| | |
| | | # @remarks 函数详细说明.
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| | | def OnNPCDie(curNPC,HurtType,HurtID):
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| | | PassiveBuffEffMng.GetPassiveEffManager().RemovePassiveEff((curNPC.GetID(), IPY_GameWorld.gotNPC))
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| | | |
| | | # 召唤NPC死亡触发被动技能
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| | | owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
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| | | if owner:
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| | | owner.SetDict("summondie", curNPC.GetNPCID())
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| | | PassiveBuffEffMng.OnPassiveSkillTrigger(owner, None, None, ChConfig.TriggerType_SummonDie,
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| | | GameWorld.GetGameWorld().GetTick())
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| | | |
| | | callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnDie"))
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| | | if callFunc == None:
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| | | return None
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| | |
| | | callFunc(atkObj, curNPC, skill, tick)
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| | |
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| | | PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
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| | | |
| | |
|
| | | def OnCheckCanDie(atkObj, curNPC, skill, tick):
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| | | callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnCheckCanDie"))
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| | | if callFunc == None:
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| | | return True
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| | | return callFunc(atkObj, curNPC, skill, tick)
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| | |
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| | | #---------------------------------------------------------------------
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| | | ## 初始化NPC
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| | | # @param tick 当前时间
|