| | |
| | | import PlayerFreeGoods
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| | | import ShopItemManage
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| | | import PlayerRecover
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| | | import Operate_EquipSuitCompose
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| | | import GameLogic_IceLode
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| | | import PlayerEquipDecompose
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| | | import PlayerCoat
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| | | import PlayerGreatMaster
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| | |
| | | import PlayerFlashSale
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| | | import PlayerFlashGiftbag
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| | | import PlayerCostRebate
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| | | import PlayerActTotalRecharge
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| | | import PlayerSpringSale
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| | | import PlayerFairyCeremony
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| | | import ChNetSendPack
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| | |
| | |
|
| | | #消费返利
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| | | PlayerCostRebate.OnPlayerLogin(curPlayer)
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| | | #累计充值
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| | | PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
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| | | #限时特惠
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| | | PlayerSpringSale.OnPlayerLogin(curPlayer)
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| | | #限时礼包
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| | |
| | | #仙魔之争
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| | | GameLogic_XMZZ.OnXMZZLogin(curPlayer)
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| | | PlayerOnlinePrize.OnPlayerLogin(curPlayer)
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| | | GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
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| | | #装备分解
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| | | PlayerEquipDecompose.PlayerLogin(curPlayer)
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| | | #防沉迷
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| | |
| | | curPlayer.SendDBQueryRecharge()
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| | | # 小助手
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| | | SyncLittleHelper(curPlayer)
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| | | # 聊天气泡框
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| | | SyncChatBubbleBoxState(curPlayer)
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| | |
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| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
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| | | curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
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| | |
| | | itemManager = curPlayer.GetItemManager()
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| | |
|
| | | for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
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| | | itemManager.GetPack(packIndex).Sync_Refresh()
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| | |
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| | | rolePack = itemManager.GetPack(packIndex)
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| | | rolePack.Sync_Refresh()
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| | | |
| | | # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
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| | | for i in xrange(rolePack.GetCount()):
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| | | curItem = rolePack.GetAt(i)
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| | | if curItem.IsEmpty():
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| | | continue
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| | | newScore = ItemCommon.CalcEquipGS(curItem)
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| | | hisScore = ItemCommon.GetEquipGearScore(curItem)
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| | | if hisScore != newScore:
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| | | ItemCommon.SetEquipGearScore(curItem, newScore)
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| | | GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" |
| | | % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
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| | | |
| | | for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
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| | | ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
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| | |
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| | |
| | | #};
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| | | def OnSetChatBubbleBox(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | PlayerControl.SetChatBubbleBox(curPlayer, clientData.BubbleBoxType)
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| | | useBoxID = clientData.BubbleBoxType
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| | | GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
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| | | |
| | | ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
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| | | if not ipyData:
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| | | return
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| | | |
| | | curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
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| | | if not curBoxState:
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| | | needLV = ipyData.GetNeedLV()
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| | | if needLV and curPlayer.GetLV() < needLV:
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| | | GameWorld.DebugLog(" 等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
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| | | return
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| | | |
| | | needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
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| | | if needVIPLVGift:
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| | | record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
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| | | hasBuy = record & pow(2, needVIPLVGift)
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| | | if not hasBuy:
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| | | GameWorld.DebugLog(" 未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
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| | | return
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| | | |
| | | PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
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| | | return
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| | |
|
| | | def DoActivateChatBubbleBox(curPlayer, boxID):
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| | | ## 激活聊天气泡框
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| | | ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
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| | | if not ipyData:
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| | | return
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| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
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| | | SyncChatBubbleBoxState(curPlayer)
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| | | return True
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| | |
|
| | | def SyncChatBubbleBoxState(curPlayer):
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| | | ## 同步聊天气泡框状态
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| | | boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
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| | | if not boxState:
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| | | return
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| | | boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
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| | | boxStatePack.BoxState = boxState
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| | | NetPackCommon.SendFakePack(curPlayer, boxStatePack)
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| | | return
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| | |
|
| | | #// A2 29 设置小助手 #tagCMSetLittleHelper
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| | |
| | | #@return 返回值无意义
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| | | #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
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| | | def __Func_ExitFB(curPlayer, tick):
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| | | if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
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| | | if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
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| | | return
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| | |
|
| | | GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
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| | |
| | | # 领取消费返利奖励
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| | | elif rewardType == ChConfig.Def_RewardType_CostRebate:
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| | | PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
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| | | # 领取累计充值奖励
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| | | elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
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| | | PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
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| | | # 领取boss复活活动奖励
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| | | elif rewardType == ChConfig.Def_RewardType_BossReborn:
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| | | PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
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| | |
| | | # 功能开启奖励
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| | | elif rewardType == ChConfig.Def_RewardType_OpenFunc:
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| | | GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
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| | | # 冰晶矿脉星级奖励
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| | | elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
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| | | GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
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| | | |
| | | #
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| | | # # 充值豪礼奖励
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| | | # elif rewardType == ShareDefine.Def_RewardType_GoldGift:
|