| | |
| | | import PassiveBuffEffMng
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| | | import SkillCommon
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| | | import SkillShell
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| | | import PlayerSuccess
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| | |
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| | | import time
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| | |
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| | |
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| | | # 助战状态换装需要刷属性
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| | | if GetDogzIsHelpFight(curPlayer, dogzID):
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| | | RefreshDogzAttr(curPlayer)
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| | | RefreshDogzAttr(curPlayer, True)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | | |
| | | return
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| | |
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| | |
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| | |
| | | # 助战状态换装需要刷属性
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| | | if GetDogzIsHelpFight(curPlayer, dogzID):
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| | | SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
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| | | RefreshDogzAttr(curPlayer)
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| | | RefreshDogzAttr(curPlayer, True)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
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| | | return
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| | |
| | | if curItem.IsEmpty():
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| | | GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
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| | | return
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| | | |
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
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| | | |
| | | isFight = True if batteState else False
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| | | GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
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| | | SetDogzIsHelpFight(curPlayer, dogzID, isFight)
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| | | RefreshDogzAttr(curPlayer)
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| | | RefreshDogzAttr(curPlayer, True)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
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| | | if isFight and ipyData.GetHelpBattleNotify():
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| | |
| | | % (curPlusLV, curPlusExpTotal, addExpTotal, updPlusLV, updPlusExpTotal), playerID)
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| | |
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| | | if isRefreshAtrr:
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| | | RefreshDogzAttr(curPlayer)
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| | | RefreshDogzAttr(curPlayer, True)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
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| | | curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
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| | |
| | |
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| | | return retLV, retExp
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| | |
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| | | def RefreshDogzAttr(curPlayer):
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| | | def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
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| | | ## 刷新神兽属性
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| | | |
| | | totalPlusLv = 0 #出战神兽装备总强化等级
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| | | fightPowerEx = 0
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| | | allAttrList = [{} for _ in range(4)]
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| | |
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| | |
| | |
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| | | # 强化属性
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| | | curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
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| | | totalPlusLv += curPlusLV
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| | | plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV)
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| | | if plusIpyData:
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| | | plusAttrTypeList = plusIpyData.GetPlusAttrTypes()
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| | |
| | | # 技能属性,从Def_CalcAttrFunc_Dogz获取
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| | | skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
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| | | #成就
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| | | if isUpdateSucc:
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| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
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| | | return
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