| | |
| | | def GetVisible(self): return _IPY_GameObj.IPY_GameObj_GetVisible(self)
|
| | | def SetIsBlind(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsBlind(self, *args)
|
| | | def GetIsBlind(self): return _IPY_GameObj.IPY_GameObj_GetIsBlind(self)
|
| | | def SetSightLevel(self, *args): return _IPY_GameObj.IPY_GameObj_SetSightLevel(self, *args)
|
| | | def GetSightLevel(self): return _IPY_GameObj.IPY_GameObj_GetSightLevel(self)
|
| | | def CanSeeOther(self, *args): return _IPY_GameObj.IPY_GameObj_CanSeeOther(self, *args)
|
| | | def RefreshView(self): return _IPY_GameObj.IPY_GameObj_RefreshView(self)
|
| | | def UpdatePos(self): return _IPY_GameObj.IPY_GameObj_UpdatePos(self)
|