| | |
| | | import PlayerFamilySWRH
|
| | | import PlayerViewCache
|
| | | import GameWorldBoss
|
| | | import AuctionHouse
|
| | | import PlayerTalk
|
| | | import PlayerTeam
|
| | |
|
| | | import copy
|
| | | import random
|
| | |
| | | def GetCurWeekMissionMoney(curFamily): return curFamily.GetExtra2()
|
| | | def SetCurWeekMissionMoney(curFamily, value): return curFamily.SetExtra2(min(value, ChConfig.Def_UpperLimit_DWord))
|
| | |
|
| | | # 仙盟上次处理的合服天
|
| | | def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
|
| | | def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
|
| | | ## ------------------ 成员 ----------------------
|
| | | def GetMemberFightPower(curMember): return curMember.GetExattr3()
|
| | | def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
|
| | |
| | | if PlayerControl.GetIsTJG(curPlayer):
|
| | | return
|
| | | NetPackCommon.SendFakePack(curPlayer, fakeFamilyPack)
|
| | | return
|
| | |
|
| | | def SyncCreatFamilyTimes(curPlayer=None):
|
| | | # 通知建盟次数
|
| | | packData = ChPyNetSendPack.tagGCServerCreatFamilyTimes()
|
| | | packData.Clear()
|
| | | packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
|
| | | if not curPlayer:
|
| | | # 全服广播在线玩家
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in range(0, playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(i)
|
| | | if curPlayer == None or not curPlayer.GetInitOK():
|
| | | continue
|
| | | |
| | | if PlayerControl.GetIsTJG(curPlayer):
|
| | | continue
|
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | else:
|
| | | if PlayerControl.GetIsTJG(curPlayer):
|
| | | return
|
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | return
|
| | |
|
| | | #输入家族名称
|
| | |
| | | curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Agree) #设置收人方式为直接通过申请
|
| | | PyDataManager.GetFamilyStoreItemManager().DelFamilyStoreItemAll(curFamily.GetID())
|
| | |
|
| | | #新创建的仙盟默认设置已处理过合服
|
| | | SetFamilyMixServerDay(curFamily, PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay))
|
| | | |
| | | #-设置家族成员属性
|
| | | DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
|
| | | |
| | | creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
|
| | | #扣道具(前N个战盟并且假编号在随机编号里不要钱)
|
| | | if fakeIndex and fakeIndex in fakeIndexList:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
|
| | | GameWorld.DebugLog(' 创建前3个仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
|
| | | GameWorld.Log(' 创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
|
| | | elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
|
| | | GameWorld.Log(' 创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
|
| | | else:
|
| | | for i, findex in enumerate(fakeIndexList):
|
| | | if findex:
|
| | |
| | | needMoney = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney')
|
| | | if needMoney:
|
| | | moneyType = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 2)
|
| | | curPlayer.MapServer_PayMoney(moneyType, needMoney)
|
| | | sendMsg = str([moneyType, needMoney])
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "CreateFamilyPayMoney", sendMsg, len(sendMsg))
|
| | | #curPlayer.MapServer_PayMoney(moneyType, needMoney)
|
| | | #玩家创建家族费用转化为家族初始资金
|
| | | #PlayerAddFamilyMoney(curPlayer, curFamily, needMoney)
|
| | |
|
| | |
| | |
|
| | | #XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n> 25 - -
|
| | | PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
|
| | | |
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes, min(creatFamilyTimes + 1, ShareDefine.Def_UpperLimit_DWord))
|
| | | SyncCreatFamilyTimes()
|
| | | #帮会创建流向
|
| | | DataRecordPack.DR_CreateFamily(curPlayer.GetAccID(), curPlayerID, curPlayer.GetName(),
|
| | | fullFamilyName, curFamily.GetID())
|
| | | fullFamilyName, curFamily.GetID(), creatFamilyTimes+1)
|
| | |
|
| | | GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex), curPlayerID)
|
| | | GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
|
| | | PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
|
| | | return
|
| | |
|
| | |
| | |
|
| | | # 玩家战盟名变更处理
|
| | | __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
|
| | | |
| | | #玩家缓存
|
| | | PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
|
| | | PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
|
| | | #加入仙盟联赛成员
|
| | | GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
|
| | | GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
|
| | |
| | | PlayerFamilyBoss.NotifyFamilyBossFBInfo(jionPlayer)
|
| | | #通知家族仓库
|
| | | PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
|
| | | |
| | | #仙盟拍品
|
| | | AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
|
| | | SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
|
| | | AddFamilyIDToFightPowerChangeList(curFamily.GetID())
|
| | |
|
| | |
| | | GameWorld.DebugLog(' 玩家战盟名变更处理, newFamilyName=%s' % familyName, playerID)
|
| | | #不处理排行榜
|
| | | needChangeFamilyBillboardList = [
|
| | | #ShareDefine.Def_BT_MixCampaign_Recharge, # 累计充值(合服活动)
|
| | | #ShareDefine.Def_BT_RechargeTeHui, # 充值特惠活动排行榜-当前期记录
|
| | | ]
|
| | | billboardMgr = GameWorld.GetBillboard()
|
| | | for billboardIndex in needChangeFamilyBillboardList:
|
| | |
| | | if tagMember.GetFamilyLV() != pack_FamilyLv:
|
| | | #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n> 25 - -
|
| | | NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
|
| | | |
| | | if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
|
| | | #自动安排的副盟主被撤职则该盟不再自动安排
|
| | | if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
|
| | | PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
|
| | | #更改家族等级
|
| | | ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
|
| | |
|
| | |
| | | if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
|
| | | PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
|
| | | return
|
| | | |
| | | if PlayerFamilyBoss.IsInAllFamilyBoss():
|
| | | PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
|
| | | return
|
| | | if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), tagMemberID):
|
| | | PlayerControl.NotifyCode(curPlayer, "Paimai7")
|
| | | return
|
| | | tagPlayerName = curTagMember.GetName() # 被踢玩家名
|
| | | tagPlayerID = curTagMember.GetPlayerID() # 被踢玩家ID
|
| | | tagFamilyLV = curTagMember.GetFamilyLV() # 被踢玩家职位
|
| | |
| | | if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
|
| | | PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
|
| | | return
|
| | | if PlayerFamilyBoss.IsInAllFamilyBoss():
|
| | | PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
|
| | | return
|
| | | if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), curMember.GetPlayerID()):
|
| | | PlayerControl.NotifyCode(curPlayer, "Paimai8")
|
| | | return
|
| | | #判断退出时间间隔
|
| | | curTime = int(time.time())
|
| | | lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
|
| | | if lastLeaveFamilyTime > 100:
|
| | | remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
|
| | | if remainTime > 0:
|
| | | PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
|
| | | return
|
| | | updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
|
| | | elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
|
| | | updTime = curTime
|
| | | else:
|
| | | updTime = lastLeaveFamilyTime+1
|
| | | PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
|
| | |
|
| | | #XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n> 25 - -
|
| | | NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
|
| | |
| | | __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
|
| | |
|
| | | DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
|
| | | familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
|
| | | familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
|
| | |
|
| | | if curFamily.GetCount() == 0:
|
| | | #玩家离开后, 家族没有人了 , 删除这个家族
|
| | |
| | | # 玩家战盟名变更处理
|
| | | __OnFamilyNameChange(leavePlayerID, '')
|
| | | AddFamilyIDToFightPowerChangeList(curFamily.GetID())
|
| | | PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
|
| | | PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
|
| | | if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
|
| | | PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
|
| | | return
|
| | |
|
| | | #//////////////////////////////////////////////////////////////
|
| | |
| | | def PlayerForceLeaveFamily(curPlayer, tick):
|
| | | if curPlayer == None:
|
| | | return
|
| | | |
| | | #设置当天加入家族
|
| | | GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
|
| | | # 通知map玩家不能参加家族活动
|
| | |
| | |
|
| | | #弹劾信息封包
|
| | | SendPackClientImpeachMsg(curPlayer, 0, 0)
|
| | | PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
|
| | | |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | # @remarks 函数详细说明.
|
| | | def PlayerLoginRefreshFamily(curPlayer, tick):
|
| | | SyncFakeFamilyInfo(curPlayer)
|
| | | SyncCreatFamilyTimes(curPlayer)
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | curFamily = None
|
| | |
|
| | |
| | | PlayerRefresh(curPlayer, tick)
|
| | |
|
| | | GameWorldFamilyWar.OnPlayerLogin(curFamily, curPlayer)
|
| | | |
| | | # 盟主上线处理
|
| | | if curMember.GetFamilyLV() == IPY_GameServer.fmlLeader:
|
| | | OnFamilyLeaderLogin(curPlayer, curFamily)
|
| | | return
|
| | |
|
| | | def OnFamilyLeaderLogin(curPlayer, curFamily):
|
| | | ## 盟主登录处理
|
| | | __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily)
|
| | | return
|
| | |
|
| | | def __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily):
|
| | | ## 合服仙盟盟主登录处理
|
| | | |
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | if not isMixServer:
|
| | | return
|
| | | lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
|
| | | familyID = curFamily.GetID()
|
| | | familyMixServerDay = GetFamilyMixServerDay(curFamily)
|
| | | if familyMixServerDay == lastMixServerDay:
|
| | | GameWorld.DebugLog("已经处理过仙盟盟主合服登录逻辑! lastMixServerDay=%s" % (lastMixServerDay), familyID)
|
| | | return
|
| | | SetFamilyMixServerDay(curFamily, lastMixServerDay)
|
| | | GameWorld.Log("处理合服仙盟盟主登录! lastMixServerDay=%s" % (lastMixServerDay), familyID)
|
| | | |
| | | mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 4)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | detailDict = {}
|
| | | GameWorld.Log(" 发送合服盟主专属补偿邮件! familyID=%s,mailItemList=%s" % (familyID, mailItemList), playerID)
|
| | | PlayerCompensation.SendMailByKey("MixServer2", [playerID], mailItemList, detail=detailDict)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ## 玩家下线家族刷新逻辑
|
| | |
| | | #上面已经验证过了,家族肯定存在的
|
| | | curFamily = curPlayer.GetFamily()
|
| | | curFamilyID = curFamily.GetID()
|
| | | curPlayerID = curPlayer.GetID()
|
| | | # curFamilyTrig = PlayerDBGSEvent.FindDBGSTrig_ByEventID(curFamilyID , PlayerDBGSEvent.Def_Key_RenameFamily)
|
| | | #
|
| | | # if not curFamilyTrig:
|
| | |
| | | curMemberID = curMember.GetPlayerID()
|
| | | __OnFamilyNameChange(curMemberID, familyName)
|
| | | memberIDList.append(curMemberID)
|
| | | curPlayer = playerManager.FindPlayerByID(curMemberID)
|
| | | player = playerManager.FindPlayerByID(curMemberID)
|
| | | #玩家不在线
|
| | | if not curPlayer:
|
| | | if not player:
|
| | | continue
|
| | |
|
| | | curPlayerMapID = GameWorld.GetQueryPlayerMapID(curPlayer)
|
| | | curPlayerMapID = GameWorld.GetQueryPlayerMapID(player)
|
| | |
|
| | | if not curPlayerMapID:
|
| | | continue
|
| | |
|
| | | msgStr = str([curPlayer.GetPlayerID(), familyName])
|
| | | msgStr = str([curPlayerID, familyName])
|
| | | playerManager.MapServer_QueryPlayer(0, 0, curMemberID, curPlayerMapID, 'FamilyNameRefresh',
|
| | | msgStr, len(msgStr),
|
| | | curPlayer.GetRouteServerIndex())
|
| | | player.GetRouteServerIndex())
|
| | |
|
| | | PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])
|
| | | PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
|
| | |
| | | # if useMoney > 0:
|
| | | # #帮会日常维持消耗{%S1%}银两帮会资金
|
| | | # PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
|
| | | #自动传位
|
| | | __AutoChangeLeader(family)
|
| | |
|
| | | #通知客户端刷新
|
| | | family.Broadcast_FamilyChange()
|
| | |
| | | PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
|
| | |
|
| | | return
|
| | |
|
| | | def FamilyOnHour():
|
| | | familyManager = GameWorld.GetFamilyManager()
|
| | | for i in xrange(familyManager.GetCount()):
|
| | | family = familyManager.GetAt(i)
|
| | | #自动传位
|
| | | __AutoChangeLeader(family)
|
| | | |
| | | __AutoChangeFamilyJobLV(family)
|
| | | return
|
| | |
|
| | | def __AutoChangeFamilyJobLV(family):
|
| | | ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
|
| | | familyID = family.GetID()
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
|
| | | return
|
| | | |
| | | if familyID in PyGameData.g_forbidAutoViceleaderFamily:
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
|
| | | return
|
| | | createTime = family.GetCreateTime()
|
| | | pastHour = GameWorld.GetPastHour(createTime)
|
| | | if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
|
| | | return
|
| | | if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
|
| | | GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
|
| | | return
|
| | | |
| | | tofmlv = IPY_GameServer.fmlViceLeader
|
| | | viceLeaderCnt = 0 #副盟主数量
|
| | | changeMemberList = []
|
| | | for i in xrange(family.GetCount()):
|
| | | familyMember = family.GetAt(i)
|
| | | if familyMember.GetFamilyLV() == tofmlv:
|
| | | viceLeaderCnt += 1
|
| | | continue
|
| | | if familyMember.GetFamilyLV() < tofmlv:
|
| | | changeMemberList.append(familyMember)
|
| | | |
| | | maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
|
| | | if viceLeaderCnt >= maxCnt or not changeMemberList:
|
| | | return
|
| | | |
| | | if familyID not in PyGameData.g_autoViceleaderDict:
|
| | | PyGameData.g_autoViceleaderDict[familyID] = []
|
| | | |
| | | changeMemberList.sort(cmp=CmpAutoMemberSort)
|
| | | for i, member in enumerate(changeMemberList):
|
| | | if viceLeaderCnt + i >= maxCnt:
|
| | | break
|
| | | ChangeFamilyMemberLv(member, tofmlv)
|
| | | playerID = member.GetPlayerID()
|
| | | if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
|
| | | PyGameData.g_autoViceleaderDict[familyID].append(playerID)
|
| | | GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
|
| | | |
| | | return
|
| | |
|
| | | def CmpAutoMemberSort(member1, member2):
|
| | | ## 排序规则: 等级>战力>入盟先后
|
| | | ret = -cmp(member1.GetLV(), member2.GetLV())
|
| | | if ret == 0:
|
| | | ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
|
| | | if ret == 0:
|
| | | return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
|
| | | return ret
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##通知地图服务器, 玩家家族属性刷新
|
| | |
| | | '''自动传位'''
|
| | | # 获得帮主下线了多久(小时)
|
| | | leaderOffLineTime = GetLeaderOfflineTime(curFamily)
|
| | | GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
|
| | | GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
|
| | | if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
|
| | | return
|
| | |
|