| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
|
| | |
|
| | | #游戏对象属性--------------------------------------------
|
| | | Def_Calc_AllAttrType_MAX = 133
|
| | | Def_Calc_AllAttrType_MAX = 127
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | TYPE_Calc_AttrList = (
|
| | | #基础属性
|
| | |
| | | TYPE_Calc_BaseDefAddPer, # 基础防御百分比
|
| | | TYPE_Calc_BaseHitAddPer, # 基础命中百分比
|
| | | TYPE_Calc_BaseMissAddPer, # 基础闪避百分比
|
| | | TYPE_Calc_HorcruxBasePer, # 魂器基础百分比
|
| | | TYPE_Calc_EquipBaseAddPer, # 装备基础百分比 105
|
| | | TYPE_Calc_WeaponAtkAddPer, # 武器基础攻击百分比
|
| | | TYPE_Calc_RelicsAtkAddPer, # 圣器基础攻击百分比
|
| | | TYPE_Calc_ArmorMaxHPAddPer, # 防具基础生命百分比
|
| | | TYPE_Calc_ArmorDefAddPer, # 防具基础防御百分比
|
| | | TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比 110
|
| | | TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比
|
| | | TYPE_Calc_StoneMaxHPPer, # 宝石生命百分比
|
| | |
| | | ShareDefine.retBelt:[Def_ItemType_retBelt],
|
| | | ShareDefine.retTrousers:[Def_ItemType_retTrousers],
|
| | | ShareDefine.retShoes:[Def_ItemType_retShoes],
|
| | | ShareDefine.retGlove:[Def_ItemType_retGlove],
|
| | | ShareDefine.retNeck:[Def_ItemType_retNeck],
|
| | | ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
|
| | | ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
|
| | | ShareDefine.retJade:[Def_ItemType_retJade],
|
| | | ShareDefine.retWing:[Def_ItemType_retWing],
|
| | | ShareDefine.retGuard1:[Def_ItemType_retGuard1],
|
| | | ShareDefine.retGuard2:[Def_ItemType_retGuard2],
|
| | |
| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
|
| | | Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比
|
| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
|
| | | Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
|
| | | Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
|
| | | Def_Skill_Effect_Attack = 1010 #攻击计算
|
| | | Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数,B值层数处理方式0递增1递减
|
| | |
| | |
|
| | |
|
| | | #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
|
| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
|
| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
|
| | | #-------------------------------------------------------------------------
|
| | |
|
| | | #基础属性效果ID
|
| | |
| | | Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
|
| | | #装备类型
|
| | | Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
|
| | |
|
| | | #武器类型
|
| | | Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
|
| | |
|
| | | #神兽装备类型
|
| | | Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
|
| | |
| | | #数据中的装备位置和程序中的装备位置对照表
|
| | | #参考 ShareDefine.RoleEquipType
|
| | |
|
| | | #武器装备栏位置列表
|
| | | Def_WeaponRetList = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
|
| | |
|
| | | #仙器, 装备栏位置列表
|
| | | Def_FairyCanList = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
|
| | |
|
| | |
|
| | | #攻击类装备, 装备栏位置列表
|
| | | Def_AttackEquipRetList = [ShareDefine.retWeapon] |
| | | #防御类装备, 装备栏位置列表
|
| | | Def_DefenceEquipRetList = [ShareDefine.retClothes]
|
| | |
|
| | | # 可操作强化洗练等功能的公共装备部位索引
|
| | | Pack_EquipPart_CanPlusStar = {
|
| | | IPY_GameWorld.rptEquip:[
|
| | |
| | | ShareDefine.retFairyCan2, #11 仙器2
|
| | | ShareDefine.retJade, #12 玉佩
|
| | | ],
|
| | |
|
| | | }
|
| | |
|
| | | ## 基础装备位 - 武器
|
| | | BaseEquipPlace_Weapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
|
| | | ## 基础装备位 - 防具
|
| | | BaseEquipPlace_Armor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retBelt, ShareDefine.retTrousers, ShareDefine.retShoes]
|
| | | ## 基础装备位 - 圣器
|
| | | BaseEquipPlace_Relics = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
|
| | | BaseEquipPlaceList = BaseEquipPlace_Weapon + BaseEquipPlace_Armor + BaseEquipPlace_Relics
|
| | |
|
| | | #玩家当前可装备的装备类型
|
| | | Type_Equip_CanTake = ShareDefine.RoleEquipType
|
| | | ## 装备位 - 基础攻击类
|
| | | EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove]
|
| | | ## 装备位 - 基础防具类
|
| | | EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes]
|
| | | ## 装备位 - 仙器
|
| | | EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
|
| | | ## 装备位 - 特殊
|
| | | EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
|
| | | ## 装备位 - 所有基础
|
| | | EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
|
| | |
|
| | | #装备物品位置,不需要重刷属性
|
| | | EquipItemNoRefreshState = [
|
| | |
| | | ShareDefine.retGuard1, #14 守护1
|
| | | ShareDefine.retHorse, #19 坐骑
|
| | | ]
|
| | | #套装装备部位列表
|
| | | Def_SuitEquipPlaceList = [
|
| | | ShareDefine.retWeapon, #1 主手
|
| | | ShareDefine.retWeapon2, #2 副手
|
| | | ShareDefine.retHat, #3 帽子
|
| | | ShareDefine.retClothes, #4 衣服
|
| | | ShareDefine.retBelt, #5 腰带
|
| | | ShareDefine.retTrousers, #6 裤子
|
| | | ShareDefine.retShoes, #7 鞋子
|
| | | ShareDefine.retGlove, #8 手套
|
| | | ]
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #特殊物品光环,永久存在
|
| | | Def_SuperBuffList = [
|
| | |
| | | Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
|
| | | Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
|
| | | Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
|
| | | ) = range(17)
|
| | | Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
|
| | | ) = range(18)
|
| | |
|
| | | #---SetDict 含NPC字典KEY,不存于数据库---
|
| | | Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性
|
| | |
|
| | | #---SetDict 玩家字典KEY,不存于数据库---
|
| | | # key的长度不能超过29个字节
|
| | | Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
|
| | | Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
|
| | | Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
|
| | | Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率
|
| | | Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害%
|
| | |
| | | Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
|
| | | Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
|
| | | Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
|
| | | Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
|
| | | Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
|
| | | Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
|
| | | Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | |
| | | Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比
|
| | | Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比
|
| | | Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比
|
| | | Def_PlayerKey_HorcruxBasePer = "HorcruxBasePer" # 魂器基础百分比
|
| | | Def_PlayerKey_EquipBaseAddPer = "EquipBaseAddPer" # 装备基础百分比
|
| | | Def_PlayerKey_WeaponAtkAddPer = "WeaponAtkAddPer" # 武器基础攻击百分比
|
| | | Def_PlayerKey_RelicsAtkAddPer = "RelicsAtkAddPer" # 圣器基础攻击百分比
|
| | | Def_PlayerKey_ArmorMaxHPAddPer = "ArmorMaxHPAddPer" # 防具基础生命百分比
|
| | | Def_PlayerKey_ArmorDefAddPer = "ArmorDefAddPer" # 防具基础防御百分比
|
| | | Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比
|
| | | Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比
|
| | | Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比
|
| | |
| | | Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
|
| | | Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
|
| | | Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
|
| | |
|
| | | Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
|
| | | Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
|
| | |
|
| | | Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态
|
| | |
|
| | |
| | | ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HorcruxBasePer:[[TYPE_Calc_HorcruxBasePer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_EquipBaseAddPer:[[TYPE_Calc_WeaponAtkAddPer, TYPE_Calc_RelicsAtkAddPer, |
| | | TYPE_Calc_ArmorMaxHPAddPer, TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_WeaponAtkAddPer:[[TYPE_Calc_WeaponAtkAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_RelicsAtkAddPer:[[TYPE_Calc_RelicsAtkAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_ArmorMaxHPAddPer:[[TYPE_Calc_ArmorMaxHPAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_ArmorDefAddPer:[[TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
|
| | |
| | | TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
|
| | | TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
|
| | | TYPE_Calc_HorcruxBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_EquipBaseAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_WeaponAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_RelicsAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_ArmorMaxHPAddPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_ArmorDefAddPer:[TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | |
| | | TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | }
|
| | |
|
| | | # 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...}
|
| | | # 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位
|
| | | EquipBassAttrAddInfoSet = {
|
| | | ShareDefine.Def_Effect_EquipBaseAddPer: [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_BaseEquipAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_BaseEquipAtkAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_WeaponAddPer: [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_Weapon2AddPer: [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_BeltAddPer: [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_GloveAddPer: [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_ClothesAddPer: [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_HatAddPer: [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_TrousersAddPer: [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_ShoesAddPer: [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_FairyCanAddPer: [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_FairyCan2AddPer: [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_NeckAddPer: [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_JadeAddPer: [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | }
|
| | |
|
| | | #属性线性索引
|
| | | CalcAttrIndexList = (
|
| | |
| | | #刷属性功能分类索引
|
| | | CalcAttrFuncList = (
|
| | | Def_CalcAttrFunc_RoleBase, # 角色基础 0
|
| | | Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1
|
| | | Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2
|
| | | Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3
|
| | | Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 |
| | | Def_CalcAttrFunc_PlusBase, # 装备位强化基础 5
|
| | | Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6
|
| | | Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1 - 废弃
|
| | | Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2 - 废弃
|
| | | Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3 - 废弃
|
| | | Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 - 废弃 |
| | | Def_CalcAttrFunc_Plus, # 装备位强化 5
|
| | | Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6 - 废弃
|
| | | Def_CalcAttrFunc_Stone, # 装备宝石 7
|
| | | Def_CalcAttrFunc_Suit, # 套装 8
|
| | | Def_CalcAttrFunc_Suit, # 套装 8 - 废弃
|
| | | Def_CalcAttrFunc_Wing, # 翅膀 9
|
| | | Def_CalcAttrFunc_Wash, # 洗练 10
|
| | | Def_CalcAttrFunc_Pet, # 灵宠 11
|
| | |
| | | Def_CalcAttrFunc_GodWeapon, # 神兵 14
|
| | | Def_CalcAttrFunc_Dienstgrad, # 称号 15
|
| | | Def_CalcAttrFunc_Rune, # 符印 16
|
| | | Def_CalcAttrFunc_Horcrux, # 魂器 17
|
| | | Def_CalcAttrFunc_17, #
|
| | | Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
|
| | | Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
|
| | | Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20
|
| | | Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20 - 废弃
|
| | | Def_CalcAttrFunc_Success, # 成就属性 21
|
| | | Def_CalcAttrFunc_VIP, # VIP属性 22
|
| | | Def_CalcAttrFunc_Stove, # 炼丹炉 23
|
| | |
| | | Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
|
| | | Def_CalcAttrFunc_Coat, # ʱװ41
|
| | | Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
|
| | | Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
|
| | | Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44
|
| | | ) = range(45)
|
| | |
|
| | | Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43 - 废弃
|
| | | Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44 - 废弃
|
| | | Def_CalcAttrFunc_45,
|
| | | Def_CalcAttrFunc_Equip1, # 境界装备1阶 46
|
| | | Def_CalcAttrFunc_Equip2, # 境界装备2阶 47
|
| | | Def_CalcAttrFunc_Equip3, # 境界装备3阶 48
|
| | | Def_CalcAttrFunc_Equip4, # 境界装备4阶 49
|
| | | Def_CalcAttrFunc_Equip5, # 境界装备5阶 50
|
| | | Def_CalcAttrFunc_Equip6, # 境界装备6阶 51
|
| | | Def_CalcAttrFunc_Equip7, # 境界装备7阶 52
|
| | | Def_CalcAttrFunc_Equip8, # 境界装备8阶 53
|
| | | Def_CalcAttrFunc_Equip9, # 境界装备9阶 54
|
| | | Def_CalcAttrFunc_Equip10, # 境界装备10阶 55
|
| | | Def_CalcAttrFunc_Equip11, # 境界装备11阶 56
|
| | | Def_CalcAttrFunc_Equip12, # 境界装备12阶 57
|
| | | Def_CalcAttrFunc_Equip13, # 境界装备13阶 58
|
| | | Def_CalcAttrFunc_Equip14, # 境界装备14阶 59
|
| | | Def_CalcAttrFunc_Equip15, # 境界装备15阶 60
|
| | | ) = range(61)
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
|
| | | CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
|
| | |
| | | #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
|
| | | MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
|
| | | # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
|
| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, |
| | | # Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
|
| | | # Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
|
| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
|
| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
|
| | | ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
|
| | | ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
|
| | | ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
|
| | | ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign],
|
| | |
| | | ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
|
| | | ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad],
|
| | | ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune],
|
| | | ShareDefine.Def_MFPType_Horcrux:[Def_CalcAttrFunc_Horcrux],
|
| | | ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
|
| | | ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
|
| | | ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
|
| | |
| | | ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
|
| | | # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
|
| | | ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
|
| | | #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
|
| | | ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1],
|
| | | ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2],
|
| | | ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3],
|
| | | ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4],
|
| | | ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5],
|
| | | ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6],
|
| | | ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7],
|
| | | ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8],
|
| | | ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9],
|
| | | ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10],
|
| | | ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11],
|
| | | ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12],
|
| | | ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13],
|
| | | ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14],
|
| | | ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15],
|
| | | ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
|
| | | }
|
| | |
|
| | |
| | | TriggerType_BeLuckyHit, # 被会心一击触发技能 64
|
| | | TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
|
| | | TriggerType_ZhongjiZhansha, # 终极斩杀 66
|
| | | ) = range(1, 67)
|
| | | TriggerType_SuperHitSubLayer, # 暴击减层 67
|
| | | TriggerType_SuperHitSkipCD, # 暴击无冷却 68
|
| | | TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
|
| | | ) = range(1, 70)
|
| | |
|
| | |
|
| | | # NPC功能类型定义
|