| | |
| | | import EventShell
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| | | import NPCCommon
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| | | import FBHelpBattle
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| | | import PlayerActLogin
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| | | import PlayerPet
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| | | import PlayerHorse
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| | |
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| | | import math
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| | |
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| | |
| | | ##---获得副本刷怪配置---
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| | | # @param None
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| | | # @return 配置信息
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| | | def __GetZMSLnpcCfg(lineID):
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| | | mapID = GameWorld.GetMap().GetMapID()
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| | | def __GetZMSLnpcCfg(lineID, mapID=0):
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| | | if not mapID:
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| | | mapID = GameWorld.GetMap().GetMapID()
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| | | return FBCommon.GetFBLineRefreshNPC(mapID, lineID)
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| | |
|
| | | def GetMTFBLineStepTime(lineID=-1):
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| | |
| | | # @param tick 时间戳
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| | | # @return 布尔值
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| | | def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
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| | | if lineID == 0:
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| | | return True
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| | | historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
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| | | needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
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| | | if historyStar < needStar:
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| | | GameWorld.DebugLog(' 上一层评级未达到%s,无法挑战本层!' % needStar)
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| | | if lineID != 0:
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| | | historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
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| | | needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
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| | | if historyStar < needStar:
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| | | GameWorld.DebugLog(' 上一层评级未达到%s,无法挑战本层!' % needStar)
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| | | return False
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| | | #坐骑与灵宠总等级
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| | | needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0)
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| | | if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV:
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| | | GameWorld.DebugLog(' 坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV)
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| | | return False
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| | | return True
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| | |
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| | |
| | | mapID = GameWorld.GetGameWorld().GetMapID()
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| | | mapID = FBCommon.GetRecordMapID(mapID)
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| | | gameFB = GameWorld.GetGameFB()
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| | | |
| | |
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| | | # 设置副本公共属性的单独处理,防止队员进入后被修改
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| | | if not FBCommon.GetHadSetFBPropertyMark():
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| | |
| | | EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
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| | | EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
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| | | #增加助战积分
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| | | # if isHelpFight:
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| | | # EventShell.EventRespons_FBEvent(curPlayer, "helpzmsl_%s"%lineID)
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| | | # FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
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| | | # overDict.pop(FBCommon.Over_itemInfo, 0)
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| | | # else:
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| | | # 如果在副本中过天,则只给物品奖励,不变更过关信息
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| | | if not isInFBOnDay:
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| | | FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
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| | | FBHelpBattle.DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID)
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| | | addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
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| | | overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
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| | | needSyncFBData = False
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| | | else:
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
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| | | |
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
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| | | #=======================================================================================
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| | | # #给奖励
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| | | # needSpace = len(prizeItemList)
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| | |
| | | # GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
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| | | # else:
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| | | # for itemID, itemCnt, isBind in prizeItemList:
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| | | # ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
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| | | # ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
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| | | #overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList)
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| | | #=======================================================================================
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| | |
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| | |
| | | GameWorld.DebugLog(' overDict=%s'%overDict, curPlayer.GetID())
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| | | FBCommon.Notify_FB_Over(curPlayer, overDict)
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| | | return
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| | |
|
| | | ## 可否扫荡
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| | | def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
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| | | if mapID != ChConfig.Def_FBMapID_MunekadoTrial:
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| | | return
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| | | # 暂写死,前两层不能扫
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| | | if lineID < 2: |
| | | GameWorld.DebugLog("前两层不能扫荡!")
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| | | return
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| | | historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
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| | | if historyStar < 5:
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| | | GameWorld.DebugLog("没有S级不能扫荡!")
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| | | return
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| | | |
| | | return True
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| | |
|
| | | ## 助战扫荡结果
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| | | def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
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| | | #扣门票要在公共逻辑中完成
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| | | |
| | | refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
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| | | if not refreshNPCList:
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| | | return
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| | | lastNPCList = refreshNPCList[-1]
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| | | if not lastNPCList:
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| | | return
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| | | killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
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| | | GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" |
| | | % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
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| | | |
| | | star = 5
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| | | EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
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| | | |
| | | EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
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| | | EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
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| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
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| | | jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
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| | | |
| | | # 通知结果
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| | | overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
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| | | overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
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| | | overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
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| | | overDict[FBCommon.Over_itemInfo] = jsonItemList
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| | | FBCommon.Notify_FB_Over(curPlayer, overDict)
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| | | return True
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| | |
|
| | | ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
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| | | # @param attacker 攻击方
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| | |
| | | ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict)
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| | |
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| | | #给物品
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| | | ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem], |
| | | ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, 0, [IPY_GameWorld.rptItem], |
| | | event=[ChConfig.ItemGive_TrialExchange, False, {}])
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| | | #任务
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| | | EventShell.EventRespons_TrialExchange(curPlayer, costItemID)
|