hxp
2018-11-22 d2bd99f40539e4eb6dc19ce7cc52e3aea56abb4c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -72,7 +72,7 @@
import PlayerFreeGoods
import ShopItemManage
import PlayerRecover
import Operate_EquipSuitCompose
import GameLogic_IceLode
import PlayerEquipDecompose
import PlayerCoat
import PlayerGreatMaster
@@ -105,6 +105,7 @@
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerCostRebate
import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerFairyCeremony
import ChNetSendPack
@@ -487,6 +488,8 @@
    
    #消费返利
    PlayerCostRebate.OnPlayerLogin(curPlayer)
    #累计充值
    PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
    #限时特惠
    PlayerSpringSale.OnPlayerLogin(curPlayer)
    #限时礼包
@@ -521,7 +524,6 @@
    #仙魔之争
    GameLogic_XMZZ.OnXMZZLogin(curPlayer)
    PlayerOnlinePrize.OnPlayerLogin(curPlayer)
    GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
    #装备分解
    PlayerEquipDecompose.PlayerLogin(curPlayer)
    #防沉迷
@@ -552,6 +554,8 @@
    curPlayer.SendDBQueryRecharge()
    # 小助手
    SyncLittleHelper(curPlayer)
    # 聊天气泡框
    SyncChatBubbleBoxState(curPlayer)
    
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
@@ -682,8 +686,21 @@
    itemManager = curPlayer.GetItemManager()
    
    for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
        itemManager.GetPack(packIndex).Sync_Refresh()
        rolePack = itemManager.GetPack(packIndex)
        rolePack.Sync_Refresh()
        # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
        for i in xrange(rolePack.GetCount()):
            curItem = rolePack.GetAt(i)
            if curItem.IsEmpty():
                continue
            newScore = ItemCommon.CalcEquipGS(curItem)
            hisScore = ItemCommon.GetEquipGearScore(curItem)
            if hisScore != newScore:
                ItemCommon.SetEquipGearScore(curItem, newScore)
                GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s"
                              % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
    for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
        ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
        
@@ -2538,7 +2555,48 @@
#};
def OnSetChatBubbleBox(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    PlayerControl.SetChatBubbleBox(curPlayer, clientData.BubbleBoxType)
    useBoxID = clientData.BubbleBoxType
    GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
    if not ipyData:
        return
    curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
    if not curBoxState:
        needLV = ipyData.GetNeedLV()
        if needLV and curPlayer.GetLV() < needLV:
            GameWorld.DebugLog("    等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
            return
        needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
        if needVIPLVGift:
            record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
            hasBuy = record & pow(2, needVIPLVGift)
            if not hasBuy:
                GameWorld.DebugLog("    未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
                return
    PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
    return
def DoActivateChatBubbleBox(curPlayer, boxID):
    ## 激活聊天气泡框
    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
    if not ipyData:
        return
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
    SyncChatBubbleBoxState(curPlayer)
    return True
def SyncChatBubbleBoxState(curPlayer):
    ## 同步聊天气泡框状态
    boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
    if not boxState:
        return
    boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
    boxStatePack.BoxState = boxState
    NetPackCommon.SendFakePack(curPlayer, boxStatePack)
    return
#// A2 29 设置小助手 #tagCMSetLittleHelper
@@ -3523,7 +3581,7 @@
#@return 返回值无意义
#@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
def __Func_ExitFB(curPlayer, tick):
    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
        return
    
    GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
@@ -5047,6 +5105,9 @@
    # 领取消费返利奖励
    elif rewardType == ChConfig.Def_RewardType_CostRebate:
        PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
    # 领取累计充值奖励
    elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
        PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
    # 领取boss复活活动奖励
    elif rewardType == ChConfig.Def_RewardType_BossReborn:
        PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
@@ -5065,6 +5126,10 @@
    # 功能开启奖励
    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
    # 冰晶矿脉星级奖励
    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
#
#    # 充值豪礼奖励
#    elif rewardType == ShareDefine.Def_RewardType_GoldGift: