| | |
| | | import NetPackCommon
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| | | import GameWorldArena
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| | | import ChPyNetSendPack
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| | | import ChGameToMapPyPack
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| | | import PlayerFBHelpBattle
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| | | import GameWorldSkyTower
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| | | import CrossChampionship
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| | | import CrossBattlefield
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| | | import PyGameDataStruct
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| | | import IpyGameDataPY
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| | | import PyDataManager
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| | | import ShareDefine
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| | | import ChConfig
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| | |
|
| | | import json
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| | |
| | | return True
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| | |
|
| | | if CrossChampionship.IsChampionshipPlayer(playerID):
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| | | return True
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| | | |
| | | if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
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| | | return True
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| | |
|
| | | SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
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| | |
| | | if curBillboard.FindByID(playerID):
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| | | return True
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| | |
|
| | | #跨服榜单上的默认保留
|
| | | if GameWorld.IsCrossServer():
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| | | billboardMgr = PyDataManager.GetCrossBillboardManager()
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| | | for billboardType in ShareDefine.CrossBillboardTypeList:
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| | | groupList = billboardMgr.GetBillboardGroupList(billboardType)
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| | | for billboardType, groupValue1, groupValue2 in groupList:
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| | | billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
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| | | if billboardObj.FindByID(playerID):
|
| | | return True
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| | | |
| | | return False
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| | |
|
| | | def DelOutofTimeViewCacheData():
|
| | |
| | | # WORD ItemDataSize1;
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| | | # char ItemData1[ItemDataSize1]; //1阶装备数据
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| | | # ... ...
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| | | # WORD ItemDataSize15;
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| | | # char ItemData15[ItemDataSize15];
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| | | # WORD ItemDataSize20;
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| | | # char ItemData20[ItemDataSize20];
|
| | | #};
|
| | | def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
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| | | playerID = curPackData.PlayerID
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| | |
| | | #GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
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| | |
|
| | | # 装备数据存储,不保存装备数据的话则清空
|
| | | for classLV in xrange(1, 15 + 1):
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| | | for classLV in xrange(1, 20 + 1):
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| | | if not isSaveAll:
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| | | itemDataSize = 0
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| | | itemData = ""
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| | |
| | | # DWORD PlayerID; //玩家ID
|
| | | # DWORD FindPlayerID; //要查询的玩家ID
|
| | | # BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
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| | | # BYTE CallMap; //是否需要通知地图
|
| | | #};
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| | | def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
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| | | findPlayerID = curPackData.FindPlayerID
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| | | equipClassLV = curPackData.EquipClassLV
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| | | callMap = curPackData.CallMap
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| | | curCache = FindViewCache(findPlayerID)
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| | | if not curCache:
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| | | PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
|
| | | if callMap:
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| | | sendPack = ChGameToMapPyPack.tagGMPlayerCache()
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| | | sendPack.PlayerID = curPlayer.GetPlayerID()
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| | | sendPack.FindPlayerID = findPlayerID
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| | | sendPack.PropData = ""
|
| | | sendPack.PropDataSize = len(sendPack.PropData)
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| | | sendPack.PlusData = ""
|
| | | sendPack.PlusDataSize = len(sendPack.PlusData)
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| | | NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) |
| | | return
|
| | | Sync_PlayerCache(curPlayer, curCache, equipClassLV)
|
| | | if callMap:
|
| | | sendPack = ChGameToMapPyPack.tagGMPlayerCache()
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| | | sendPack.PlayerID = curPlayer.GetPlayerID()
|
| | | sendPack.FindPlayerID = findPlayerID
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| | | sendPack.PropData = curCache.PropData
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| | | sendPack.PropDataSize = len(sendPack.PropData)
|
| | | sendPack.PlusData = curCache.PlusData
|
| | | sendPack.PlusDataSize = len(sendPack.PlusData)
|
| | | NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) |
| | | return
|
| | |
|
| | | def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
|