ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -318,7 +318,7 @@ aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率 aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率 aFinalHurt = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害 aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer) # 最终伤害加成万分率 aFinalHurtPer = GameObj.GetFinalHurtPer(curPlayer) # 最终伤害加成万分率 aFightPower = PlayerControl.GetFightPower(curPlayer) # 战力 aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力 aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率