩家
        if playerID < 10000 and not newPropData:
            openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
            fakeName = "匿名玩家".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
            fakeName = "%s%s" % (fakeName, playerID)
            serverID = random.randint(9900, 9950)
            accID = "fake%s@test@s%s" % (playerID, serverID)
            newPropData = {
                           "AccID":accID,
                           "PlayerID":playerID,
                           "Name":fakeName,
                           "Job":random.choice(openJobList) if openJobList else 1,
                           "LV":random.randint(100, 200),
                           "RealmLV":random.randint(5, 15),
                           "FightPower":random.randint(1000000, 100000000),
                           "ServerGroupID":serverID,
                           }
        curCache = PyGameDataStruct.tagPlayerViewCachePy()
        curCache.PlayerID = playerID
        if newPropData:
@@ -143,11 +174,65 @@
def GetCachePropDataDict(curCache):
    ## 获取缓存基础属性字典信息
    if not curCache:
        return {}
    if not hasattr(curCache, "PropDataDict"):
        curCache.PropDataDict = {}
    if not curCache.PropDataDict and curCache.PropData:
        curCache.PropDataDict = eval(curCache.PropData)
    return curCache.PropDataDict
def GetShotCahceDict(playerID, withEquip=False):
    ## 获取玩家简短的缓存信息字典
    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
    if not cacheDict:
        return {}
    shotCacheDict = {
                     "PlayerID":playerID,
                     "Name":cacheDict["Name"],
                     "Job":cacheDict["Job"],
                     "LV":cacheDict["LV"],
                     "RealmLV":cacheDict["RealmLV"],
                     "FightPower":cacheDict["FightPower"],
                     "ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]),
                     }
    if withEquip:
        shotCacheDict.update({
                              "TitleID":cacheDict.get("TitleID", 0),
                              "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
                              "EquipShowID":cacheDict.get("EquipShowID", 0),
                              })
    return shotCacheDict
def GetSyncCrossCacheBase(curPlayer):
    ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
    playerID = curPlayer.GetPlayerID()
    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
    cacheBase = {
                 "AccID":curPlayer.GetAccID(),
                 "LV":curPlayer.GetLV(),
                 "RealmLV":curPlayer.GetOfficialRank(),
                 "Job":curPlayer.GetJob(),
                 "VIPLV":curPlayer.GetVIPLv(),
                 "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
                 "FamilyID":curPlayer.GetFamilyID(),
                 "FamilyName":cacheDict.get("FamilyName", ""),
                 "TitleID":cacheDict.get("TitleID", 0),
                 "FightPower":PlayerControl.GetFightPower(curPlayer),
                 "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
                 "EquipShowID":cacheDict.get("EquipShowID", 0),
                 "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
                 }
    return cacheBase
def UpdCrossCacheBase(playerID, cacheBase):
    ## 更新同步跨服基础查看缓存
    cacheDict = GetCachePropDataDict(FindViewCache(playerID, True))
    if not cacheBase:
        return cacheDict
    for k, v in cacheBase.items():
        cacheDict[k] = v
    return cacheDict
#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
#
@@ -187,12 +272,7 @@
        return
    curCache.LV = curPackData.PlayerLV
    curCache.OffTime = curPackData.OffTime
    if isLogout:
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if curPlayer:
            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
            curCache.GeTuiIDSize = len(curCache.GeTuiID)
    curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
    curCache.PropData = curPackData.PropData
    curCache.PropDataSize = curPackData.PropDataSize
@@ -234,16 +314,36 @@
#    DWORD        PlayerID;        //玩家ID
#    DWORD        FindPlayerID;    //要查询的玩家ID
#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
#    BYTE        CallMap;        //是否需要通知地图
#};
def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
    findPlayerID = curPackData.FindPlayerID
    equipClassLV = curPackData.EquipClassLV
    callMap = curPackData.CallMap
    curCache = FindViewCache(findPlayerID)
    if not curCache:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        if callMap:
            sendPack = ChGameToMapPyPack.tagGMPlayerCache()
            sendPack.PlayerID = curPlayer.GetPlayerID()
            sendPack.FindPlayerID = findPlayerID
            sendPack.PropData = ""
            sendPack.PropDataSize = len(sendPack.PropData)
            sendPack.PlusData = ""
            sendPack.PlusDataSize = len(sendPack.PlusData)
            NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
        return
    Sync_PlayerCache(curPlayer, curCache, equipClassLV)
    if callMap:
        sendPack = ChGameToMapPyPack.tagGMPlayerCache()
        sendPack.PlayerID = curPlayer.GetPlayerID()
        sendPack.FindPlayerID = findPlayerID
        sendPack.PropData = curCache.PropData
        sendPack.PropDataSize = len(sendPack.PropData)
        sendPack.PlusData = curCache.PlusData
        sendPack.PlusDataSize = len(sendPack.PlusData)
        NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
    return
def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
@@ -294,6 +394,7 @@
            answerPack.RealmLV = 1
            answerPack.OnlineType = ChConfig.Def_Offline
            answerPack.ServerGroupID = 0
            answerPack.Face = 0
        else:
            cacheDict = GetCachePropDataDict(curCache)
            answerPack.PlayerID = clientPack.PlayerID
@@ -302,6 +403,7 @@
            answerPack.LV = cacheDict["LV"]
            answerPack.RealmLV = cacheDict["RealmLV"]
            answerPack.OnlineType = ChConfig.Def_Offline
            answerPack.Face = cacheDict.get("Face", 0)
            
            if GameWorld.IsCrossServer():
                answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
@@ -316,6 +418,7 @@
        answerPack.OnlineType = ChConfig.Def_Online
        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
        answerPack.Face = tagPlayer.GetFace()
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    NetPackCommon.SendFakePack(curPlayer, answerPack)