| | |
| | | return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
|
| | |
|
| | | if curPlayer != None and curTagPlayer != None :
|
| | | #私有木桩只能自己打自己的
|
| | | if curTagSummon.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
|
| | | if not GameWorld.IsSameObj(curPlayer, curTagPlayer):
|
| | | return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
|
| | | return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
|
| | | |
| | | #同一玩家不互相攻击
|
| | | if GameWorld.IsSameObj(curPlayer, curTagPlayer):
|
| | | return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
|
| | |
|
| | | |
| | | #检查攻击模式
|
| | | if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):
|
| | | return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode
|