| | |
| | | import ReadChConfig
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| | | import ChConfig
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| | | import PlayerControl
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| | | import PlayerViewCache
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import PyGameData
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| | |
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| | | # 获取玩家跨服服务器上的名字
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| | | def GetCrossPlayerName(curPlayer):
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| | |
| | | # DWORD PlayerID; // 跨服玩家ID
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| | | #};
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| | | def OnViewCrossPlayerInfo(index, clientData, tick):
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | playerID = curPlayer.GetPlayerID()
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| | | tagPlayerID = clientData.PlayerID
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| | | curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
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| | | ## 本服有,直接回客户端
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| | | if curCache:
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| | | GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
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| | | sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
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| | | sendPack.PlayerID = tagPlayerID
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| | | sendPack.PropData = curCache.GetPropData()
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| | | sendPack.PropDataSize = len(sendPack.PropData)
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| | | sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
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| | | sendPack.ItemDataSize = len(sendPack.ItemData)
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| | | sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
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| | | sendPack.PlusDataSize = len(sendPack.PlusData)
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| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
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| | | return
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| | |
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| | | if tagPlayerID in PyGameData.g_crossPlayerViewCache:
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| | | validChaheTime = 5 * 60 * 1000
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| | | cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
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| | | if tick - updTick <= validChaheTime:
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| | | GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
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| | | SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
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| | | return
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| | | |
| | | for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
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| | | if tick - cacheInfoList[1] > validChaheTime:
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| | | PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
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| | | |
| | | # 发送跨服服务器查询
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| | | dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
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| | | CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
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| | | return
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| | |
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| | | def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
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| | | tagPlayerID = msgData["tagPlayerID"]
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| | | playerID = msgData["playerID"]
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| | |
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| | | GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
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| | | |
| | | cacheInfo = []
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| | | curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
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| | | if curCache:
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| | | cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
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| | | |
| | | viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
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| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
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| | | return
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| | |
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| | | def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
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| | | |
| | | playerID, tagPlayerID, cacheInfo = msgData
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| | | GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
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| | | |
| | | PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
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| | | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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| | | if curPlayer:
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| | | SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
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| | | |
| | | return
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| | |
|
| | | def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
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| | | if not cacheInfo:
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| | | PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
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| | | return
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| | | PropData, ItemData, PlusData = cacheInfo
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| | | sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
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| | | sendPack.PlayerID = tagPlayerID
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| | | sendPack.PropData = PropData
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| | | sendPack.PropDataSize = len(sendPack.PropData)
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| | | sendPack.ItemData = ItemData
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| | | sendPack.ItemDataSize = len(sendPack.ItemData)
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| | | sendPack.PlusData = PlusData
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| | | sendPack.PlusDataSize = len(sendPack.PlusData)
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| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
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| | | return
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| | |
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| | |
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