|  |  |  | 
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|  |  |  | ( | 
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|  |  |  | Def_BossTime,  #BOSS时间 | 
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|  |  |  | Def_LeaveTime,  #离开时间 | 
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|  |  |  | ) = range(2) | 
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|  |  |  | Def_HPSpeed,  #掉血速度公式 | 
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|  |  |  | ) = range(3) | 
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|  |  |  |  | 
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|  |  |  | #当前副本地图的状态 | 
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|  |  |  | ( | 
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|  |  |  | 
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|  |  |  | FBCommon.SetFBStep(FB_Step_Fighting, tick) | 
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|  |  |  |  | 
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|  |  |  | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start) | 
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|  |  |  | if fbStep >= FB_Step_Over: | 
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|  |  |  | PlayerControl.PlayerLeaveFB(curPlayer) | 
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|  |  |  | return | 
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|  |  |  | if fbStep >= FB_Step_Over: | 
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|  |  |  | PlayerControl.PlayerLeaveFB(curPlayer) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | if familyID not in PyGameData.g_allfamilyBossDict: | 
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|  |  |  | PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]] | 
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|  |  |  | 
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|  |  |  | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 | 
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|  |  |  | if lineID < 0: | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000) | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_HPSpeed]) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed) | 
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|  |  |  | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing): | 
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|  |  |  | return | 
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