| | |
| | | import PlayerViewCache
|
| | | import GameWorldBoss
|
| | | import AuctionHouse
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| | | import PlayerAssist
|
| | | import PlayerTalk
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| | | import PlayerTeam
|
| | |
|
| | |
| | | #GameWorld.DebugLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
|
| | | return []
|
| | | return fakeIDList
|
| | |
|
| | | def GetFamilyNameFakeIndex(familyName):
|
| | | ## 获取仙盟名是否是系统随机出来的假仙盟名
|
| | | # @return: 0-不是, >0 对应的 fakeIndex
|
| | | fakeFamilyNameList = IpyGameDataPY.GetFuncEvalCfg('FakeFamilyName')
|
| | | randomCnt = IpyGameDataPY.GetFuncCfg('FakeFamilyName', 2)
|
| | | for i in xrange(randomCnt):
|
| | | fakeID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % i)
|
| | | if not fakeID:
|
| | | continue
|
| | | nameIndex = fakeID - 1
|
| | | if nameIndex >=0 and nameIndex < len(fakeFamilyNameList):
|
| | | fakeName = GameWorld.GbkToCode(fakeFamilyNameList[nameIndex])
|
| | | if familyName == fakeName:
|
| | | return fakeID
|
| | | return 0
|
| | |
|
| | | def SyncFakeFamilyInfo(curPlayer=None):
|
| | | '''通知假仙盟信息'''
|
| | |
| | | #-设置家族成员属性
|
| | | DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
|
| | | creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
|
| | | # 如果是手动指定仙盟名创建的,判断是否在系统随机的假仙盟里,如果是的话就当做创建系统分配的假仙盟处理
|
| | | if familyName and not fakeIndex:
|
| | | fakeIndex = GetFamilyNameFakeIndex(familyName)
|
| | | GameWorld.DebugLog(" 玩家手动输入创建仙盟名与系统随机的假仙盟名相同,默认当做创建假仙盟!fakeIndexID=%s" % (fakeIndex))
|
| | | #扣道具(前N个战盟并且假编号在随机编号里不要钱)
|
| | | if fakeIndex and fakeIndex in fakeIndexList:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
|
| | |
| | | PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer)
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| | | #通知守卫人皇信息
|
| | | PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID())
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| | | #通知仙盟协助信息
|
| | | PlayerAssist.SyncFamilyAssist(jionPlayer)
|
| | | #oss记录加入家族信息
|
| | | DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount())
|
| | | return
|
| | |
| | | #===============================================================================================
|
| | | return
|
| | |
|
| | | def SendFamilyFakePack(familyID, clientPack):
|
| | | def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]):
|
| | | ## 广播家族成员PY封包
|
| | | family = GameWorld.GetFamilyManager().FindFamily(familyID)
|
| | | if not family:
|
| | |
| | | for index in xrange(family.GetCount()):
|
| | | member = family.GetAt(index)
|
| | | memPlayer = member.GetPlayer()
|
| | | if memPlayer:
|
| | | NetPackCommon.SendFakePack(memPlayer, clientPack)
|
| | | if not memPlayer:
|
| | | continue
|
| | | if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList:
|
| | | continue
|
| | | NetPackCommon.SendFakePack(memPlayer, clientPack)
|
| | | return
|
| | |
|
| | | def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex):
|
| | |
| | | PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent,
|
| | | [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
|
| | | #删除玩家
|
| | | curFamily.DeleteMember(tagPlayerID)
|
| | | __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID)
|
| | | |
| | | curFamily.DeleteMember(tagPlayerID) |
| | | tagPlayer = playerManager.FindPlayerByID(tagMemberID)
|
| | | |
| | | __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer)
|
| | | #玩家在线, 设置这个玩家的属性
|
| | | PlayerForceLeaveFamily(tagPlayer, tick)
|
| | |
|
| | |
| | | curFamily.DeleteMember(curMember.GetPlayerID())
|
| | | #玩家在线, 设置这个玩家的属性
|
| | | PlayerForceLeaveFamily(curPlayer, tick)
|
| | | __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
|
| | | __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer)
|
| | |
|
| | | DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
|
| | | familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
|
| | |
| | | # @param curFamily 离开的家族
|
| | | # @param leavePlayerID 离开的玩家ID
|
| | | # @return None
|
| | | def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID):
|
| | | def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
|
| | | PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
|
| | | # 玩家战盟名变更处理
|
| | | __OnFamilyNameChange(leavePlayerID, '')
|
| | | AddFamilyIDToFightPowerChangeList(curFamily.GetID())
|
| | | PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
|
| | | PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer)
|
| | | if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
|
| | | PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
|
| | | return
|
| | |
| | | addFamilyMoney, curFamily.GetFamilyActiveValue(), addFamilyActiveValue)
|
| | |
|
| | | #通知客户端
|
| | | #curFamily.Broadcast_FamilyChange()
|
| | | curPlayer.Sync_FamilyInfo()
|
| | | if addFamilyHornor:
|
| | | curFamily.Broadcast_FamilyChange()
|
| | | else:
|
| | | curPlayer.Sync_FamilyInfo()
|
| | |
|
| | | #金钱变更时才通知
|
| | | if addFamilyMoney != 0:
|