ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
@@ -286,6 +286,9 @@
##发送Map到GameServer的沟通包
#
def SendPyPackToGameServer(sendPack):
    if hasattr(sendPack, 'PlayerID'):
        if sendPack.PlayerID >= 100000000:
            return
    routeIndex = GameWorld.GetGameWorld().GetLineNO()
    #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题
    mapID = GameWorld.GetGameWorld().GetRealMapID()