ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -90,6 +90,7 @@
Over_grade = 'grade' #评级(5-S,4-A,3-B,2-C,1-D)
Over_itemInfo = 'itemInfo' #物品列表 [{"ItemID":101, "ItemCount":10, "IsBind":1, "IsSuite":1, "UserData":"自定义属性字符串"}]
Over_succItemInfo = 'succItemInfo' #物品列表
Over_firstPassItem = 'firstPassItem' #物品列表
Over_score = 'score' #已获得积分
Over_extrScore = 'extrScore' #已获得额外积分
Over_enterLV = 'enterLV' #进入时等级
@@ -1576,8 +1577,11 @@
    #GameWorld.DebugLog('封魔坛最大可恢复次数 %s'%maxCanAdd)
    curTime = int(time.time())
    recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
    lastRegainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
    if not lastRegainTime:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
        return
    recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
    needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
    if not needTime:
        needTime = recoverInterval