hxp
2019-03-13 d3bf825fd42fb9327cd653331342fceb938147b8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -52,6 +52,7 @@
import ChEquip
import QuestCommon
import random
import GameObj
# 可吞噬的装备位
Def_EatItem_EquipPlace = [
@@ -103,57 +104,58 @@
# 切换守护
def ChangeGuard(curPlayer, tick):
    # 检查过背包中无守护则不再执行
    if curPlayer.GetDictByKey("AutoCGuardID") == 1:
        return
    curGuardID = 0  # 装备的守护ID
    itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1)
    guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard)
    # 1。 守护存在,判断是否最优先守护
    if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem):
        curGuardID = guardItem.GetItemTypeID()
        if curGuardID == itemIDList[0]:
            # 最高优先级
            return
        if curPlayer.GetDictByKey("AutoCGuardID") == 2:
            # 当前背包最高
            return
    findItemList = []
    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    # 找到背包中优先级最高的守护物品
    for i in range(0, curPack.GetCount()):
        item = curPack.GetAt(i)
        if not ItemCommon.CheckItemCanUse(item):
            continue
        if item.GetItemTypeID() not in itemIDList:
            continue
        if not ItemCommon.CheckItemCanUseByExpireTime(item):
            # 背包有不过期的物品
            continue
        findItemList.append(item)
    if not findItemList:
        curPlayer.SetDict("AutoCGuardID", 1)    # 设置无可替换的标志
        return
    findItemList.sort(cmp=SortGuard)
    if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()):
        # 当前装备最高,减少遍历
        curPlayer.SetDict("AutoCGuardID", 2)
        return
    #---执行玩家换装逻辑---
    ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ShareDefine.retGuard, tick)
    curPlayer.SetDict("AutoCGuardID", 0)
    return #新版本不需要切换
#    # 检查过背包中无守护则不再执行
#    if curPlayer.GetDictByKey("AutoCGuardID") == 1:
#        return
#
#    curGuardID = 0  # 装备的守护ID
#    itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1)
#    guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard1)
#    # 1。 守护存在,判断是否最优先守护
#    if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem):
#        curGuardID = guardItem.GetItemTypeID()
#        if curGuardID == itemIDList[0]:
#            # 最高优先级
#            return
#        if curPlayer.GetDictByKey("AutoCGuardID") == 2:
#            # 当前背包最高
#            return
#
#
#    findItemList = []
#    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
#
#    # 找到背包中优先级最高的守护物品
#    for i in range(0, curPack.GetCount()):
#        item = curPack.GetAt(i)
#
#        if not ItemCommon.CheckItemCanUse(item):
#            continue
#
#        if item.GetItemTypeID() not in itemIDList:
#            continue
#
#        if not ItemCommon.CheckItemCanUseByExpireTime(item):
#            # 背包有不过期的物品
#            continue
#
#        findItemList.append(item)
#
#    if not findItemList:
#        curPlayer.SetDict("AutoCGuardID", 1)    # 设置无可替换的标志
#        return
#
#    findItemList.sort(cmp=SortGuard)
#    if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()):
#        # 当前装备最高,减少遍历
#        curPlayer.SetDict("AutoCGuardID", 2)
#        return
#
#
#    #---执行玩家换装逻辑---
#    ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ItemCommon.GetEquipPackIndex(findItemList[0]), tick)
#    curPlayer.SetDict("AutoCGuardID", 0)
    return
@@ -326,7 +328,7 @@
    aSkillAtkRate = curPlayer.GetSkillAtkRate()    # 技能攻击力加成
    petMinAtk = PlayerControl.GetPetMinAtk(curPlayer)   #灵宠最小攻击
    petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer)   #灵宠最大攻击
    petDamPer = PlayerControl.GetPetDamPer(curPlayer)   #灵宠增加伤害
    petDamPer = GameObj.GetPetDamPer(curPlayer)   #灵宠增加伤害
    atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
    aIgnoreDefRate = curPlayer.GetIgnoreDefRate()  # 无视防御比率
    aLuckyHit = curPlayer.GetLuckyHitVal()  # 会心一击
@@ -501,7 +503,7 @@
        ## 装备一件件给
        if ItemCommon.GetIsEquip(curItemData):
            for _ in xrange(dropCount):
                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isDropBind)
                curItem = ItemControler.GetOutPutItemObj(itemID, 1, False)
                if not curItem:
                    continue
                if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]):
@@ -510,7 +512,7 @@
                #记录紫橙装数量用于通知
                NoteEquip(curPlayer, curItemData.GetItemColor())
        else:
            curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isDropBind)
            curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, False)
            if not curItem:
                continue