|  |  | 
 |  |  |         #GameWorld.DebugLog("该拍品已经有人竞价,不设置系统一口价时间! itemID=%s,bidderID=%s" % (itemID, auctionItem.BidderID))
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     classLV = auctionItem.ItemClassLV
 | 
 |  |  |     classSysBuyRateDict = IpyGameDataPY.GetFuncEvalCfg("AuctionItemSystem", 5)
 | 
 |  |  |     if classLV in classSysBuyRateDict:
 | 
 |  |  |         sysBuyRate = classSysBuyRateDict[classLV]
 | 
 |  |  |         if not GameWorld.CanHappen(sysBuyRate, 100):
 | 
 |  |  |             #GameWorld.DebugLog("该拍品阶概率不回收,不设置系统一口价时间! itemID=%s,classLV=%s,sysBuyRate=%s" % (itemID, classLV, sysBuyRate))
 | 
 |  |  |             return
 | 
 |  |  |          | 
 |  |  |     canSysBuyItemTypeList = IpyGameDataPY.GetFuncEvalCfg("AuctionItemSystem", 2)
 | 
 |  |  |     if itemType not in canSysBuyItemTypeList:
 | 
 |  |  |         #GameWorld.DebugLog("该拍品类型不可被系统一口价,不设置系统一口价时间! itemID=%s,itemType=%s" % (itemID, itemType))
 |