| | |
| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
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| | | Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比
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| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
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| | | Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
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| | | Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
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| | | Def_Skill_Effect_Attack = 1010 #攻击计算
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| | | Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数,B值层数处理方式0递增1递减
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| | |
| | |
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| | |
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| | | #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
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| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
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| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
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| | | #-------------------------------------------------------------------------
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| | |
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| | | #基础属性效果ID
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| | |
| | | Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
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| | | Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
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| | | Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
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| | | ) = range(17)
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| | | Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
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| | | ) = range(18)
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| | |
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| | | #---SetDict 含NPC字典KEY,不存于数据库---
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| | | Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性
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| | |
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| | | #---SetDict 玩家字典KEY,不存于数据库---
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| | | # key的长度不能超过29个字节
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| | | Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
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| | | Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
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| | | Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
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| | | Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率
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| | | Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害%
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| | |
| | | Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
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| | | Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
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| | | Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
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| | | Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
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| | | Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
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| | | Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
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| | | Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
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| | |
| | | TriggerType_BeLuckyHit, # 被会心一击触发技能 64
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| | | TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
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| | | TriggerType_ZhongjiZhansha, # 终极斩杀 66
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| | | ) = range(1, 67)
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| | | TriggerType_SuperHitSubLayer, # 暴击减层 67
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| | | TriggerType_SuperHitSkipCD, # 暴击无冷却 68
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| | | TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
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| | | ) = range(1, 70)
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| | |
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| | |
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| | | # NPC功能类型定义
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