| | |
| | | DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
|
| | |
|
| | | g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
|
| | | g_playerFuncAttrDict = {} # 玩家功能点属性 {playerID:{funcIndex:属性列表, ...}, ...}
|
| | | g_playerEquipPartAttrDict = {} # 玩家装备位养成属性 {playerID:{阶:[强化属性列表, 宝石属性列表, 洗练属性列表], ...}, ...}
|
| | | g_equipChangeClassLVInfo = {} # 玩家装备变更的装备阶信息 {playerID:[classLV, ...], ...}
|
| | |
|
| | | g_filterEquipDict = {} # 按装备条件过滤的装备ID,不分职业 {"classLV_color_star":{(itemJob,itemPlace):itemID, ...}, ...}
|
| | |
|
| | |
| | | g_fightpowerChangeDataRecordDict = {} #导致战力降低的各种行为记录
|
| | |
|
| | | g_fbRobotJobDict = {} #副本机器人职业 {lineID:{objID:job, ...}, ...}
|
| | |
|
| | | g_gathersoulfbAwardDict = {} #聚魂副本奖励记录{playerID:[[itemID,itemCnt]]}
|
| | |
|
| | | g_crossZoneName = "" # 跨服分区名
|
| | | g_crossRegPlayerAttrDict = {} #跨服注册时登记的会影响战力的属性值 {playerID:[value, ...], ...}
|
| | | g_crossSyncTickDict = {} #需要同步跨服数据的玩家同步tick字典 {playerID:tick, ...}
|
| | | g_crossPlayerDictChangeInfo = {} #跨服玩家字典变化信息 {playerID:{(key, dType):value, ...}, ...}
|
| | | g_crossPlayerDienstgradChangeInfo = {} #跨服玩家称号变化信息 {playerID:{id:isAdd, ...}, ...}
|
| | | g_crossPlayerItemsChangeInfo = {} #跨服玩家物品变化信息 {playerID:{"背包类型-物品位":itemMD5, ...}, ...}
|
| | | g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...}
|
| | |
|
| | | g_ZhuXianBossPlayerHurtDict = {} #诛仙BOSS玩家伤害排行信息
|
| | |
|
| | | g_Qudao_DoubleBill = {} # 渠道删档充值返利
|
| | |
|
| | | g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...}
|
| | | g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
|
| | |
|
| | | g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
|
| | | g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
|
| | | g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
|
| | | g_fairyDomainLimit = [] #全服已限制的缥缈仙域事件
|
| | | g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
|
| | |
|
| | | g_playerPriWoodPileNPCDict = {} # {playerID:[npcObj, ...], ...}
|