hch
2019-03-15 d41a44a9fd316c021c4e85bde9cb0fab4c2e0be1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
@@ -981,7 +981,7 @@
    # 给奖励
    packIndexList = [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere] 
    for itemID, itemCount, itemBind in totalItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, packIndexList, True, showSysInfo=True)
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, packIndexList)
        
    addDataDict = {"AwardIndex":awardIndex, "WinLeaderID":winLeaderID, "AwardItemList":totalItemList}
    DataRecordPack.DR_FuncGiveItem(curPlayer, "ManorWar", addDataDict)