ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -33,7 +33,11 @@
import IPY_PlayerDefine
import CrossBattlefield
import CrossRealmPlayer
import CrossChampionship
import PlayerPackData
import DataRecordPack
import CrossRealmMsg
import PyDataManager
import ShareDefine
import CrossBoss
import time
@@ -62,8 +66,9 @@
## 跨服地图动态分配的虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
class CrossCopyMapInfo():
    
    def __init__(self, zoneID, funcLineID):
    def __init__(self, zoneID, funcMapID, funcLineID):
        self.zoneID = zoneID
        self.funcMapID = funcMapID
        self.funcLineID = funcLineID
        self.newFuncLineNum = 0
        self.realMapID = 0
@@ -93,9 +98,28 @@
            
        return totalPlayerCount
    
    def IsMustCopyMapPlayer(self, playerID):
    def IsMustCopyMapPlayer(self, playerID, checkTeam=True):
        ## 是否必定在此分线的玩家, 在请求队列里 或 曾经进入到该分线的,都强制认为属于该分线的玩家
        return playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList
        if playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList:
            return True
        if self.openState != IPY_PlayerDefine.fbosOpen:
            return False
        if not checkTeam:
            return False
        # 队友强制在一起
        funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
        teamID = funcTeamMgr.GetPlayerTeamID(playerID, self.funcMapID)
        if not teamID:
            return False
        funcTeam = funcTeamMgr.GetFuncTeam(teamID)
        if not funcTeam:
            return False
        for memID in funcTeam.GetMemberIDList():
            if memID in self.waitPlayerDict or memID in self.enterPlayerIDList:
                GameWorld.DebugLog("强制和队友在一条线路!  funcMapID=%s,memID=%s,realMapID=%s,copyMapID=%s"
                                   % (self.funcMapID, memID, self.realMapID, self.copyMapID), playerID)
                return True
        return False
        
    def OnRequestEnterCrossCopyMap(self, playerID, tick, copyMapPlayerMax, includeOffline):
        if not copyMapPlayerMax or self.IsMustCopyMapPlayer(playerID):
@@ -147,6 +171,10 @@
    funcLineID = msgData["FuncLineID"]
    playerLV = msgData["LV"]
    
    if mapID == ChConfig.Def_FBMapID_CrossChampionship:
        #CrossChampionship.OnRequestChampionshipVSRoom(playerID, serverGroupID)
        return
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
    if not zoneIpyData:
        return
@@ -168,10 +196,9 @@
        pass
    
    elif mapID == ChConfig.Def_FBMapID_CrossBattlefield:
        openTimeInfo = CrossBattlefield.GetCrossBattlefieldOpenTime(zoneID)
        openTimeInfo = CrossBattlefield.GetCrossBattlefieldOpenTime(serverGroupID, zoneID, playerID)
        if not openTimeInfo:
            PlayerControl.NotifyCodeCross(serverGroupID, playerID, "FBIsNotOpen")
            GameWorld.ErrLog("非活动时间或未开启! funcLineID=%s,zoneID=%s" % (funcLineID, zoneID), playerID)
            #GameWorld.ErrLog("非活动时间或未开启! funcLineID=%s,zoneID=%s" % (funcLineID, zoneID), playerID)
            return
        dynamicShuntType = DynamicShuntType_Equally
        isCallBattle, openHour, openMinute = openTimeInfo
@@ -251,7 +278,7 @@
        
    realMapID, copyMapID, openState = tagCopyMapObj.realMapID, tagCopyMapObj.copyMapID, tagCopyMapObj.openState
    
    if openState == IPY_PlayerDefine.fbosWaitForClose:
    if openState >= IPY_PlayerDefine.fbosWaitForClose:
        PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
        GameWorld.ErrLog("分流的副本线路关闭中! mapID=%s,funcLineID=%s,zoneID=%s,realMapID=%s,copyMapID=%s,openState=%s" 
                         % (mapID, funcLineID, zoneID, realMapID, copyMapID, openState), playerID)
@@ -262,21 +289,25 @@
    if openState == IPY_PlayerDefine.fbosOpen:
        funcLineID = tagCopyMapObj.funcLineID
        playerIDList = [playerID]
        retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
        # 分流地图的地图数据ID直接使用场景ID,因为分流地图实际上是两张不同的地图,所以直接使用场景ID,不然会导致上传跨服玩家数据时坐标为0
        retInfo = [playerIDList, mapID, realMapID, realMapID, copyMapID, funcLineID]
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
        
    dataDict = {}
    dataDict.update(msgData)
    dataDict.update({"mapID":mapID, "realMapID":realMapID, "copyMapID":copyMapID, "realFuncLineID":funcLineID, "openState":openState})
    DataRecordPack.SendEventPack("CrossFBRequest", dataDict)
    return tagCopyMapObj
def CrossServerMsg_EnterFBRet(msgData, tick):
    ## 收到跨服服务器动态分配的跨服副本进入信息
    playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
    playerIDList, dataMapID, mapID, realMapID, copyMapID, funcLineID = msgData
    
    for playerID in playerIDList:
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not curPlayer:
            continue
        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, lineID=funcLineID)
        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, realMapID, mapID, copyMapID, lineID=funcLineID)
        
    return
@@ -334,7 +365,7 @@
        
        copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
        openState = copyMapObj.openState
        if openState == IPY_PlayerDefine.fbosWaitForClose:
        if openState >= IPY_PlayerDefine.fbosWaitForClose:
            # 没有限制分流人数的情况,代表都在同一场,这种情况下当副本已经在关闭的状态下,则代表已经结束了,不可再进入
            if not shuntPlayerMax:
                PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
@@ -447,7 +478,7 @@
    newFuncLineObj.copyMapID = copyMapID
    newFuncLineObj.newFuncLineNum = newFuncLineNum
    
    copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
    copyMapObj = CrossCopyMapInfo(zoneID, mapID, funcLineID)
    copyMapObj.realMapID = realMapID
    copyMapObj.copyMapID = copyMapID
    copyMapObj.newFuncLineNum = newFuncLineNum
@@ -464,6 +495,15 @@
    msgInfo = str([copyMapID, propertyID, funcLineDataCache])
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
    return copyMapObj
def SendMapOpenFBEx(realMapID, copyPropertyList):
    ## 通知地图开启副本线路
    # @param realMapID: 地图ID
    # @param copyPropertyList: [[copyMapID, propertyID], ...]
    msgInfo = str(copyPropertyList)
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFBEx", msgInfo, len(msgInfo))
    GameWorld.Log("SendMapOpenFBEx: realMapID=%s,msgInfo=%s" % (realMapID, msgInfo))
    return
def OpenCrossDynamicLineBySys(zoneID, mapID, funcLineIDList, checkExist):
    ## 系统开启跨服动态线路
@@ -502,7 +542,7 @@
    return 0
def OnCrossDynamicLineStateChange(msgList):
    realMapID, copyMapID, state = msgList[:3]
    mapID, realMapID, copyMapID, state = msgList[:4]
    
    if state == IPY_PlayerDefine.fbosWaitForClose:
        funcLineDataCache = msgList[3]
@@ -510,11 +550,15 @@
    elif state == IPY_PlayerDefine.fbosClosed:
        OnCrossDynamicLineClose(realMapID, copyMapID)
    elif state == IPY_PlayerDefine.fbosOpen:
        OnCrossDynamicLineOpen(realMapID, copyMapID)
        OnCrossDynamicLineOpen(mapID, realMapID, copyMapID)
    else:
        key = (realMapID, copyMapID)
        if key in PyGameData.g_crossDynamicLineCopyMapInfo:
            copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
            copyMapObj.openState = state
    return
def OnCrossDynamicLineOpen(realMapID, copyMapID):
def OnCrossDynamicLineOpen(mapID, realMapID, copyMapID):
    ## 动态分配线路的地图虚拟线路启动成功
    
    key = (realMapID, copyMapID)
@@ -533,11 +577,11 @@
        playerIDList = serverPlayerIDListDict[serverGroupID]
        playerIDList.append(playerID)
        
    mapID = GetRecordMapID(realMapID)
    GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
                  % (mapID, realMapID, copyMapID, serverPlayerIDListDict))
    recordMapID = GetRecordMapID(realMapID)
    GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: recordMapID=%s,mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
                  % (recordMapID, mapID, realMapID, copyMapID, serverPlayerIDListDict))
    for serverGroupID, playerIDList in serverPlayerIDListDict.items():
        retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
        retInfo = [playerIDList, recordMapID, mapID, realMapID, copyMapID, funcLineID]
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
        
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
@@ -710,7 +754,8 @@
#  @param sendCMD: 请求的命令 根据请求类型和请求命令来决定最终操作
#  @return None
def EnterFBLine(curPlayer, queryCallName, sendCMD, tick):
    GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), curPlayer.GetPlayerID())
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), playerID)
    playerManager = GameWorld.GetPlayerManager()
    try:
        mapInfo = eval(sendCMD)
@@ -725,12 +770,20 @@
    #if mapInfo and len(mapInfo) == 2:
    tagMapID = mapInfo[0]
    tagLineID = mapInfo[1]
    extendValue1 = mapInfo[2] if len(mapInfo) > 2 else None
    
    fbLineIpyData = GetFBLineIpyData(tagMapID, tagLineID)
    sceneMapID = tagMapID if not fbLineIpyData else fbLineIpyData.GetMapID()
    gameMap = GameWorld.GetMap(sceneMapID)
    if not gameMap:
        GameWorld.ErrLog("目标副本地图不存在!tagMapID=%s,sceneMapID=%s" % (tagMapID, sceneMapID), curPlayer.GetPlayerID())
        return
    if isinstance(extendValue1, dict):
        if extendValue1.get("msgType", "") == "MirrorBattle":
            PlayerPackData.OnMGReuestPlayerPackData(extendValue1)
            playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, sceneMapID,
                                                queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
        return
    
    # 组队副本, 有队伍的情况才验证其他队员可否进入,否则代表单人进入
@@ -754,10 +807,6 @@
        if not GameWorldFamilyWar.CheckPlayerCanEnterFamilyWarFBMap(curPlayer):
            return
        
    elif tagMapID == ChConfig.Def_FBMapID_FamilyBossMap:
        if not PlayerFamilyBoss.CheckIsFamilyBossFBOpen(curPlayer.GetFamilyID(), tagMapID):
            GameWorld.Log("EnterFBLine mapID=%s is familyBossFB, but is not open!" % tagMapID)
            return
    #守卫人皇 是否已参加
    elif tagMapID == ChConfig.Def_FBMapID_FamilyInvade:
        if curPlayer.GetFamilyID() in PyGameData.g_swrhJoinRecord:
@@ -783,3 +832,49 @@
    playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
                queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
    return
def Send_CrossServerMsg_EnterVSRoomRet(vsRoomDict, serverGroupIDList=None):
    ## 发送子服跨服对战房间请求进入结果
    # @param vsRoomDict: {roomID:{playerID:playerInfo, ...}, }
    #      playerInfo key
    #            serverGroupID    所属服务器分组ID
    #            regMapInfo        传送跨服注册信息 [registerMap, mapID, dataMapID, copyMapID, posX, posY]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterVSRoomRet, vsRoomDict, serverGroupIDList)
    return
def CrossServerMsg_EnterVSRoomRet(msgData, tick):
    ## 跨服对战房间请求进入结果
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.DebugLog("=== 跨服PK对战房间请求进入结果  === curServerGroupID=%s" % curServerGroupID)
    vsRoomDict = msgData
    for roomID, playerDict in vsRoomDict.items():
        GameWorld.DebugLog("    roomID=%s,playerDict=%s" % (roomID, playerDict))
        for playerID, playerInfo in playerDict.items():
            if "serverGroupID" in playerInfo:
                serverGroupID = playerInfo["serverGroupID"]
                if serverGroupID != curServerGroupID:
                    GameWorld.DebugLog("        不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
                    continue
            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not player:
                GameWorld.DebugLog("        玩家不在线, playerID=%s" % (playerID))
                continue
            if PlayerControl.GetIsTJG(player):
                GameWorld.DebugLog("        玩家脱机中, playerID=%s" % (playerID))
                continue
            if "regMapInfo" not in playerInfo:
                continue
            regMapInfo = playerInfo["regMapInfo"]
            if len(regMapInfo) != 6:
                continue
            registerMap, mapID, dataMapID, copyMapID, posX, posY = regMapInfo
            PlayerControl.SetVsRoomId(player, roomID, True)
            # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
            CrossRealmPlayer.SendCrossRealmReg(player, registerMap, mapID, dataMapID, copyMapID, posX, posY)
    return