hxp
2020-09-28 d0e23ebc20cea58bdaa8c6a39ed95d7a6156e6fc
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -41,6 +41,7 @@
import PlayerViewCache
import GameWorldBoss
import AuctionHouse
import PlayerAssist
import PlayerTalk
import PlayerTeam
@@ -135,6 +136,22 @@
        #GameWorld.DebugLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
        return []
    return fakeIDList
def GetFamilyNameFakeIndex(familyName):
    ## 获取仙盟名是否是系统随机出来的假仙盟名
    # @return: 0-不是, >0 对应的 fakeIndex
    fakeFamilyNameList = IpyGameDataPY.GetFuncEvalCfg('FakeFamilyName')
    randomCnt = IpyGameDataPY.GetFuncCfg('FakeFamilyName', 2)
    for i in xrange(randomCnt):
        fakeID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % i)
        if not fakeID:
            continue
        nameIndex = fakeID - 1
        if nameIndex >=0 and nameIndex < len(fakeFamilyNameList):
            fakeName = GameWorld.GbkToCode(fakeFamilyNameList[nameIndex])
            if familyName == fakeName:
                return fakeID
    return 0
def SyncFakeFamilyInfo(curPlayer=None):
    '''通知假仙盟信息'''
@@ -268,6 +285,10 @@
    #-设置家族成员属性
    DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
    creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
    # 如果是手动指定仙盟名创建的,判断是否在系统随机的假仙盟里,如果是的话就当做创建系统分配的假仙盟处理
    if familyName and not fakeIndex:
        fakeIndex = GetFamilyNameFakeIndex(familyName)
        GameWorld.DebugLog("    玩家手动输入创建仙盟名与系统随机的假仙盟名相同,默认当做创建假仙盟!fakeIndexID=%s" % (fakeIndex))
    #扣道具(前N个战盟并且假编号在随机编号里不要钱)
    if fakeIndex and fakeIndex in fakeIndexList:
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
@@ -405,6 +426,8 @@
    PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer)
    #通知守卫人皇信息
    PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID())
    #通知仙盟协助信息
    PlayerAssist.SyncFamilyAssist(jionPlayer)
    #oss记录加入家族信息
    DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount())
    return
@@ -608,7 +631,7 @@
    #===============================================================================================
    return
def SendFamilyFakePack(familyID, clientPack):
def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]):
    ## 广播家族成员PY封包
    family = GameWorld.GetFamilyManager().FindFamily(familyID)
    if not family:
@@ -617,8 +640,11 @@
    for index in xrange(family.GetCount()):
        member = family.GetAt(index)
        memPlayer = member.GetPlayer()
        if memPlayer:
            NetPackCommon.SendFakePack(memPlayer, clientPack)
        if not memPlayer:
            continue
        if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList:
            continue
        NetPackCommon.SendFakePack(memPlayer, clientPack)
    return
def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex):
@@ -1465,10 +1491,10 @@
    PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent,
                                           [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
    #删除玩家
    curFamily.DeleteMember(tagPlayerID)
    __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID)
    curFamily.DeleteMember(tagPlayerID)
    tagPlayer = playerManager.FindPlayerByID(tagMemberID)
    __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer)
    #玩家在线, 设置这个玩家的属性
    PlayerForceLeaveFamily(tagPlayer, tick)
    
@@ -1565,7 +1591,7 @@
    curFamily.DeleteMember(curMember.GetPlayerID())
    #玩家在线, 设置这个玩家的属性
    PlayerForceLeaveFamily(curPlayer, tick)  
    __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
    __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer)
    DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
@@ -1583,12 +1609,13 @@
#  @param curFamily 离开的家族
#  @param leavePlayerID 离开的玩家ID
#  @return None
def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID):
def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
    PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
    # 玩家战盟名变更处理
    __OnFamilyNameChange(leavePlayerID, '')
    AddFamilyIDToFightPowerChangeList(curFamily.GetID())
    PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
    PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer)
    if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
        PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
    return
@@ -1709,8 +1736,10 @@
                                          addFamilyMoney, curFamily.GetFamilyActiveValue(), addFamilyActiveValue)
    
    #通知客户端
    #curFamily.Broadcast_FamilyChange()
    curPlayer.Sync_FamilyInfo()
    if addFamilyHornor:
        curFamily.Broadcast_FamilyChange()
    else:
        curPlayer.Sync_FamilyInfo()
    
    #金钱变更时才通知
    if addFamilyMoney != 0: