| | |
| | | NPCAttr_ParamDict, # 过程参数公式
|
| | | NPCAttr_AttrStrengthenList, # 等级成长属性公式
|
| | | NPCAttr_PlayerCntCoefficient, # 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...}
|
| | | NPCAttr_NPCPlayerCntCoefficient, # NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数
|
| | | NPCAttr_DynNPCLVMap, # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
|
| | | NPCAttr_DynPCCoefficientMap, # 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
|
| | | ) = range(5)
|
| | | ) = range(6)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##NPC初始化->出生调用
|
| | |
| | | gameFB = GameWorld.GetGameFB()
|
| | |
|
| | | if strengthenIpyData.GetIsStrengthenByPlayerCount():
|
| | | strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
|
| | | if not strengthenPlayerCnt:
|
| | | GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
|
| | | return
|
| | | |
| | | if FamilyRobBoss.IsHorsePetRobBoss(npcID):
|
| | | strengthenPlayerCnt = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount)
|
| | | else:
|
| | | strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
|
| | | if not strengthenPlayerCnt:
|
| | | GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
|
| | | return
|
| | | |
| | | lvStrengthenType = strengthenIpyData.GetLVStrengthenType()
|
| | | # 根据世界等级
|
| | | if lvStrengthenType == 3:
|
| | |
| | | elif lvStrengthenType == 1:
|
| | | strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV)
|
| | |
|
| | | if strengthenIpyData.GetCmpNPCBaseLV():
|
| | | strengthenLV = max(strengthenLV, curNPC.GetLV())
|
| | | |
| | | if lvStrengthenType in [1, 2] and not strengthenLV:
|
| | | GameWorld.ErrLog("NPC配置了成长等级类型,但是无法获取到对应的成长等级值!npcID=%s,lvStrengthenType=%s" % (npcID, lvStrengthenType))
|
| | | return
|
| | |
| | | paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
|
| | | attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
|
| | | playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
|
| | | npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
|
| | | baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
|
| | |
|
| | | if strengthenLV:
|
| | |
| | | if strengthenPlayerCnt:
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | dataMapID = FBCommon.GetRecordMapID(mapID)
|
| | | formulaKey = "MapCoefficient_%s" % mapID
|
| | | playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {})
|
| | | if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient:
|
| | | playerCntAttrCoefficient = playerCntCoefficient[dataMapID]
|
| | | formulaKey = "MapCoefficient_%s" % dataMapID
|
| | | if npcID in npcIDPlayerCntCoefficient:
|
| | | playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID]
|
| | | formulaKey = "NPCCoefficient_%s" % npcID
|
| | | for attrKey, coefficientDict in playerCntAttrCoefficient.items():
|
| | | if attrKey in attrDict:
|
| | | attrValue = attrDict[attrKey]
|
| | |
| | | if not hasattr(npcData, attrFuncName):
|
| | | continue
|
| | | attrValue = getattr(npcData, attrFuncName)()
|
| | | coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1)
|
| | | # 按字典配置
|
| | | if isinstance(coefficientDict, dict):
|
| | | coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1)
|
| | | # 按公式配置
|
| | | elif isinstance(coefficientDict, str):
|
| | | formulaKey = "%s_%s" % (formulaKey, attrKey)
|
| | | coefficient = eval(FormulaControl.GetCompileFormula(formulaKey, coefficientDict))
|
| | | else:
|
| | | coefficient = 1
|
| | | attrDict[attrKey] = int(attrValue * coefficient)
|
| | |
|
| | | #GameWorld.DebugLog("计算NPC属性成长: npcID=%s,strengthenLV=%s,strengthenPlayerCnt=%s,baseMaxHP=%s,attrDict=%s"
|
| | |
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalDropRate", msgInfo, len(msgInfo))
|
| | |
|
| | | # 4. 指定全服击杀次数必掉,算额外掉落
|
| | | globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, [物品ID, ...], [随机物品ID, ...]]}, ...}
|
| | | globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, {物品ID:个数, ...}, [[随机物品ID,个数], ...]]}, ...}
|
| | | if npcID in globalKillDropDict:
|
| | | killCountDropDict = globalKillDropDict[npcID]
|
| | | updNPCKilledCount = min(gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID) + 1, ShareDefine.Def_UpperLimit_DWord)
|
| | | GameWorld.DebugLog("更新全服击杀次数: %s" % updNPCKilledCount)
|
| | | GameWorld.Log("更新全服击杀次数:npcID=%s, %s" % (npcID, updNPCKilledCount))
|
| | | # 通知GameServer记录
|
| | | msgInfo = str([npcID, updNPCKilledCount])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalKillCount", msgInfo, len(msgInfo))
|
| | | if updNPCKilledCount in killCountDropDict:
|
| | | isJobLimit, itemIDList, randItemIDList = killCountDropDict[updNPCKilledCount]
|
| | | for itemID in itemIDList:
|
| | | isJobLimit, itemIDCountDict, randItemIDCountList = killCountDropDict[updNPCKilledCount]
|
| | | for itemID, itemCount in itemIDCountDict.items():
|
| | | if isJobLimit:
|
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | if not itemData:
|
| | |
| | | # 非本职业可用,不掉落
|
| | | GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
|
| | | continue
|
| | | dropItemIDList.append(itemID)
|
| | | GameWorld.DebugLog("全服击杀次数必掉物品: itemID=%s" % itemID)
|
| | | if randItemIDList:
|
| | | dropItemIDList += [itemID] * itemCount
|
| | | GameWorld.Log("全服击杀次数必掉物品: itemID=%s,itemCount=%s" % (itemID, itemCount))
|
| | | if randItemIDCountList:
|
| | | if isJobLimit:
|
| | | randJobItemList = []
|
| | | for rItemID in randItemIDList:
|
| | | for rItemID, rItemCount in randItemIDCountList:
|
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
|
| | | if not itemData:
|
| | | continue
|
| | |
| | | # 非本职业可用,不掉落
|
| | | GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
|
| | | continue
|
| | | randJobItemList.append(rItemID)
|
| | | randItemID = random.choice(randJobItemList)
|
| | | randJobItemList.append([rItemID, rItemCount])
|
| | | randItemID, randItemCount = random.choice(randJobItemList)
|
| | | else:
|
| | | randItemID = random.choice(randItemIDList)
|
| | | dropItemIDList.append(randItemID)
|
| | | GameWorld.DebugLog("全服击杀次数必掉随机物品: randItemID=%s" % randItemID)
|
| | | randItemID, randItemCount = random.choice(randItemIDCountList)
|
| | | dropItemIDList += [randItemID] * randItemCount
|
| | | GameWorld.Log("全服击杀次数必掉随机物品: randItemID=%s,randItemCount=%s" % (randItemID, randItemCount))
|
| | |
|
| | | return dropItemIDList
|
| | |
|
| | |
| | | curNPC = self.__Instance
|
| | | #清除状态
|
| | | self.__ClearNPCAllState(False)
|
| | | #初始化召唤兽
|
| | | self.__InitNPCSummon()
|
| | | #重置技能CD
|
| | | self.__NormalNPCInItCD()
|
| | | #只在重生或者满血的状态下才重置以下内容
|
| | | if isReborn or GameObj.GetHP(curNPC) >= GameObj.GetMaxHP(curNPC):
|
| | | #初始化召唤兽
|
| | | self.__InitNPCSummon()
|
| | | #重置技能CD
|
| | | self.__NormalNPCInItCD()
|
| | | |
| | | #重刷属性
|
| | | self.RefreshNPCState(isReborn=isReborn)
|
| | | #通知血量, 复活的情况不通知血量,由NPC出现包通知
|
| | |
| | | return moneyID
|
| | | return moneyItemList[-1][1]
|
| | |
|
| | | def __NPCSpecialDropItem(self, ownerPlayerList, ipyDrop):
|
| | | def __NPCSpecialDropItem(self, dropPlayer, ownerPlayerList, ipyDrop):
|
| | | '''特殊掉落 (私有特殊掉落 + 击杀次数特殊掉落), 支持摸怪
|
| | | @return: None
|
| | | @return: [[ownerPlayer, itemID, isBind, isDropInItemPack], ...]
|
| | |
| | | curNPC = self.__Instance
|
| | | npcID = curNPC.GetNPCID()
|
| | | specDropItemList = []
|
| | | |
| | | playerLV = dropPlayer.GetLV()
|
| | | maxDropLV = ipyDrop.GetMaxDropLV()
|
| | | if maxDropLV and playerLV > maxDropLV:
|
| | | GameWorld.DebugLog("超过最大可掉落等级,不掉落物品,特殊掉落!npcID=%s,playerLV(%s) > maxDropLV(%s)" % (npcID, playerLV, maxDropLV))
|
| | | return specDropItemList
|
| | |
|
| | | # 私有掉落
|
| | | fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
|
| | |
| | | npcID = curNPC.GetNPCID()
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | mapID = FBCommon.GetRecordMapID(mapID)
|
| | | isGameBoss = ChConfig.IsGameBoss(curNPC)
|
| | | if isGameBoss:
|
| | | GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
|
| | | if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
|
| | | return
|
| | | ipyDrop = GetNPCDropIpyData(npcID)
|
| | | if not ipyDrop:
|
| | | if isGameBoss:
|
| | | curWorldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | GameWorld.ErrLog("取不到NPC掉落信息!npcID=%s,curWorldLV=%s" % (npcID, curWorldLV))
|
| | | return
|
| | |
|
| | | #if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
|
| | |
| | | dropIDList += [moneyID] * dropMoneyCnt
|
| | |
|
| | | specItemSign = "SpecItem"
|
| | | playerSpecDropList = self.__NPCSpecialDropItem(ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落
|
| | | playerSpecDropList = self.__NPCSpecialDropItem(dropPlayer, ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落
|
| | | dropIDList += [specItemSign] * len(playerSpecDropList)
|
| | |
|
| | | if len(dropIDList) > 5:
|
| | | #打乱物品顺序
|
| | | random.shuffle(playerSpecDropList)
|
| | | random.shuffle(dropIDList)
|
| | | |
| | | if not dropIDList and isGameBoss:
|
| | | GameWorld.ErrLog("Boss没有掉落: dropPlayerLV=%s,ipyWorldLV=%s,maxDropLV=%s" |
| | | % (dropPlayer.GetLV(), ipyDrop.GetMaxWorldLV(), ipyDrop.GetMaxDropLV()), dropPlayer.GetPlayerID())
|
| | |
|
| | | gameMap = GameWorld.GetMap()
|
| | | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY() # 以NPC为中心点开始掉落
|
| | |
| | | self.__LastHurtPlayer = self.__FindLastTimeHurtObjEx()
|
| | | self.__MaxHurtPlayer = self.__FindBossMaxHurtObj() # py自定义伤血所得到的Boss最大伤血玩家
|
| | |
|
| | | self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo()
|
| | | isGameBoss = ChConfig.IsGameBoss(curNPC)
|
| | | self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo(isGameBoss)
|
| | | self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID
|
| | | if isGameBoss:
|
| | | GameWorld.Log("__GiveObjPrize npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
|
| | |
|
| | | #最后一击处理
|
| | | self.__DoLastTimeHurtLogic()
|
| | |
| | | elif hurtType == ChConfig.Def_NPCHurtTypeFamily:
|
| | | self.__KilledByFamilySetPrize(hurtType, hurtID)
|
| | |
|
| | | else:
|
| | | elif isGameBoss:
|
| | | GameWorld.ErrLog("NPC归属异常:npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
|
| | |
|
| | | if ChConfig.IsGameBoss(curNPC):
|
| | | if isGameBoss:
|
| | | dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "mapID":GameWorld.GetMap().GetMapID(),
|
| | | "lineID":GameWorld.GetGameWorld().GetLineID(), "teamID":curTeam.GetTeamID() if curTeam else 0,
|
| | | "killerID":self.__AllKillerDict.keys(), "hurtType":hurtType,"hurtID":hurtID}
|
| | |
| | | ## NPC死亡, 分享经验逻辑
|
| | | # @param self 类实例
|
| | | # @return 返回击杀玩家信息元组, (玩家列表实例,队伍实例,归属类型,归属ID)
|
| | | def __FindNPCKillerInfo(self):
|
| | | def __FindNPCKillerInfo(self, isGameBoss):
|
| | | curNPC = self.__Instance
|
| | | npcID = curNPC.GetNPCID()
|
| | | objID = curNPC.GetID()
|
| | |
| | |
|
| | | #isLog = self.__GetIsLog()
|
| | | dropOwnerType = GetDropOwnerType(curNPC)
|
| | | #GameWorld.DebugLog("NPC击杀者信息...npcID=%s,dropOwnerType=%s" % (npcID, dropOwnerType))
|
| | | |
| | | if isGameBoss:
|
| | | GameWorld.Log("NPC被击杀, key=%s,dropOwnerType=%s" % (key, dropOwnerType))
|
| | | |
| | | # 最大伤血 - 伤血可能被重置
|
| | | if dropOwnerType == ChConfig.DropOwnerType_MaxHurt:
|
| | | npcHurtList = curNPC.GetPlayerHurtList()
|
| | | npcHurtList.Sort()
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog("NPC被击杀,npcID=%s,dropOwnerType=%s,hurtCount=%s" % (npcID, dropOwnerType, npcHurtList.GetHurtCount()))
|
| | | if isGameBoss:
|
| | | GameWorld.Log("hurtCount=%s" % (npcHurtList.GetHurtCount()))
|
| | | for i in xrange(npcHurtList.GetHurtCount()):
|
| | | #获得最大伤血对象
|
| | | maxHurtObj = npcHurtList.GetHurtAt(i)
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" i=%s,hurtValueType=%s,valueID=%s" % (i, maxHurtObj.GetValueType(), maxHurtObj.GetValueID()))
|
| | | curPlayer, curTeam = self.__GetTagByHurtObj(maxHurtObj)
|
| | | if isGameBoss:
|
| | | GameWorld.Log("hurtIndex=%s,hurtValueType=%s,valueID=%s" % (i, maxHurtObj.GetValueType(), maxHurtObj.GetValueID()))
|
| | | curPlayer, curTeam = self.__GetTagByHurtObj(maxHurtObj, isLog=isGameBoss)
|
| | | #当前伤血对象超出指定范围或已经死亡
|
| | | if curPlayer == None and curTeam == None:
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" 当前伤血对象超出指定范围或已经死亡")
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 当前伤血对象超出指定范围或已经死亡")
|
| | | continue
|
| | |
|
| | | if curPlayer:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID not in killerDict:
|
| | | killerDict[playerID] = curPlayer
|
| | | GameWorld.Log(" 归属最大伤血玩家: npcID=%s,dropOwnerType=%s,playerID=%s" % (npcID, dropOwnerType, playerID))
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 归属最大伤血玩家: npcID=%s,dropOwnerType=%s,playerID=%s" % (npcID, dropOwnerType, playerID))
|
| | | return killerDict, None, ChConfig.Def_NPCHurtTypePlayer, playerID
|
| | |
|
| | | if curTeam:
|
| | | killTeam = curTeam
|
| | | GameWorld.Log(" 归属最大伤血队伍: npcID=%s,dropOwnerType=%s,teamID=%s" % (npcID, dropOwnerType, curTeam.GetTeamID()))
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 归属最大伤血队伍: npcID=%s,dropOwnerType=%s,teamID=%s" % (npcID, dropOwnerType, curTeam.GetTeamID()))
|
| | | return killerDict, curTeam, ChConfig.Def_NPCHurtTypeTeam, curTeam.GetTeamID()
|
| | | # 最大伤血玩家 - 伤血不会被重置
|
| | | elif dropOwnerType == ChConfig.DropOwnerType_MaxHurtPlayer:
|
| | |
| | | if self.__LastHurtPlayer:
|
| | | lastHurtPlayerID = self.__LastHurtPlayer.GetPlayerID()
|
| | | teamID = self.__LastHurtPlayer.GetTeamID()
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" 归属最后一击,npcID=%s,lastHurtPlayerID=%s,teamID=%s" % (npcID, lastHurtPlayerID, teamID))
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 归属最后一击,npcID=%s,lastHurtPlayerID=%s,teamID=%s" % (npcID, lastHurtPlayerID, teamID))
|
| | | if teamID:
|
| | | killTeam = GameWorld.GetTeamManager().FindTeam(teamID)
|
| | | if not killTeam and lastHurtPlayerID not in killerDict:
|
| | |
| | |
|
| | | if dropOwnerType == ChConfig.DropOwnerType_All:
|
| | | hurtType = ChConfig.Def_NPCHurtTypeAll
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" 无归属...npcID=%s" % npcID)
|
| | | #GameWorld.DebugLog(" 无归属...")
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 无归属...npcID=%s" % npcID)
|
| | |
|
| | | elif dropOwnerType == ChConfig.DropOwnerType_Faction:
|
| | | #阵营归属
|
| | |
| | | if protectFaction > 0:
|
| | | hurtType = ChConfig.Def_NPCHurtTypeFaction
|
| | | hurtID = protectFaction
|
| | | #GameWorld.DebugLog(" 阵营归属...factionID=%s" % protectFaction)
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 阵营归属...factionID=%s" % protectFaction)
|
| | |
|
| | | if hurtType == 0:
|
| | | #归属队伍
|
| | | if killTeam:
|
| | | hurtType = ChConfig.Def_NPCHurtTypeTeam
|
| | | hurtID = killTeam.GetTeamID()
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" 归属默认队伍, npcID=%s,teamID=%s" % (npcID, hurtID))
|
| | | #GameWorld.DebugLog(" 归属默认队伍, teamID=%s" % hurtID)
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 归属默认队伍, npcID=%s,teamID=%s" % (npcID, hurtID))
|
| | | #伤血归属玩家
|
| | | elif killerDict:
|
| | | hurtType = ChConfig.Def_NPCHurtTypePlayer
|
| | | hurtID = killerDict.keys()[0]
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" 归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
|
| | | #GameWorld.DebugLog(" 归属默认玩家, playerID=%s" % hurtID)
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
|
| | |
|
| | | return killerDict, killTeam, hurtType, hurtID
|
| | |
|
| | |
| | | # @param maxHurtObj 最大伤血对象
|
| | | # @return 返回值, 伤血对象
|
| | | # @remarks 获得伤血对象,支持抢怪
|
| | | def __GetTagByHurtObj(self, maxHurtObj, isCheckRefreshArea=False):
|
| | | def __GetTagByHurtObj(self, maxHurtObj, isCheckRefreshArea=False, isLog=False):
|
| | | #获得死亡的NPC
|
| | | curNPC = self.__Instance
|
| | | npcID = curNPC.GetNPCID()
|
| | | # 伤害的obj类型元组(玩家, 队伍)
|
| | | hurtObjTuple = (None, None)
|
| | | if maxHurtObj == None:
|
| | |
| | | curPlayer = GameWorld.GetObj(maxHurtObj.GetValueID(), IPY_GameWorld.gotPlayer)
|
| | |
|
| | | if curPlayer == None:
|
| | | if isLog:
|
| | | GameWorld.Log("找不到该目标伤血玩家: npcID=%s,playerID=%s" % (npcID, maxHurtObj.GetValueID()))
|
| | | return hurtObjTuple
|
| | |
|
| | | #支持抢怪,个人杀死,但自己死亡,不算
|
| | | if curPlayer.GetHP() <= 0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
|
| | | if isLog:
|
| | | GameWorld.Log("该目标伤血玩家已死亡: npcID=%s,playerID=%s" % (npcID, maxHurtObj.GetValueID()))
|
| | | return hurtObjTuple
|
| | |
|
| | | if isCheckRefreshArea:
|
| | | if not self.GetIsInRefreshPoint(curPlayer.GetPosX(), curPlayer.GetPosY(), refreshPoint):
|
| | | if isLog:
|
| | | GameWorld.Log("该目标伤血玩家不在NPC区域内: npcID=%s,playerID=%s,pos(%s,%s)" |
| | | % (npcID, maxHurtObj.GetValueID(), curPlayer.GetPosX(), curPlayer.GetPosY()))
|
| | | return hurtObjTuple
|
| | | #如果玩家已经超出指定距离,不加经验
|
| | | elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(),
|
| | | curPlayer.GetPosX(), curPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
|
| | | if isLog:
|
| | | GameWorld.Log("该目标伤血玩家超出指定距离: npcID=%s,playerID=%s,npcPos(%s,%s),playerPos(%s,%s)" |
| | | % (npcID, maxHurtObj.GetValueID(), curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY()))
|
| | | return hurtObjTuple
|
| | |
|
| | | #正常返回
|
| | |
| | | #获得当前队伍
|
| | | teamID = maxHurtObj.GetValueID()
|
| | | curTeam = GameWorld.GetTeamManager().FindTeam(teamID)
|
| | | if isLog:
|
| | | GameWorld.Log("目标伤血队伍: npcID=%s,teamID=%s" % (npcID, teamID))
|
| | | if curTeam == None:
|
| | | if isLog:
|
| | | GameWorld.Log("找不到目标队伍, teamID=%s" % (teamID))
|
| | | return hurtObjTuple
|
| | |
|
| | | if isLog:
|
| | | GameWorld.Log("队伍成员数: GetMemberCount=%s" % (curTeam.GetMemberCount())) |
| | | #遍历队伍,半径为一屏半的距离内的所有队伍/团队成员,可以获得经验
|
| | | for i in xrange(curTeam.GetMemberCount()):
|
| | | curTeamPlayer = curTeam.GetMember(i)
|
| | | if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
|
| | | if isLog:
|
| | | GameWorld.Log(" i=%s, 无该队员!" % (i))
|
| | | continue
|
| | |
|
| | | if curTeamPlayer.GetHP() <= 0 or curTeamPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
|
| | | if isLog:
|
| | | GameWorld.Log(" i=%s, 队员已死亡!memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
|
| | | continue
|
| | |
|
| | | if isCheckRefreshArea:
|
| | | if not self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
|
| | | if isLog:
|
| | | GameWorld.Log(" i=%s, 队员不在NPC区域内!memPlayerID=%s,pos(%s,%s)" |
| | | % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY()))
|
| | | continue
|
| | | elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(),
|
| | | curTeamPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
|
| | | if isLog:
|
| | | GameWorld.Log(" i=%s, 队员超出指定距离!memPlayerID=%s,npcPos(%s,%s),playerPos(%s,%s)" |
| | | % (i, curTeamPlayer.GetPlayerID(), curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY()))
|
| | | continue
|
| | |
|
| | | hurtObjTuple = (None, curTeam)
|
| | |
| | | npcID = curNPC.GetNPCID()
|
| | | defObjType = curNPC.GetGameObjType()
|
| | | mapFBType = GameWorld.GetMap().GetMapFBType()
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
|
| | | playerID = curPlayer.GetPlayerID()
|
| | |
|
| | | # 如果是NPC
|
| | |
| | | #掉落归属
|
| | | if mapFBType != IPY_GameWorld.fbtNull:
|
| | | FBLogic.DoFB_DropOwner(curPlayer , curNPC)
|
| | | |
| | | else:
|
| | | if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
|
| | | |
| | | killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
|
| | | limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
|
| | | if limitIndex != None:
|
| | |
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
|
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
|
| | | elif limitIndex == 1: #BOSS之家
|
| | | # BOSS之家BOSS击杀成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
|
| | | # 每日活动
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
|
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
|
| | | if ChConfig.IsGameBoss(curNPC) and mapID == ChConfig.Def_FBMapID_BossHome:
|
| | | #BOSS之家
|
| | | # BOSS之家BOSS击杀成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
|
| | | # 每日活动
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
|
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
|
| | |
|
| | | #击杀特定NPC成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
|
| | | |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | #不是普通NPC
|
| | | elif npcObjType != IPY_GameWorld.gnotNormal:
|
| | | return
|
| | | |
| | | npcID = curNPC.GetNPCID()
|
| | | #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
|
| | | killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
|
| | | limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, curNPC.GetNPCID())
|
| | | limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
|
| | | isWorldBoos = limitIndex == 0
|
| | | if isFeel:
|
| | | #击杀NPC触发摸怪任务事件
|
| | |
| | | EventShell.EventRespons_OnKillById(curPlayer, curNPC)
|
| | | if isWorldBoos:
|
| | | EventShell.EventRespons_KillWorldBoss(curPlayer)
|
| | | |
| | | #击杀特定NPC成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
|
| | | return
|
| | |
|
| | | def __GetIsLog(self):
|
| | | ## 测试查错日志,临时用
|
| | | ## 相关bug: 仙界秘境无经验、boss无掉落
|
| | | return False
|
| | | return ChConfig.IsGameBoss(self.__Instance)
|
| | | #return GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_BZZD or ChConfig.IsGameBoss(self.__Instance)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | return max(value / pow(10, nlen), 1)
|
| | |
|
| | |
|
| | | Def_CollNPCCfg_Len = 9
|
| | | Def_CollNPCCfg_Len = 10
|
| | | (
|
| | | Def_CollNPCCfg_CanTogether, # 是否允许同时采集
|
| | | Def_CollNPCCfg_SysMsgMark, # 不可同时采集提示
|
| | |
| | | Def_CollNPCCfg_ZhenQi, # 获得的真气/魔魂
|
| | | Def_CollNPCCfg_GiveItemModeID, # 获得的物品信息模板编号
|
| | | Def_CollNPCCfg_NotCostItemNotify, # 消耗品不足提示
|
| | | Def_CollNPCCfg_LimitSysMsgMark, #采集上限提示
|
| | | ) = range(Def_CollNPCCfg_Len)
|
| | |
|
| | |
|
| | |
| | | GameWorld.DebugLog(" maxTime=%s,todayTime=%s" % (limitMaxTime, todayCollTime))
|
| | |
|
| | | if limitMaxTime > 0 and todayCollTime >= limitMaxTime:
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_807125")
|
| | | |
| | | PlayerControl.NotifyCode(curPlayer, collectNPCInfo[Def_CollNPCCfg_LimitSysMsgMark], [limitMaxTime])
|
| | | return True
|
| | |
|
| | | # 采集消耗
|
| | |
| | |
|
| | | PlayerControl.Sync_PrepareBegin(curPlayer, prepareTime, IPY_GameWorld.pstMissionCollecting, \
|
| | | prepareID=curNPC.GetID())
|
| | | |
| | | FBLogic.OnBeginCollect(curPlayer, curNPC)
|
| | | ##添加这个NPC的伤血列表,用于判断可否同时采集,改为字典判断
|
| | | AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, 1)
|
| | | return
|
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
|
| | | SyncCollNPCTime(curPlayer, npcIDList=[npcID])
|
| | | GameWorld.DebugLog(" 增加当日采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime))
|
| | | |
| | | #采集成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, successCnt, [npcID])
|
| | | SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
|
| | | #DataRecordPack.DR_CollectNPCOK(curPlayer, npcID, addMoney, addExp, addZhenQi, giveItemInfoList)
|
| | | return True
|
| | |
| | | GameWorld.DebugLog(" 最终可得到物品giveItemInfoList=%s" % giveItemInfoList)
|
| | |
|
| | | syncItemInfoList = [] # 同步的采集到的物品信息列表
|
| | | for itemType, itemID, itemCnt, isBind in giveItemInfoList:
|
| | | for itemID, itemCnt, isBind in giveItemInfoList:
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
|
| | | break
|
| | |
|
| | | isBind = setBind or isBind
|
| | | if itemType == 0:
|
| | | getItemObj = ItemControler.GetOutPutItemObj(itemID)
|
| | | elif itemType == 1:
|
| | | itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind)
|
| | | getItemObj = ItemControler.GetItemByData(itemDictData)
|
| | | elif itemType == 2:
|
| | | quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality")
|
| | | if quality == 0:
|
| | | isBroadcast = False
|
| | | getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip")
|
| | | else:
|
| | | getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality)
|
| | | if getItemObj == None:
|
| | | continue
|
| | | |
| | | itemID = getItemObj.GetItemTypeID()
|
| | | |
| | | getItemObj = ItemControler.GetOutPutItemObj(itemID)
|
| | | # elif itemType == 1:
|
| | | # itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind)
|
| | | # getItemObj = ItemControler.GetItemByData(itemDictData)
|
| | | # elif itemType == 2:
|
| | | # quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality")
|
| | | # if quality == 0:
|
| | | # isBroadcast = False
|
| | | # getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip")
|
| | | # else:
|
| | | # getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality)
|
| | | # if getItemObj == None:
|
| | | # continue
|
| | | # |
| | | # itemID = getItemObj.GetItemTypeID()
|
| | | userData = getItemObj.GetUserData()
|
| | | getItemObj.SetCount(itemCnt)
|
| | | getItemObj.SetIsBind(isBind)
|
| | | ItemCommon.NotifyItemDropByKill(curPlayer, getItemObj, npcID)
|
| | |
|
| | | SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID)
|
| | | #SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID)
|
| | | #可以放入背包
|
| | | if not ItemControler.DoLogic_PutItemInPack(curPlayer, getItemObj, True, True,
|
| | | event=["CollectNPC", False, {"npcID":npcID}]):
|
| | | break
|
| | | syncItemInfoList.append([itemType, itemID, itemCnt, isBind, userData])
|
| | | syncItemInfoList.append([itemID, itemCnt, isBind, userData])
|
| | | return syncItemInfoList
|
| | |
|
| | | ## 采集结果同步
|