hxp
2018-11-22 d2bd99f40539e4eb6dc19ce7cc52e3aea56abb4c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2587,7 +2587,7 @@
        buffState.DeleteEffectByIndex(i)
# 通过技能ID列表删除buff对应的效果ID
# 通过技能ID列表删除buff对应的效果ID, 死亡调用
def ClearBuffEffectBySkillIDList(curObj, buffState, skillIDList):
    
    effectIndexList = []
@@ -2597,11 +2597,17 @@
        if curEffectID == 0:
            continue
        
        # [技能ID, 来源对象ID,对象类型]
        if [buffState.GetEffectFromSkillID(i),
            buffState.GetEffectOwnerID(i),
            buffState.GetEffectOwnerType(i)] not in skillIDList:
        #=======================================================================
        # # [技能ID, 来源对象ID,对象类型]
        # if [buffState.GetEffectFromSkillID(i),
        #    buffState.GetEffectOwnerID(i),
        #    buffState.GetEffectOwnerType(i)] not in skillIDList:
        #    continue
        #=======================================================================
        # 改成只判断技能ID
        if buffState.GetEffectFromSkillID(i) not in skillIDList:
            continue
        effectIndexList.append(i)
        
    # 倒序删除
@@ -2648,6 +2654,20 @@
        OperControlManager.SetObjActState(curObj, buffSkill)
# 非属性技能算属性 特殊处理
# 法宝SP技能 如1-4级为增加属性,第5级为伤害效果,第6-10级就要包含属性和伤害效果
def CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList):
    if curPlayerSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
        return
    value = GetMaxHPAttrValue(curPlayerSkill)
    if value == 0:
        return
    PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxHP, value, allAttrList)
    return
# 计算属性类技能的属性,同buff层不算战力
def CalcPassiveAttr_Effect(curPlayer, allAttrList):
    skillManager = curPlayer.GetSkillManager()
@@ -2656,6 +2676,7 @@
        if curPlayerSkill == None:
            continue
        
        CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList)
        if not SkillCommon.isPassiveAttr(curPlayerSkill):
            continue
        
@@ -3388,6 +3409,9 @@
def GetUpLVCostItemNum(curSkill):
    return curSkill.GetExAttr5()
# 技能特殊增加属性配置,目前只支持生命,潜力技能专用
def GetMaxHPAttrValue(curSkill):
    return curSkill.GetMP()
##获得当前技能升级消耗的真气值
# @param curSkill 当前技能技能