| | |
| | | import ItemCommon
|
| | | import ChConfig
|
| | | import ShareDefine
|
| | | import PlayerActivity
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| | |
|
| | | import time
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| | |
|
| | |
| | | curItem = playerPack.GetAt(itemIndex)
|
| | | if curItem.IsEmpty():
|
| | | return
|
| | | if not curItem.GetIsBind():
|
| | | if not ItemControler.GetIsAuctionItem(curItem):
|
| | | GameWorld.Log("非拍品,绑定无法上架!", playerID)
|
| | | return
|
| | | itemGUID = curItem.GetGUID()
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| | |
| | | DR_AuctionHouse(curPlayer, "PlayerPayBid", infoDict)
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| | | playerID = curPlayer.GetPlayerID()
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| | | QueryGameServer_AuctionHouse(playerID, "BidAuctionItem", [itemGUID, biddingPrice])
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| | | |
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_AuctionItem, 1)
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| | | return
|
| | |
|
| | | def __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID):
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| | |
| | | curItem = playerPack.GetAt(itemIndex)
|
| | | if curItem.IsEmpty():
|
| | | return
|
| | | if not curItem.GetIsBind():
|
| | | if not ItemControler.GetIsAuctionItem(curItem):
|
| | | GameWorld.Log("非拍品,无法上架!", playerID)
|
| | | return
|
| | | curItemGUID = curItem.GetGUID()
|
| | |
| | | if curPlayer and not familyID:
|
| | | ItemCommon.DelItem(curPlayer, curItem, curItem.GetCount())
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| | | else:
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| | | if not curItem.GetIsBind():
|
| | | if not ItemControler.GetIsAuctionItem(curItem):
|
| | | GameWorld.Log("非拍品,绑定无法上架!", playerID)
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| | | curItem.Clear()
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| | | continue
|
| | |
| | | GameWorld.DebugLog("上架拍品: playerID=%s,familyID=%s,%s" % (playerID, familyID, drDict), playerID)
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| | |
|
| | | QueryGameServer_AuctionHouse(playerID, "AddAuctionItem", addAuctionItemList)
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| | | if curPlayer:
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_AuctionItem, 1)
|
| | | return
|
| | |
|
| | | def DR_AuctionHouse(curPlayer, eventName, drDict):
|