ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -259,7 +259,9 @@
## 根据特权ID 和 VIP等级获得特权值
def GetPrivilegeValue(vipLV, privilegeID):
    if privilegeID not in ChConfig.VIPPrivilegeList:
    #if privilegeID not in ChConfig.VIPPrivilegeList:
    #    return 0
    if not privilegeID:
        return 0
    vipMsg = IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID)
    if not vipMsg:
@@ -278,6 +280,9 @@
        curPlayer.MapServer_QueryPlayerResult(0, 0, "SetLeaveFamilyTime", sysMsg, len(sysMsg))
    return 
def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12()
##玩家离开仙盟时间(主动或被踢都算)
def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
def SetLeaveFamilyTimeEx(curPlayer, value):return curPlayer.SetExAttr19(value)
## 玩家所属服务器组ID
def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
@@ -374,6 +379,12 @@
    curPlayer.MapServer_QueryPlayerResult(0, 0, "DelItem", result, len(result))
    return
def MapServerGiveAward(curPlayer, eventName, moneyInfo={}, itemList=[], drDict={}):
    ## 地图给奖励
    result = str([eventName, moneyInfo, itemList, drDict])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "GiveAward", result, len(result))
    return
## 增加仙盟活跃
#  @param curPlayer
#  @param successType: 成就类型