| | |
| | | gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurtEx, value / ShareDefine.Def_PerPointValue)
|
| | | return
|
| | |
|
| | | def GetFinalHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
|
| | | def SetFinalHurtPer(gameObj, value):
|
| | | ## 最终伤害百分比
|
| | | gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
|
| | | if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
| | | PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
|
| | | return
|
| | |
|
| | | def GetFinalHurtReducePer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtReducePer)
|
| | | def SetFinalHurtReducePer(gameObj, value):
|
| | | ## 最终伤害减免百分比
|